Draw Text Onto A Bitmap?
Sep 20, 2009Can I Draw text onto a bitmap? or can I convert a string to a bitmap?
View 4 RepliesCan I Draw text onto a bitmap? or can I convert a string to a bitmap?
View 4 RepliesHow to draw a bitmap in a picturebox based on coordinates of the bitmap inside the picturebox not the form
View 3 RepliesI need to draw a border of a certain width around a new bitmap.
I want to use Graphics.DrawLines, because i may want to draw the Horizontal or Vertical borders only.
For Example:
Code:
'Add this to a button on a blank form
Dim Canvas As New Bitmap(100, 100)
Dim G As Graphics = Graphics.FromImage(Canvas)
[Code]....
Ive fiddled around with this, but i cant get the math right. What must i do to get the border of the correct width around my bitmap?
Also do i need the first "G.Dispose()"?
I read that using Graphics.FromImage(bmp) will let you draw to a bitmap. I have this
vb.net
Imports System.Threading
Public Class Form1
Dim paintcolor_current As Color = Color.Black
[Code].....
In VB6 I drew a bitmap pixel by pixel (the pixel would a small square - not a pixel on the screen) using the line command, the coords, the colour and using the 'box fill' parameter [code]...
View 2 RepliesI have 2500 numbers in an array all representing a corrosponding tile, [code]...
View 1 RepliesOk well im making a game maker =) but there are some problems that need to be fixed =(. Ok well the first one is bitmap, It takes up to make space and it has a size limit. Is there something like bitmap that will let me draw images onto a picturebox or something like that with unlimeted space and it deos not to up much memory space? cause there are some game makers with huge maps and they used visual c++ but how i dont know
View 13 RepliesI am building an app that builds a bunch of cardinal splines by storing their PointF structures in arrays. As the program runs, new points are added to the arrays, and the graphics are drawn to a bitmap. I can let it run for ages and the splines just keep growing like they should with no problems. The amount of points in each spline can grow into the thousands. To speed up execution as time progresses, I don't completely redraw the splines after each pass, I simply draw the last segment of the spline to the bitmap, having let the bitmap 'record' the earlier part of the splines.
But if I pan across the scene or zoom in/out of it, then I DO have to completely redraw the splines, since the size and resolution of the display is limited to its dimensions. Panning works, no problem. But if I zoom in and out of the bitmap with the mouse wheel, after about 14 wheel clicks, I get an "Out of Memory" error. BUT...I have it set up so that whenever the mouse wheel turns, the graphics and the bitmap are disposed so that new ones can be built for the new zoom setting. So why would the program run out of memory when as far as I can tell, I am disposing of all my unused, unmanaged resources on a regular basis?
I was wondering how to draw characters/string on a bitmap.For example: I have created a new Bitmap with resolution of 200x200. Now using Graphics.DrawString(), I have to draw text. I can draw text. But my question is, I want to fill it the image with that string.Say, the text be "abc".So, the output would look like this for 200x200 bitmap (assumption):
[Code]...
I'm using Bitmap to show picture box like slideshow using Timer. For each timer interval, I've to go for new instance of Bitmap, there System memory increases to 1MB, How to resolve this, 'BG is picture box
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tic Dim img As Bitmap
img = New Bitmap(System.Drawing.Bitmap.FromFile(FileIO.FileSystem.GetFiles
[CODE]...
I'm trying to use a ToolTip directly to a Bitmap Object (System.Drawing.Bitmap), aparently I can't do this because Bitmap isnt a Windows Control.
View 1 RepliesI'm trying to resize a .NET bitmap without actually scaling the image. The idea here is to create a space above and below the image, fill it with a black rectangle, and place some text there (without covering up or destroying any part of the original image).
All the code and examples I've seen of this thus far just show how to scale the image, not expand the canvas. So far, everything I've tried on my own also scales/stretches the image.[code]....
I want to add some text to a photo (held in a bitmap) but rather than write over the photo itself I want to add a small black bar to the bottom of the image and write some white text in it.
e.g. a 640 x 480 photo becomes 640 x 510 with the black bar at the bottom.
how can i create a monochrome bitmap from a semi transparent bitmap in vb.net? the bmp is for a transparency mask image for an icon i'm trying to create with the CreateIconIndirect API function.
i'm using vb2008 .Net3.5, but i would prefer an answer that would also work in vb2005
Imports System.Drawing
Imports System.Drawing.Imaging
Public Class Form1
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
[Code] ......
