2005 - Discard The Contents Of A System.Net.Sockets.Socket Send Buffer Using TheSocket.IOControl(IOControlCode.Flush
Jun 10, 2012
I'm attempting to discard the contents of a System.Net.Sockets.Socket send buffer using theSocket.IOControl(IOControlCode.Flush, .... Does anybody know whether VB.NET supports this command? I've tried supplying 'Nothing' and 'Nothing' for both required parameters, also empty and populated byte arrays in combination with 'Nothing' for both required parameters, but I consistently get an 'Invalid argument' exception. I've tried a web search for an answer, but the only mention I've found was a question asked about 8 years ago, with still no answer.
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Aug 3, 2009
Event type clr20r3 p3 4a5c12c0 system.net.sockets.socket Exception and Application crash on some system. while running well on others. i go thorugh many forms and search a lot on google but not able to resolve the issue.
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Feb 23, 2011
I have a chat program using System.Net.Sockets.Socket that works perfectly over LAN.My question is - will this same program work over the net with little or no modification and if so do i provide the client with the IP of my machine or of my router and use port forwardin
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Sep 15, 2009
The MSDN Documentation in question can be found here:[URL].. It offers the following code snippet example:
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Aug 26, 2010
I have created a Client that can send and receive data via TCP sockets. The objects stored on the serverside are the *exact* same object used for the client. They use the same send and receive protocols.
Now, when i send a string from the server to the client , it does precisely what it should do. However when I send a string to the server.... I do receive the string as an equal length of NULL characters. I run the server and client locally.
Basicly what can influence the behaviour between two completely identical objects performing the exact same task? I wonder if there is some socketflag issue if the TCPlistener.accept function returns a completely different setup then the one I R used to.
(if it is of any interest, the send protocol is asynchronious)
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Sep 18, 2009
Is there a way to determine if a System.Net.Sockets.Socket has sent data that has not been received/read by a specified remote endpoint with a connectionless protocol?It never hurts to try.
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Nov 9, 2009
I'm using System.Net.Sockets namespace for connecting to an ftp server. If a user has to login to a firewall first though, I'm not too sure what to do. The following is what I have working for logging into an ftp server without a firewall. (The Else statement) Do you know what I might add to the if statement? In the method where this conditional is, I am passing a firewall username and password.
m_tcpClient = New TcpClient
' Try to connect to ftp site
' If using firewall, login to it first then issue another command to log in to actual
[code]....
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Apr 22, 2009
(First time trying to do socket programming ) I'm trying to read a large buffer using sockets. Is there anything wrong with this psudo code?
DO
mySocket.Receive(buff) ' temporary buffer, discard the data
WHILE (mySocket.Available > 0)
it terminates after the first iteration because, I suppose, it reads the data faster than the sender is sending it, and Socket.Available will be 0 (if i break the debugger and step through it, it receives the whole buffer). How can i make the Receive call block until more data is available? (I've tried setting Socket.ReceiveTimeout, but it doesn't seem to do any good)
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Jun 1, 2010
I have got a code snippet as follows:
Dim fstream = new filestream(some file here)
dim bwriter = new binarywriter(fstream)
while not end of file
read from source file
bwriter.write()
bwriter.flush()
end while
The question I have is the following. When I call bwriter.flush() does it also flush the fstream object? Or should I have to explicitly call fstream.flush() such as given in the following example:
[Code]...
A few people suggested that I need to call fstream.flush() explicitly to make sure that the data is written to the disk (or the device). However, my testing shows that the data is written to the disk as soon as I call flush() method on the bwriter object.
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Aug 28, 2009
I am trying to communicate with an external device and i am trying to send a byte array to the external device via sockets but i am always getting a response the message size is too small so i am not sure what i have done wrong. Between the data type there should be no alignment present and all numbers are represented in little endian format. The char array is not null terminated as mentioned in the protocol specifications.I have to send data based on a struct that embeds 2 other struct. So here's my vb.net code for the struct used to convert to byte array and the sending part.[code]
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Oct 26, 2011
I'm transfering data over TCP/Sockets with the .Net (System.Net.Sockets) I am using this code on client side :
[Code]....
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Nov 25, 2009
i'm developing a server application using vb.net and i'm facing a problem. in fact i have a huge data to send to the client via the socket so i use a loop to divide the data and send each part the problem is that when i proceed with the sending the socket send me only few peaces of the data and loose a big part of it. i tried to flush the buffer after each sending but i didn't find how to do it so i used a system.threading. thread sleep between each socket send. it works when i don't have huge data but it blocks my server when the number of packets increases. is there a solution that would replace the. sleep one without blocking the application?
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Jan 4, 2009
I have connected to a host, but how do I find the correct buffer size? (The Buffer is currently set to 8k (8192))
Dim webget As New Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
webget.Connect(host, port)
webget.Send(data, 0, data.Length, SocketFlags.None)
Dim rData(8192) As Byte
webget.Receive(rData, rData.Length, 0)
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Feb 20, 2010
A friend and I are working on a project where we're required to build a reliable UDPclient/server using VB.Net. We have things working well, but one thing that still eludes us is how to dynamically allocate a (byte) buffer for the incoming data. Right now we have to hard code a maximum value/MTU (or use a really large buffer size and resize it once we've finished receiving). Does anyone know of a way that this can be done without needing to specify the receive buffer size?
