Function That Checks For Which Dice Have Been Rolled And Scores Them Up In Correct Boxes
Jun 2, 2010
I have a function that checks for wich dice have been rolled and scores them up in the correct boxes, now i want to be able to check the combined scores to see if they equal upto a full house. [code] and then listing every other possible combination, would there be a simpler way of doing it?
I have created a basic query generator which allows a user to select the Select, WHERE and criteria attributes using a number of checkboxes.However i have got stuck. In the results form i have the following code
The program keeps on crashing if the user does not select the corresponding amount of display records from above for the amount of attributes they want for the SELECT part of the query in the intreface in form 1.
How would i go about making something where the number of SELECT attributes selected which are listed in a string create the correct number of textbox fields in the results form (form2)
I've got a basic logon form where if you enter the right password/username, it redirects you to the "MainMenu" Form How can I make a function called "checkLogon" that checks the username/password text to a variable in that function?
I've been trying to create a function that checks if a number is a prime. according to [URL]..I have created a function although It doesn't work as expected.
[Code]...
It sometimes returns true for composite numbers. oh and I know if you google it you get functions that do this, but most of them look inefficient so i'm trying to make my own.
I wanted to create a function that checks to see what button has been clicked on the windows form. For example If I had 10 generic buttons that open up different audio files. I would I create one Sub that can verify which button has been selected. I was either going to use a case statement or an if else. I did not want to create one sub for each button since it would be a lot of duplication in code.
Simple code! where am I going wrong. I get end of statement expected in line 4 after valid.
Public Class Form1 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click If valid('0') Is True Then msgbox("HI") End If
I have a class that needs to check for errors in the data contained in a object.The routines that will check for errors could be implemented in concrete interfaces of supertype IErrorCheck. That way error checks can be discrete and added or removed from the class that requests the error checks.Each IErrorCheck implementation would be programmed against the supertype IErrorCheck (Strategy).But it would be nice not to recompile when checks are added or removed.Is there an accepted procedure for abstracting the error checks all the way out of the program, such as to read the checks from a file?
I have a series of DML and DDL(Drop View only) statements that I need to execute under single transaction from VB.net app. I m using commandObj, and kept above all I kept beginTransaction statement. Everything is working fine expect when error is returned by Drop statement. If Drop statement returns error then whole transaction is rolledback. I do not want tthis. I want to continue even if Drop fails keeping the other DML statements that were executed before Drop.
Ok simply my code doesnt want to output the correct number. I'm working on the project euler probems to expand my knowledge in VB.net and the current question I am working on is asking to work with triangle numbers. while researching I found that a triangle number can be calculated by using the formula:
I am working a VB project that requires me to create an "Average" Function. What is the correct format in creating an average function? I tried different ways and gives me an error.
Expected Results: A scalar result of the comparison between Array1 and Array2 such that when Array1>Array2 it is true. See expected array above. Actual Results: When Result(x) is true, all elements become Array1(x) and Array2(x) .What is wrong with the function?
I have declared this function and trying to get the correct coding to call this function correctly.Public Declare Function ColorRGBToHLS Lib"shlwapi. dll" (ByVal clrRGB As Long, pwHue As Long, pwLuminance As Long, pwSaturation As Long) As Long
I have done this in Php with a function before. I just don't know how to do it in VB.I have a character sheet creator for a game I am making. What I am wanting to do is write a single function, where in you click on a button and it will pass the text box name (so that it knows which text box to edit), as well as the value inside of the text box (to make sure that the new character stat ceiling is taken into account).
Private Sub Button_Click AddtoValue(Textbox1,stats) End Sub[code].....
Essentially, I need to know what to put for noidea, and noidea2, like, byval or byref or what?
how to go about populating some text boxes with results from calculations. To be more specific, I'm trying to do some trig to calculate various parts of a ci0rcle and will be populating any two of the text boxes then click on a button to get the missing values. I was thinking along the lines of a loop until all values have been calculated.
The error it has is that when one of the text boxes is changed the code changes all of them triggering every single function to activate. Is there a simpler solution other then recoding it from the start? also each different Private Sub is identical basically.
Public Class Form1 Private Sub K_TextChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles K.TextChanged Dim T As Double[code]...
I know the code is very brute forced & sloppy but its the only way i really know how to do it.
I'm working on the code I used to make the animated dice program in my sig. I've done a bit of modding on it so I can re-use parts and it still worked fine, until I tried to put everything in a class so that I could just create new instances of a certain die.
I was heading towards the idea of creating a new instance of the die by a number in a textbox on the main form. Right now I am just working on the basic d6 just to get it up and running.
QuoteAn error occurred creating the form. See Exception.InnerException for details. The error is: The form referred to itself during construction from a default instance, which led to infinite recursion. Within the Form's constructor refer to the form using 'Me.'
I am probably going about this the wrong way all together and could use some help because I can't see how the class is referring to itself at all.
[code...]
doesn't look much better in the original program, but it actually works in that so if it helps just click the link in my sig to go to the post with the original download.
Since I am going to want all the various dice to Rotate() and Move(), I am wanting these to be generic so that I can use them no matter which die is trying to access it which is why I have tried putting them separately in their own subs and just passing the picture ByVal. I'm not sure if, or how, to put these in classes of their own or not.
And I have looked at just about every dice roller and Yahtzee example I can find, but none of them actually try to rotate the dice like I have, and they pretty much just calculate by using simple random values...which is okay, but does squat when the values are actual objects instead of numbers (if that makes sense).
Nothing I can find tries to put this stuff in classes, which makes it even harder to determine what really should go in the class files themselves. I really just can't find an example that I have been able to get to work for my purpose, nor figure this out on my own.
I'm trying to create a game that involves rolling a dice. When I load the program and click the btnRoll button, the dice works fine and stops after a random number (between 10 and 20) of face changes. It then records the score in the a new line in a ListBox. Only problem is, when I press the roll button again, the face only changes once before recording the result.
I have tried creating a separate program that simply rolls the dice without recording the result, and it works fine. So I used roughly the same code in my game, but it still won't work. I have tried looking online for help for a few days now, so I figured this would be a good time to ask here.[code]...
I need to make a program in VB but I have absolutely no idea what to do or how to write the code for it.The program needs to roll 2 dice comprised of picture boxes (one large picture box with 7 small picture boxes inside it for each) add the two numbers together and then calculate the percentage of each total number per roll.
I'd just like to say please bear with me. I'm a total newbie to coding. I know a little bit of web development but I'm incredibly new to making programs. Teach me and I'll get better, I promise.
I am new to this forum. Please let me know if there is a similar thread i should look at first.I'm working on a dice game and i'm kinda stuck on how to accumulate scores. I have been able to successfully create the rolling of the dice through a function shown below;
For a class project (online course, no instructor handy to get a quick reply from -_-) we are to write a short program using classes and OOP to roll a pair of 6-sided dice 1000 times and count the number of times the total of the two dice is 7. Easy enough, and I've read over a few examples that people have written, but they don't seem to use OOP. I'm not asking you guys to do my homework for me, but I am terribly lost when it comes to using OOP. So far I understand that I should be using a Random() class object to determine the roll itself, and then maybe load each roll into an array and use a loop to check if each element is 7 or not, and then increment a counter? How do I set the range of Random() so my dice rolls are representative of a 6 sided die? It's all a bit overwhelming and I'm not sure what I should do next.