Forms :: Picturebox - Move The Image By Using The Button?
Feb 17, 2009
I have a problem :
In VB.NET.
Window Application :
I have a form..in that form..there are four buttons and an image (using picBox). That buttons named as "Up", "Down", "Left", "Right".How to move the image by using the button. For example : If I click "Up" button, the image will move upward and so on..
i'm trying to move the picturebox's image Like a Map Viewer (Clicking on button < > ^ V) and the image moves, but i can't make it I want to move the image NOT THE PICTURE BOX
I'm using KeyDown to get the picturebox to move around, but I don't know how to keep the boat within the boundaries of the form. So if it hits the side of the form, I want it to just stop.
Is it possible to load an image into a picturebox when that picture box is clicked? What would the syntax look like? It's an image that I already dropped onto the form that I would like to load into that picturebox.
I'm try to save image from pictureobx where the image is bmp pool from my database. I create a contextmenu for rightclick function to copy the image but cannot make it.....
I have a picture box on my form along with a combo box with a number of different options. So anyway when a combo box item is selected I want it to look in the dataset for the selected item's row and pick out the image to load and then using an IF statement it sets the image (or should).
Dim RaceImg As String = DS.Tables("tblRaces").Rows(ID).Item("RaceImg") If RaceImg = "AusGP" Then GP_Picture.Image = Image.FromFile("./Track Images/AusGP.png") ElseIf RaceImg = "MalGP" Then GP_Picture.Image = Image.FromFile("./Track Images/MalGP.png") End If
I have tried a number of different ways to get this working, I have tried them in the resources for the program and also tried the following code GP_Picture.Image = "./Track Images/AusGP.png" It seems like the picture box isn't redrawing or something? Just to add it will load the first image which is the AusGP because thats the first option in the combo box, after that none of the others will load.
I'm currently in the process of making a dynamic signature generator, and I want to make the user be able to see what he would get... So I thought of putting a browse button and allowing them to load up a background image for their signature, but I also want the picturebox to resize according to that image's size. I need them to be the same size because of the image's X, Y are needed for the signature.
It works fine, but it only gets the coordinates for the picturebox, not the actuall image, so I think if the picturebox is the same size as the picturebox it would get them just fine..
the task is to have an image move up and down when a number is entered in the text box and the start button pressed. now ive managed to get the image to move up but not to sure how id get it to go back down.the code ive used so far is
Private Sub btnJump_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnJump.Click While picFrog.Top > 0 picFrog.Top = picFrog.Top - Val(txtSpeed.Text)
[code]....
but it comes up with a error. can someone point me in the right direction of what kind of code i should be using?
Currently I'm using a picturebox object in a program which is referenced to a location on my local computer ie "PictureBox.image = Image.FromFile("c:/image.jpg")". I would like the image packaged in the .exe rather than using the file's extension. So if the exe is copied to another computer it will display fine. How can I do this? I was able to do this is the drag and drog editor by importing an image rather than specifying a location, but for my purposes I'd like it done programmatically.
I currently have a working program that creates one colored pixel in a Bitmap, displays the bitmap in a pictureBox, and "jiggles" the pixel by making it move in a random direction by 1 pixel every time a button is clicked. I want to make the pixel move automatically until a Stop button is pressed.
I'm new to VB.NET BTW. I designed a form and radio buttons and a submit button with a picture box ! Every radio button selected will display the image related to it in the picture box !
So, we have O smile O sad O mad O happy O ...etc When pressing the submit, the selected radio button will display a face of the mood !
Here is my code. If RadBtnSmile.Checked Then PicBxMood.load("smile.gif") End If If RadBtnSad.Checked Then PicBxMood.load("sad.gif") [Code] .....
I have a VB.NET Windows Forms app with a logo image on the form as a System.Drawing.Bitmap inside a PictureBox.I used the Visual Studio Designer to add the logo .bmp image so I don't currently have any VB code doing anything with it.I'd like to make the current logo a clickable object/button so when I click on it a file browser dialog opens and I can select a new image to replace the current image.The current image is a local resource and is set in a PictureBox as a System.Drawing.Bitmap.How would I replace that System.Drawing.Bitmap with a file selected from the file browser dialog?