I am using this, however I get a GDI+ Unhandled Error.
I am trying to convert from a text file to an image(bitmap) file.
For example, test.txt: 01 23 34 56 78 90
[Code]....
The first step will be reading the data, so I created some VB codes:
Dim openFileDialog1 As New OpenFileDialog()
openFileDialog1.Filter = "Text Files (*.txt)|*.txt"
openFileDialog1.Title = "Select a text File"
' Show the Dialog.
' If the user clicked OK in the dialog and ' an image file was selected, open it.
If openFileDialog1.ShowDialog() = DialogResult.OK Then
' Open file.
[Code]...
The second step will be converting the data to some data format which can be used in a bitmap image. This part is making me confused. Some codes I made is listed below:
[Code]....
I have a bitmap file which has only tamil language text and English text.
View 1 RepliesSo what's happening is, I open the original image, get the graphics object, draw a string to it then save it as a new file.
vb
Dim path As String = ImageThumbs.Rows(0).Cells(ImageThumbs.Rows(0).Cells.IndexOf(ImageThumbs.SelectedCells(0))).T
[code].....
I need to overlay the text, a movie or bitmap over a video.It would be possible to use VMR9 filters, but at playing of a wide video, for limits of a black square, it is impossible to overlay in out of video square range.
View 5 RepliesHere is a short program to demonstrate my question. I just want to extraxct a rectangle bitmap from a big bitmap.Code as follows:
Private
Sub Button3_Click(ByVal sender
As System.Object,[code]....
Execution stops when hitting the Dim cloneBitmap statement, which should have created a bitmap out of the rectangle cut out.The message is:
"MissingMemeberException was unhandled.
No default member was found for type 'bitmap"
I just don't get it. Seems that the method Clone(Rectangle, PixelFormat was not found.
I have a grass image located here in my directory. I want to just create a Bitmap, but I am getting an error. (Parameter is not valid.) Immediate Window: A first chance exception of type 'System.ArgumentException' occurred in System.Drawing.dll
[URL]
private void Form1_Load(object sender, EventArgs e)
{
Bitmap bmp = new Bitmap("grass.jpg");
}
bertino
Is TextRenderer.DrawText() capable to draw the end of a text when destination rectangle is too small?
TextFormatFlags.Bottom didn't helped me.
In others words: how to clip text on its top edge?
I am trying to create bitmap with my text and transformation. I am sure that there is no error in my code. Because this code is worked previously. Here is my code.
[Code]...
how can i type text in a ellipse that i draw using graphics.drawellipse method
View 2 RepliesI have made a custom control and the only change to the interface is that its a different color. Whenever the user moves their mouse over the control some white text fades in in the middle of the user control. Then after a few seconds the text fades out. The text is actually the location of the cursor but I have that figured out.
View 4 RepliesI'm making a front end to dvdauthor.I have a picturebox which holds the menu background. In order to draw a textbutton on the background image I store the image in a hidden picturebox. So the text doesn't get drawn to the visible background.
Dim ctl As Control
For Each c As Control In pbMenu1.Controls
If c.GetType() Is GetType(TextBtn) Then[code]...
This works the first time. But if I hit save again it writes the text to the background image on pbMenu1.
I'm trying to draw aero-styled glowing text in a .NET StatusStrip with a DrawThemeTextEx class I found. This is my current code which I use as a renderer for the StatusStrip:
[Code]...
how to draw text on alpha blended form?
View 2 RepliesI have some lines drawn in many different directions (2D y 3D enviroments). Is there any way to draw text oriented along the direction of each of these lines? It was an easy task in former versions of Visual Basic, but now it looks like a very tough -almost impossible- mission.
View 4 RepliesIn developing a flash-based memory manager, I need to be able to view large quantities of data. With my eyes and monitor resolution, I can read hand-drawn 3x5 letters on a 4x6 matrix without too much difficulty, but none of the system TrueType fonts render optimally at that size. I've tried writing code to draw font shapes to off-screen bitmaps, and then use DrawImage to copy those bitmaps to the screen, but I can't get good performance. This is for development, not production, so performance doesn't have to be absolutely optimal, but I don't want to spend too long waiting for screens of data to refresh.
What would be the best way of either making .net display a font which is pixel-perfect what I want, or else building a bitmap out of lots of little pieces quickly? I'm using vb.net, so I can't simply generate a bitmap as a byte array and pass that to the Bitmap constructor unless someone can show me how to convert an array into an IntPtr.