how to get VB to detect mouse movement, clicks and keyboard presses. I am creating a screensaver program that does not intergrate with the windows screensaver.
The reason I am doing this is because I am trying to invent a screensaver that people can use their custome pictures to see with password protection for their PC when the screensaver facility has been disabled on a domain.
My computer is set for lets say a 15 minute begore the screensaver and passwork have to be re-entered.Is there a way using VB to simulate a keypress or mouse movement if no key was pressed or mouse moved within the 15 minutes?
I recently developed a software called MouseMe, which basically records mouse movement and mouse press events. The software itself is in BETA, and I am looking for some testers to have a go at my program.
I have an Xbox 360 wireless controller connected on my PC and need to detect the presses of the buttons and movement of the joysticks.... and have no idea how to do it.
I have a picturebox (X=1200,Y=800) and there is an area in the picturebox starting at (X=32,Y=32 and is 256x256 in size). I want to keep the mouse pointer in that area for awhile.
Is there a command in vb that lets you do this? If not, can you restrict the mouse to one control?
I've got a very simple screen saver program that displays alot of stuff in pictureboxes and labels...dynamic display. I want to end the program on any keystroke or mouse movement. I've placed the statement "me.close()" in Public Sub Form1_KeyDown routine (Form1/Events). Nothing happens when I type though. I've seached the forums.....keypreview is true....
if its possible to have mouse events like mouse movements, mouse clicks and so on in a specific window only. I'm not sure if you understand this so ill give you an example.
Okay lets say i want this program to only click within a window like Firefox or windows media player only. So that means if i minimize the window it will still click inside that window while its minimized, and i could continue doing other things while its clicking inside that window.
The code I have is meant to be used during possible rapid mouse movement by the user. It is supposed to get the current location (works), move to specified location (works), mouse down(works), mouse up (works), then return the mouse to the old position. I added the delay because it seemed that it was having trouble registering the click if done too quickly. The problem I am having is that if the user is moving their mouse during the time the code is activated, their movement can throw the location of the mouse down or mouse up events off even with the added check routine I added.
'Get current mouse position Dim MousePosX As Integer = Windows.Forms.Cursor.Position.X Dim MousePosY As Integer = Windows.Forms.Cursor.Position.Y Q = True 'Move mouse to Q Location and click [Code] .....
I am want to play a prank on my friend by reversing the movement of the mouse. Like if the user moves the mouse, on the monitor, it will go in the opposite direction. User - - -Monitor UP------Down Left-----Right Right-----Left Down-----Up
how to create a Auto repeated Mouse movement.I wanna create a Form, with a button "start 01" and "start 02",so if I click on "start 01" button, and i open my other applications, and once I hit the F1 button (on my keyboard) the mouse will auto move from point A to B, and it will keep on repeat until I hit the F12 button, then it will stop auto moving.and if I click on the "start 02" button, and II open my other applications, and once I hit F1 button (on my keyboard) the mouse will now move from D to E, and it will keep on repeating it until I hit the F12 button, then it will stop auto moving.
i am trying to make a program that will recored basicly everything that you do with your mouse and play it back. I already have it to where it will record mouse positions but i want it to record clicks as well as movement.
The code I have is meant to be used during possible rapid mouse movement by the user. It is supposed to get the current location (works), move to specified location (works), mouse down(works), mouse up (works), then return the mouse to the old position.I added the delay because it seemed that it was having trouble registering the click if done too quickly.
The problem I am having is that if the user is moving their mouse during the time the code is activated, their movement can throw the location of the mouse down or mouse up events off even with the added check routine I added.
'Get current mouse position Dim MousePosX As Integer = Windows.Forms.Cursor.Position.X Dim MousePosY As Integer = Windows.Forms.Cursor.Position.Y Q = True
So I have been working on some code that is a supplement to a video game that I play (doesn't really give me an advantage, I'm against cheating) as recreational programming to get me to learn more things which apparently is working immensely.The video game is called DoTA which is a custom map in Warcraft 3.