Basically, before calling the receive function on the socket with a buffer of size x, we want to know x so we can allocate an appropriately sized buffer. Perhaps this is a problem in all socket programing that you just have to deal with??
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Dec 18, 2009
I have been developing an async socket connection server and client program. I have been testing it, and noticed that if I connect to the server from my client and then disconnect. Upon reconnecting I am on a different port(local IP still). This is fine, however when I go to send a message, and the server trys to update all the clients, it eventually hits clients that do not exist anymore. I get the SocketException 10054, and upon connecting/disconnecting enough, it no longer works at all. My question is how do I clear out these no longer useful sockets from the server? I am doing currentsocket.Shutdown(SocketShutDown.Both); and then a currentsocket.Close(); after that. When a user disconnects.
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Oct 15, 2011
Below is my code, but when i send the message thru client socket i receive Specified argument was out of the range of valid values. Parameter name: size
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Dim serverStream As NetworkStream = clientSocket.GetStream()
Dim outStream As Byte() = _
System.Text.Encoding.ASCII.GetBytes("0800822000000000000004000000000000000920092126012345001")
[CODE]...
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Jan 25, 2011
I'm trying to update an application from vb6 to vb.net. The orig app used the winsock control. Unfortunately I can't nor do I want to use it in the re-write. Are there any decent public classes with events that wrap the Socket class?
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Feb 18, 2003
This code will allow you to send Emails using only .NET Sockets. This code was adapted from sample code on[code]...
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Jun 16, 2009
So basically I would like to know what goes on behind smtpclient, webrequest and all those.
I would like to know if its possible to connect to an smtp server with sockets. Also, can anyone recommend a good OOAD(object oriented analysis and design) tutorial or book?
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Jan 16, 2009
first asking an question and then introducing but i kinda need some help in here.First of all im not new to VB, But i am to VB.NET and espessially socket programming.Now i need an way to send the lenght of the string being send in bytes before the string itself so <lenghtinbytes><string>.
ive tried so many things, and its possible because the client itself does it too...but just cant find an way.
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Feb 21, 2011
I want to send image from server to client via .net Sockets and assign it to a picturebox. but I got problem in receiving data, it's 'Server' side code:
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Dec 3, 2008
I'm completely new to sockets etc.I'm trying to create an app that'll allow someone to send short information messages to several other people with the same app, using the internet and sockets(?)I've tried using code from online, but I'm getting no where.
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Nov 6, 2009
I have an array of IP addresses, and I want to send the same data to all of them. I could just send the loop code that sends data but I think there's a better way of doing this.
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Sep 9, 2011
I'm writing a replacement for an old library we use at the office to communicate with a rather clumsy and old custom-made C++ framework that takes requests via sockets in order to communicate with a bunch of other systems. The problem is that it will only take plain text messages containing a string which must be formatted in a very specific way.The problem I'm facing is that I haven't found so far a way of sending plain text through the socket. The Send method of the socket will only take byte arrays, and while the listening point receives the data, it gets there completely scrambled, and there's no way I can mess with that in order to convert the byte array back to plain text. I need to be able to send plain text, not byte arrays.[code]
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Jul 27, 2009
I have written a windows service that uses sockets to send receive data, it works fine when the server has been running and all other services have started, but after a reboot it does not work. Now I know its probably dependant on another service and I know how to add dependencies, but how do I work out which services its dependent on?
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Mar 11, 2011
Do you all have any updated websites that provides tutorials about the system.net.sockets namespace?
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Feb 21, 2011
I want to connect with a barcode printer and sendhim some specific characters and take back anything they send to me
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Feb 29, 2012
I have these following lines to send bytes using socket
Dim server As New Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
Dim myIp As IPAddress = IPAddress.Parse("myIP")
Dim ip As New IPEndPoint(myIp, Int32.Parse("myPort"))
[Code]....
As in the code, I am supposed to retrieved "Halo". Instead I keep receiving sth like "[]".
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Jan 10, 2010
I`ve been reading alot of tutorials on hwo to do this but i can never get it to work. I have a file named Book1, and I want to move it and call it "Book2".
There are .xls (Excell spreadsheet). Something is wrong with reciver when I open Book2 It says "System.Byte[]"
The test file "Book1" Has "Dog, Cat, Cow," In A1 A2 A3.
I think my byte conversion isn't working.
A tutorial said to use "Encoding.ascii.getstring(byte)" but Encoding is not delaired.
Imports System.Net.Sockets ' Allows us to make and listen to connections from another user
Imports System.Threading ' Multi Threading
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Jan 5, 2012
I coded a small tcp server/client software implementing the async methods of the socket object. In order to keep track and control of the transfered data on both sides, I decided to wrap the bytes to be transfered into small 65 000 bytes packets, sent one after each other, in varying order.In most cases, it works perfectly, and it is impressively fast. However, when I want to transfer larger data than my usual requests, say like a dozen megabytes, crippling problems start to appear, out of shit.Effectively, it seems that somehow when executed without pauses, the server sends the packets too fast, or that the client receives it too slowly. However, if I put the SendAsync method's thread to sleep for like 100ms before sendingthe next packet, everything arrives without problem on the client.[code]
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