Count Down Timer To Display Text After Certain Time Interval
Apr 2, 2011
am really getting to know more about programming each day. really interesting.
i have a form with some labels.. i need each label to display a text after certain time of the time count. i have this piece i put together.. didnt work but i guess it need a little professional touch.
I'm trying to program a countdown timer that shows the time in a label, with a button to start it, and if the button is pressed again add certain amount of time, for example 1 minute.
I have a problem regarding timer in the listbox. It suppose the time and date have to appear once only but it appear a non stop in listbox when run.
Here is the code: Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick ListBox1.Items.Add(TimeString) ListBox1.Items.Add(DateString) End Sub Also I want to know the code for 'day', like monday, tuesday and etc.
So, I have two timers. 1 Timer is set with an interval of 1000 (milliseconds), therefore it goes off every 1 second. For some reason, when I set the interval on the same timer to 1, it goes off 100 times every second. Shouldn't it go off 1000 times every second? What's going on?
How can I get a timer to run one interval,one interval only, and stop? Until now I have only used timers to keep running until I say to stop. Also I need a timer that will start at the beginning of, and run until any given process is completed.Upon completion it should shut off and tell me how long the process took. Kinda like a stop watch with a Stop / Start "Trigger".
I have an animation program which allows users to import and animate images. I do this using timer events. I have a listbox which contains the image references, and a Image which displays the chosen image. Here is the
When the user clicks the "Animate" button:
vb.net Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles animate.Click Dim cananimate As Boolean = True
[Code].....
I want to make a dialog to appear and allow the user to select a custom FPS for the animation. For instance, if they type 15, the listbox must go down 15 images in 1 second. But how do I convert FPS to a timer interval?
When a button is clicked on my forum i need it to enable a timer that has a RANDOM inverval. how to do it or give an example. (im trying to create an autotyper that types a given phrase at random times)
I am trying to write a simple code that will essentially change the background oclor of a form from say red to green, like every five seconds.(Actually, it will be green 4 and red 6 seconds). I set my timer interval to 1000 and enabled it. So when I write my if/then statements in the timer area, would I be using timer.interval <=4, or timer.interval <=4000 to count off four seconds?
I don't know much about vb.net so I'm hoping this is something that can be done fairly easily. We currently have a system where valves are fired by checkboxes (representing each valve) being checked at certain intervals and when the last valve is switched the timer restarts in order for the sequence to repeat itself. We would like to be able to have a textbox in the form where we can just type in the interval at which the valves (checkboxes) switch without having to change the interval manually in the code each time we want to change it. Currently in our code we just have a set interval. Here's the code:
I have dragged and droped a timer control "tmrGetMappingXML" from the Common Controls Tab in Tool Box. The issue that I am mentioning also appears for the Timer Control present in the Components Tab in tool box.
In the form Load I have written: HTML tmrGetMappingXML.Interval = 3600 '1 Hour = 3600 Seconds tmrGetMappingXML.Enabled = True tmrGetMappingXML.Start()
The timer interval is also set in the design time to 3600 seconds. But the Tick event of the timer fires continuously every second.
I have an MDI form, and all of its children have a timer control. I also have an options form where the user can change the automatic refresh interval, which is loaded from the parent. The interval is stored in My.Settings.UpdateInterval as a Double.What is the best way to update all of the timer interval of the Children? Can the Children listen for an event in the parent form (UpdateIntervalChanged)?
my event in timer goes too fast, i need to slower it. the interval is ok, i cant use sleep because it freeze everything ( webbrowser control ) and it need to stay active not freezing. i tried application. doevents() no result same problem, is there a way to do what i need? its a program that automatically fill a webbrowser form and restart every-time. there no logout button so i need to use setmouseposition and mouse_event but timer do event too fast one after other and if i use sleep everything go wrong.
I'm working on a small game that I want to sync with the intensity of the music. I have a timer added and I want the interval to change with the intensity of the song playing. How would I go about doing this? I tried playing with Zplay and BASS.net with no luck.
my function is to adjust a timer interval according to a integer variable.
Original code (works fine):
Code: Dim UpdateSnakeSpeed Select Case UpdateSnakeSpeed Case currentscore > 199
[Code]....
This is the code I'm using right now. (works fine and is more logically correct than the above case statement. I have chosen to go with if .. end if statements over case, as I do not have a full understanding of what the variable SnakeUpdatespeed is doing in the Select case statement. If someone explains then I'll consider it. Also I know case statments are only meant to be used for 1 option selections, however I'm amazed that it still works in case. Atm it's going to be if end if. Now I'm trying to get the for next loop going with this (if it's logically possible). that's what i'm aiming overall out of this thread. To make a convenient loop.
I have been making an online role playing-game in VB2008 and inside the gameloop for the client there is some code that "smoothes" out the movement (instead of it being choppy from tile to tile.) It works pretty well but I'm having problems figuring out a math formula to get a good frame timer interval to set how fast the frames change based on how many pixels they can move per loop.Testing stuff out I found that 250ms is an ideal frame timer interval for 1.0 pixel movement per loop. If I were to double the movement step of pixels by 2 lets say (2.0 pixel step per loop) I found that the frame timer interval should be around 125ms. How can I get the frame timer interval by the movement step of pixels? In cases where the movement step can anything between 0.1 to 4.0 pixels.
I have an application that updates a great number of fields on a pretty short interval timer. (on a standard form)Question is as follows... which one of these statements will work better for this? (working better = faster/smoother)Dim textToUpdate as string
if textbox1.text <> textToUpdate then textbox1.text = textToUpdate
I would like to run a code every 1 minute ,15 minute etc Is there any better way than following put in the timer control with time interval 1 sec. A c# solution is also ok.
What would be the best way to run a subroutine over and over again every X seconds. I want to avoid creating an infinite while loop to do this because this sub needs to be called repeatedly while the rest of the program is still active and responding.