I am having trouble in browse & then save an image to SQL Server.ALso I want to retrieve that image.This is the code to browse image & show it in PictureBox1 Control
Public Sub SelectImage() With OpenFileDialog1 '.InitialDirectory = "C:"
[code]....
But don't know how to pass it to image parameter .Also is there any way that I can save image on Local drive & just save the url /location/name in database?
Ok, so I have a new challenge for the D.I.C. Heads. I'm making a simple little game using VB controls. I know it's not the best idea in the world but it'll have to do for now!
Here is whats happening. I've created a class that inherits the PictureBox control that I want to use to place my game pieces on the playing field.
Dim pbArmyUnit(0) As ArmyUnit ' ArmyUnit is a Class that inherits Picturebox now I create the playing pieces at runtime as needed and append them to the array. Player currently buys the units and places them on the playing field.
[Code]...
On a side note how can I look at a stack of pictureboxes all created at runtime to determine whats at a particular location? Example. I move my army unit over top of the picturebox that shows my forest. How can I tell what picturebox I just moved on top of? does that make sense? I don't need code for this just directions on looking at the right info so I can figure it out.
I am creating my terrain at runtime as well since it's randomly generated. and I'm basically making an array of 192 pictureboxes with the appropriate terrain image as well as some other modifiers. Just like with my armies above I've inherited picturebox and created a terrain class array, this way I'm able to add my movement modifiers etc, directly to the picturebox I place on the screen. It's these pieces of terrain that I want to be able to check before allowing the unit to move into them! to get movement costs etc.
Im working on my project. and i just asking if i can used this Property in vb. NET [URL] when i install adobe photoshop .. i see on the leff installer...something like a menu and the menu move step by step when the user move between Forms
I drew an image in a picturebox with the image height as picturebox height and image width as picturebox width. The image is placed somewhere on the center of the picturebox. My intention is to scale the image to fit to the picturebox.
I have a program I'm working on that, for one of the features, allows the user to drag an image from a picturebox, into the main form space, anywhere they want. [code]...
When trying to drag the image from the CurrentTilePicBox, the very moment I move the mouse while dragging the cursor becomes a circle with a cross and won't drag and drop into the new picturebox.
I am currently working on a game that I want to add squirrels running around at random for me to kick off the form. Ex.. picturebox.location=200,200 And I set a new location for it, as 5,5, how can iIget the picturebox to move to that coordinate, a few pixels at a time until it gets there, so it looks like my squirrel is running to that location?
I am creating a vending machine that has moving items. My issue is making a certain picturebox move left/right to a specified point, then down to the " Item return" label. I'm using a timer to make the items move. I just cant figure out how to get this item to stop then go down then stop again.
After that I'll display a message telling the user the item is ready. How would i get the item I moved to go back to it's original place?
I want to move a picturebox in my form.[code]I get an error saying: Cross-thread operation not valid: Control 'PictureBox1' accessed from a thread other than the thread it was created on.
I'm making a very simple space invaders game using pictureboxes.The goal is to have the space ship move with the mouse.I tried this code but the space ship simply disappears when I mouse over the form.I only want the spaceship to move along the x axis.[code]
I have a form with a picturebox and I want to be able to drag the picturebox up and down with my mouse. I'm currently using a trackbar to move the picturebox up and down like this[code]...
I have a Picturebox and a two Buttons on my Form. On click of one of the buttons I want to change the image in the picture box at runtime.
This works fine when I give the location of the image (the full path ) on my computer - but then of course it will not work if I use the solution on a different computer .
So I have made a folder named "Pics" inside my application and added two images into it.
How do I get to this local folder in the following code?
Picturebox1.image = system.drawing.image.fromfile (??? ) instead of the usual, Picturebox1.image = system.drawing.image.fromfile ("C:UsersMyName My PicturesMyPicture.jpg" )
I'm trying to update pictures boxes with images of controls stored in an imagelist owned by a control. The images stored in the control.imagelist do not showup in the picturebox. I'm working on simplifying the code to post, but for now could use help.If I store the image in a member variable owned bythe control it woks fine.Something to do with persistance of images in control owned imagelist? [code]
i'm lost on this code.. i have a picturebox that swaps 2 images, depending on the action, file_red and file_green.. what i'm trying to to is, if a picturebox switches a image or not, to be able to detect that and have textbox8 add a line with the detection.