Game Programming :: Space Invaders .NET Compact Framework?
Oct 2, 2008
i'm not very familiar with GDI+, but i managed to create some basic functions of Space Invaders game i try to develop in Compact Framework. I have problems drawing the images (Spaceship, bullets, enemies). The screen is flashing a lot. I use a buffer bitmap in which i draw images to the new positions, and i have 1 line of code that just draws the buffer to screen
[Code]...
i use me.Invalidate inside a timer so every 50msec the game redraw the screen with new positions. Why the buffering does not work?? It can't be the emulator that i preview the program, it is flashing A LOT. Is there any similar code / project that could help me? i'm tring to find a similar project for COMPACT FRAMEWORK but i only find C++ .net examples. i need VB .NET COMPACT FRAMEWORK examples
I am developing a game in compact framework. In Mobile Devices there is a button that Rotates the screen by 90 degrees so you can hold the mobile device the way that suits you. The problem is that i want to handle that in my game, so if i see that the screen has rotated the game will pause.
Im creating a space invaders game that has a group of "invaders" moving side to side and when i shoot one it gets destroyed, my invaders are in an array. So in order for the invaders to keep moving right until they get to the edge, i made a function that detects which invader is right most. But this was crudly done as I wa trying to make the opposite of my left most function which works. So my rightmost function dosent work
i've looked up several tutorials on what i should do to create a collision detection, but im not too positive on how to function my ideas and convert them to code.Basically, i'm creating a space invaders like-game that is 2D Mario-themed (sprites used).I am using a panel for my enemies and Mario is being controlled by the movement of arrow keys and space button shoots.The problem is I can not make my bullets collide with the enemies to make them disappear. This piece of code is what i've got so far with the collision detection :
Code: '******************************************************************************************************************************************************* ' Collision occurs whenever the pctShoot(podoboo) hits any of the enemy ' When blnTrue, both pctShoot and the enemy disappear
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While I'm at it, i have another question in concern; but this is not really related to collision but:How do you make an object move down automatically using a timer but make it appear randomly?Like any space invader game, the enemies are shooting back at the hero to make it appear more challenging right?(using Visual Basic 2008)
I've got everything working except this one problem which I can't seem to get my head around.I've made a function that returns a random number between 1 and 11 (how many invaders there are on a row).I've managed to get this to work, however the invaders will keep firing even if they are visible, so I made a do until loop which says to keep running the random number until it finds an invader which is visible... The problem is that if the whole row of invaders aren't visible, it will get stuck in the loop.
I'm trying to make a space invaders rip off, and I'm currently stuck on how to make the missile fire from the center of the player's ship. I have the missiles all in a control array, and they move up the screen fine, they just dont start at the x point of the ship, they start on the left margin.
Dim Line As Integer
If Missile(0).Location.Y < 391 Then
Missile(0).Location = New System.Drawing.Point(Line, Missile(0).Location.Y - 5)
I want to make a simple 2d game in Silverlight, but it seems like things have changed since the last time I tried to make a game using mode 13h graphics. Can someone give me a run-down of how you'd go about it.I just mean at a high-level, focusing on the silverlight-specific aspects; not general game design.A fictional example might be:'The main game loop shouldn't be a loop, use a DispatchTimer instead. Use a Canvas as the main drawing object; but realize that we don't bother drawing individual pixels - all of your in-game objects should be represented by controls. Be sure to set the 'UseHardwareFlag' to true'.
Been given an assignment to create a space invaders game. Although there's a long way around, is there a way to make my code smarter.Here's the section to make a row of invaders so far:
Public Class Form1 'number of invaders in a row (horizontal) Dim numberofinvaders As Integer = 11 'set of invaders (vertical)
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So what I want to do more precisely is have the value of setofinvaders to change how many rows of invaders vertically in a loop.
i am currently trying to make an invaders-like game with visual basic 2010.I've managed to make one alien (picturebox16) dissapear when the coordinates of the arrow (picturebox1) kinda matches the coordinates of the 16th alien, however, the second alien(above it) doesnt dissapear(picturebox4)?
What I mean by "Checking ".left" of whole object" is making something happen if, for instance, a label were to hit an object. Instead of it needing to hit at the objects exact left, it could hit anywhere on the object. Bit confusing...I know...here is an example...
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code: Public Class Form1 Dim Myturn As Integer Dim Computerturn As Integer
Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?
So here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.
I currently have a who wants to be a millionaire game that I have made in visual basic 2010. Each question is in its own form. Form1 opens at the start, and question 1 is opened by a button click on Form1. The user has to click on the picture box at the side to show the text for the question each time. If they answer incorrectly, it displays a message box, opens an input box asking for their name, and goes to the form with the high score list, Form17.
Upon opening Form17, I want the scores to load and be displayed in the list box. The high scores are saved in a text file at C: est.txt . Upon clicking menu or end, the high scores are saved to the text file.
I m writing a video poker style game. the form consists of the player's 5 cards, a deal button, a hold button for each card, a button to select amount to play that hand. im using Visual Basic 2008 Express Edition.
I need to create a sound if validation fails. Anyone know how to do that? It can be a wave file or any kind of format.
How can i create a sound in .net compact framework 2.0. using vb.net. I saw codes asking to use system.media class. However in compact framework there do not seem to have this class.
im struggling to work out the code for 3 of a kind in my yahtzee game, i think that if i can work this out i can sort my everest of the full house code!
I am all new to Visual Basic 2008, I am trying to create a picture shuffle game, the problem is I cant seem to be able to move one picture from PictureBox1 to PictureBox2 onClick, here is a Code I written earlier:Sub ChangePicture(ByRef P1 As PictureBox, ByRef P2 As PictureBox)
Is there any visual basic 2005/2008 RPG games with the source code available for download.Could you possibly reply to this post with a link to the website with the game.Or is there a template i could use to try create a zombie style RPG game text or graphical.
I am developing a very simple game in visual basic 2008: a roulette. And yet I found problems in develop it.My question is this: I have an image ,containing all the roulette's numbers and I want to associate the spaces of the different numbers to different buttons, so that which time I click in a certain number on the image it dos some action.How can make this association of the different spaces in the image and different buttons?
basically i'm trying to move the Player by rotation.I have a perfect rotation system that works with a custom picturebox control that supports rotation that i have.
So I pretty much built the game, that was the easy part. I am having trouble entering a name on my first form(startup) and keeping track of the score on second form(game) and displaying it both combined on the first page with the current users score. Also the way it set up now if you are running the game for the first time it says can't find LowScores.Text. Start Up
I just finished my own snake game, and I need some recommendations on how to make this game better.If you see a problem, please tell me.The only problem with this game is that I can't get the code to get longer, other then that its good.EDIT: Sorry I meant : The only problem with this game is that I can't get the SNAKE to get longer, other then that its good.