What I am trying to do is to make a program that can manually click the skills when the user presses the key they bound to that skill. This allows for more precise skill usage as keybindings in the game change randomly which causes chaos.
I first tried using mouse_event to move, click down, click up, return back to original location. This worked, but I ran into a problem that occurred if mouse movement by the user was happening while the code was being ran. The problem mainly would cause the mouse to move off the skill before clicking or even after the mouse down event.
So then I looked into SendMessage and PostMessage but it took a while before I could fully grasp everything about the functions mostly due to many examples posted online being different from one another as far as the declarations.
I now have matched the output that happens according to Spy++ when I actually click the mouse myself with various PostMessage and SendMessages, but am still having an odd problem:
I provide the coordinates to click on say Button 1. Spy++ tells me it is clicking it properly, but I do not actually get a click. However, if I manually move my mouse over that button, even on the very corners of it, and then press the key, it clicks it (although it also seems to work on one other button in the game.) Other than that, it will not click any other button besides the one that the coordinates are over.The game does not have any child windows so it doesn't seem like I can get the handle of the actual buttons themselves.Here is what I have as test coding to figure this all out (the sleep time in between mdown and mup is because the game doesn't register if clicked too fast):
Option Explicit On Imports System.Runtime.InteropServices 'MarshalAs, Marshal 'Imports System.Reflection 'assembly
[code]....
I was thinking that if there was a way to maybe pause control from being able to move the mouse that I could just revert back to the original mouse_event code as well, but I haven't found anything that can take away control like that (actually, I wouldn't even want that posted TBH as it could be used for malicious stuff).
EDIT:The code at the bottom is just stuff I was using to match what happens when I actually click according to Spy++.
I had a post about how to disable monitors, but someone suggested just making it not possible to leave the primary screen. This was obviously a good suggestion, but im not sure how i would accomplish this.
I need to prevent the user from entering the ctrl, alt, delete, escape, and windows key. I also need to prevent the mouse from leaving the primary screen.
My program is a security login system. It requires a username and password to close, and i want to make sure that it cannot close unless the user supplies the correct username and password.
Well im trying to make my own basic Slider control just so i can learn abit how to interact with the mouse...
so far i have this:
vb.net: Private Sub Rectangle_MouseMove(ByVal sender as Object, ByVal e as System.Windows.Input.MouseEventArgs)
[Code]....
so this works while the mouse is on the rectangle.. but if we look how the slider behaves its not the same you click and hold the mouse down and can drag it any where even outside of the window and it still updates its position..
I'm making an app that will be able to repeat the user's mouse movement, and also clicks.I have managed to repeat the movement but i have no idea where to start in detecting click outside of form..
To detect rotation of the mouse wheel in .NET/WinForms, I can override OnMouseWheel. Clicking can be detected by overriding OnMouseDown (it's just the Middle button). But how do I detect tilting of the wheel (tilt to the left/right for horizontal scrolling)? Neither OnMouseWheel, not OnMouseDown is being called when I tilt the mouse wheel.
I'm writing a little application that needs to detect when a USB Mouse is Connected and Disconnected. I am running into a dead end when trying to determine the best way detect this. I have tried WMI and WmdProc but I think I am hitting a mental block trying to figure out the best option.best way to listen for the connection and disconnection of a USB mouse?
When the user releases the left mouse button (MouseUp) anywhere on the screen (whether it be outside of the form or not), I want a message to be shown. How do I do this?
hello, i'm trying to build a application for my buddy who plays online games and has asked for a simple program to click the mouse button within his game that he plays for a certain amount of time with a certain duration between. my questions comes ( and i searched but didnt find much useful information for .net framework anyway) about how to detect a combination of keystrokes to start an action and further more to send a click event to the game that should be main focus. i'd also appreciate any tutorials on sending information to other forms controls etc. thank you for any help