Game Programming :: (Vb2008) Stop Clock And Webtime
Sep 26, 2008
I have used "Search" but nothing came out so i making a thread here. I want to make a project with 2 labels and 2 buttons(maybe 1/2 timer/s). The first label should have the time and the second should be 00:00:00 for a stop clock. The 2 buttons should have Start Clock and Stop Clock. But i dont know how to realise that.(I knew how to make the webtime but i have forgotten it already)
i've looked up several tutorials on what i should do to create a collision detection, but im not too positive on how to function my ideas and convert them to code.Basically, i'm creating a space invaders like-game that is 2D Mario-themed (sprites used).I am using a panel for my enemies and Mario is being controlled by the movement of arrow keys and space button shoots.The problem is I can not make my bullets collide with the enemies to make them disappear. This piece of code is what i've got so far with the collision detection :
Code: '******************************************************************************************************************************************************* ' Collision occurs whenever the pctShoot(podoboo) hits any of the enemy ' When blnTrue, both pctShoot and the enemy disappear
[code].....
While I'm at it, i have another question in concern; but this is not really related to collision but:How do you make an object move down automatically using a timer but make it appear randomly?Like any space invader game, the enemies are shooting back at the hero to make it appear more challenging right?(using Visual Basic 2008)
The title says it all. I'm looking for a way to stop flickering in my animations using the .net GDI + for making a 2d game. I've found lot's of bad tutorials online about double buffering and refresh but none of them work.
I have a login in system that i'm creating for a game. I have this code for checking to see if the username and password are correct in the text file.[code]I want to know how to make the for loop stop once the username and password have been found correctly.Also, where would I put a message box saying that the username or password are not correct if they don't match up or they're not in there at all?
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code: Public Class Form1 Dim Myturn As Integer Dim Computerturn As Integer
Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?
So here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.
I currently have a who wants to be a millionaire game that I have made in visual basic 2010. Each question is in its own form. Form1 opens at the start, and question 1 is opened by a button click on Form1. The user has to click on the picture box at the side to show the text for the question each time. If they answer incorrectly, it displays a message box, opens an input box asking for their name, and goes to the form with the high score list, Form17.
Upon opening Form17, I want the scores to load and be displayed in the list box. The high scores are saved in a text file at C: est.txt . Upon clicking menu or end, the high scores are saved to the text file.
I m writing a video poker style game. the form consists of the player's 5 cards, a deal button, a hold button for each card, a button to select amount to play that hand. im using Visual Basic 2008 Express Edition.
im struggling to work out the code for 3 of a kind in my yahtzee game, i think that if i can work this out i can sort my everest of the full house code!
I am all new to Visual Basic 2008, I am trying to create a picture shuffle game, the problem is I cant seem to be able to move one picture from PictureBox1 to PictureBox2 onClick, here is a Code I written earlier:Sub ChangePicture(ByRef P1 As PictureBox, ByRef P2 As PictureBox)
Is there any visual basic 2005/2008 RPG games with the source code available for download.Could you possibly reply to this post with a link to the website with the game.Or is there a template i could use to try create a zombie style RPG game text or graphical.
I am developing a very simple game in visual basic 2008: a roulette. And yet I found problems in develop it.My question is this: I have an image ,containing all the roulette's numbers and I want to associate the spaces of the different numbers to different buttons, so that which time I click in a certain number on the image it dos some action.How can make this association of the different spaces in the image and different buttons?
basically i'm trying to move the Player by rotation.I have a perfect rotation system that works with a custom picturebox control that supports rotation that i have.
So I pretty much built the game, that was the easy part. I am having trouble entering a name on my first form(startup) and keeping track of the score on second form(game) and displaying it both combined on the first page with the current users score. Also the way it set up now if you are running the game for the first time it says can't find LowScores.Text. Start Up
I just finished my own snake game, and I need some recommendations on how to make this game better.If you see a problem, please tell me.The only problem with this game is that I can't get the code to get longer, other then that its good.EDIT: Sorry I meant : The only problem with this game is that I can't get the SNAKE to get longer, other then that its good.
I have been making a game similar to mario for learing perposes. I got the sprite to move left right up down but I still have no gravity nor can I jump. But i need to know how to make it so that my sprite dosent go through objects?
I'm making a game engine, its coming along pretty nicely, but I'm having trouble with collision detection.. This will be a platform game..I'm using GDI+ for my rendering.My rendering engine, basically draws upon a sprite class I wrote, this class is getting pumped into a collection, then I'm using a for loop to draw the images in the collection..
Code: Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint Try For i As Integer = 1 To SCollection.Count Step 1 Dim Image As New Bitmap(DirectCast(SCollection.Item(i), clsSprite).Filename)
I am trying to create a card game on microsoft visual studio 2008. But i am finding it tricky to get the right codes for the generating button. The button wiill display three random playing card suites and when all three match the user is declared the winner.
okay so here's the go. i have to design the inventory system for a game and one of the things it has to be able to do is combine items together. the way i went about this was to give each item a binary ID (1,2,4,8,16,32,64,128) so that no item has the same ID. the cool thing about this is that you can combine items together and get a new unique ID like this:
if you have an item Stick with ID 8 and an item string with ID 16. you can say that these two combine together to create a bow with ID 24 (8+16).you can reverse the process and find out that the bow is made up of a stick and a string since there is only ONE way you can get the ID of 24 using binary.hope that makes sense, some of you have probably seen it before anyway the problem i found out with using this is that you can only have about 31items before the binary ID's get too big when using the 'long' type in vb.net, and that's not enough.
one suggestion was to use Hexadecimal. another i liked was something about creating a class that would manage several long data types linked together to create as many ID's as i needed. but i didnt fully understand this one enough to implement it
I read the boundary thread and I think im still lost on how to do this but my goal is to set boundaries so the snake doesnt just keep going off the screen, also how to set a boundary up so the snake cannot hit itself (like in the original snake game)
I am trying to create a sports scoreboard that has a game clock. (I am very much a noob at programming)I seem to have a problem with the game clock, I know I am sorry, another timer thread. (Trust me I read through about 50 of the 77 posts with 'countdown' in them)I have two solutions so far, unfortunately neither one are exactly what I am looking for. I want to have a scoreboard that counts down from a set time in the format of 00:00 and allows me to decrease and increase the time if it differs from the official clock.
I have created two fields (Panels) on my form and populated them with grid lines. Grid lines are calculated using the following variables: x1, y1, x2, y2.
Dimensions of each field are fixes and = 240x240, hence grid lines start at 20 and increment in the form of 20 * i (i from 1 to 11).
Now at this stage I have a problem, I want to create an Integer array with 10 rows and 10 columns, and I want each position in that array to correspond to a certain tile of my grid. (I will use that for the AI which will analyse the grid to see if a ship has been hit to work out next move, also see which cells are not available for shooting. For example, a 0 in the value of an array position will represent a tile on the grid that is available for the next shot, 1 will represent a ship and a 9 will represent the area around a sunken ship that definitely has no other ships in it)
As far as I understand it should be done using a function that would translate the co-ordinates of each cell of the grid in to a corresponding position in the array. But I'm afraid my knowledge are quite limited in this area, how can I put that in to practice? and also how can I highlight a specific tile when hovering mouse over it?