Make MP3 Player With Listview - How To Get Song Length
Jul 28, 2010
I'm trying to make MP3 player with listview but I have some problems what I cant figure out.
First problem is that when I import files then every song should get number. Its like play list up to down with number 1,2,3,4,5 etc. I tryed to google but I didn't find anything useful. Mabye because I don't know how to name that.
Second problem is that I don't know how to get song length.
Third problem : when I play a song I want that it add +1 for Times Played , but I don't know how to add it parallel with right song.
Im making a media player and have a listbox and a player so I need to make the media player play the next song in the list box btw I have a list of strings named fullfilepaths because the listbox displays name and duration
heres the code:
Private Sub AxWindowsMediaPlayer1_PlayStateChange(ByVal sender As Object, ByVal e As AxWMPLib._WMPOCXEvents_PlayStateChangeEvent)
What i want to do is make a music player that will play a song in the .exe format, so an app will open and automatically play a song. This is to prevent ripping and copyright issues. I made a app using the WMP Com Component but that of course requires the file to be opened.
How would I make the Windows Media Player element in visual basic play the next song after the current one is done. I know you can do it with a playlist but how would I do it with out any kind of list boxes or stuff like that. To browse for the files i use a open file dialog.
I need to write the song length to an access database.I have worked out how to get to an mp3 song length. However, I also need to be able to get to the songlength for the following file extension :.kar, .mid, .kfn.
I have some songs in the resources of my application and want to get their time length so that I can set a timer to tick when the song ends. And then start the next song. I want to do that in my code, and get the time length of a song as an integer value.
Im working on a media player for my work. It is suppose to be a song randomizer. I do have this mostly working. My issue is getting it to correctly switch songs when one ends. I just dont know why it is half working and half not. So my issue, after much debugging, which i have kept in my code i will post, i have found that when the song changes, the song does change, the index in the listbox goes up one and the 2nd song starts playing. I should note that i do have the code for playing the next song.
I made an mp3 player for fun, and I want to add a box that shows the current time of the song and will continuously update every second while playing. I wrote a do loop that while the song is playing will get the current time put it into a listbox or textbox, then sleep for 1 second and then loop again. Using a textbox it will put the first time in, using a listbox while the song is playing the vertical scroll bar keeps shrinking so it seems as if it is putting all of the times there but I don't see anything at all but a blank listbox.
I have made a program that loads all the songs on my computer into a listview and plays them at random (at least that is what I want) right now I have them moveing to another list and removeing them from the current list so that none are played twice but I can't figure out where to put the code to make it wait until one song stops before starting the next song. is there a media completed function or something that I'm missing?
VB.NET Visual Studios 2010 or 2008 only!I have searched like crazy and can't find how to get the wmp current playing song Title, Artist and Album names.
I would like to later bring this to Post to Facebook and Twitter ONLY when that button is clicked.
I have already tried things like this: (From the internet)
Dim zArtist As String = AxWindowsMediaPlayer1.Ctlcontrols.currentItem.getItemInfo("Artist") Dim zTrackTitle As String = AxWindowsMediaPlayer1.Ctlcontrols.currentItem.getItemInfo("Title") Dim zAlbum As String = AxWindowsMediaPlayer1.Ctlcontrols.currentItem.getItemInfo("Album")
I'm looking to make a VB.net app that gets and displays the artist and title of a song,file size,file path playing in Windows Media Player. I'm not looking to embed the player in my app, just pull data from the already existing window.I've tried sooooo much other code, but this is currently what I have. I'm at my wits end.Imports WMPLib
Public Class Form1 Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
I was wondering if it was possible to use Visual Basic .NET and perhaps the WMP Interop DLL to get the active song from Windows Media Player, and maybe the playlist that's currently on it? I did a quick Google search and found a bunch of jargon that wasn't related (such as making my own MP3 player using WMP Interop
So I am trying to make a program that allows you to move two shapes using two KeyPress events, one to move the first object and another for the second. It works, but it can only move one of the two objects, not both at the same time.
I want to play the next song from my listbox when the current song is finished. This is what I've tried:
If AxWindowsMediaPlayer1.playState = WMPLib.WMPPlayState.wmppsMediaEnded Then ListBox1.SelectedIndex += 1 AxWindowsMediaPlayer1.URL = ListBox1.SelectedItem AxWindowsMediaPlayer1.Ctlcontrols.play() End If
It changes the index of the listbox, but it doesn't play the new file. The file exist and there's no problem playing it the normal way.
I am creating a mp3 player through VB.Net I have kept a Listbox that shows the play list. I have created the player such that it when ever the user cicks on the selection on listbox the player play the corresponding song. so the user has to click on the next song to play the next song once the previous song is finished.Now I would like to know is it possible for the player to automatically play the next song once the previous song is finished? If so how do I go about doing this on VB.Net?
I made a media player and wanted to make it so if there is more than one Song in the list box and the first song ended it would play the next and so on..[code]
Basically my program has a "shuffle" music feature:
vb For i = 0 To 26 num = randomObject.Next(0, 27) My.Computer.Audio.Play("C:UsersMcturtlesMusicSongs" & num & ".wav", AudioPlayMode.BackgroundLoop) Next
Which selects a random number 0 - 26 and selects the corresponding song.
And a straight play feature:
vb Dim counter As Integer Do Until counter > 26 My.Computer.Audio.Play("C:usersmcturtlesmusicsongs" & counter & ".wav", AudioPlayMode.WaitToComplete) counter += 1 Loop
All of these activated by a button(separate for each)
When I click one, it makes the program stop responding. I'm pretty sure it is the .WaitToComplete mode, but I can't find a way to make it continuously play without it. If you can find my error. Also if you could tell me a way to make the shuffle never play the same song twice, that would be awesome as well.
I am creating a mp3 player through VB.Net I have kept a Listbox that shows the play list. I have created the player such that it when ever the user cicks on the selection on listbox the player play the corresponding song. so the user has to click on the next song to play the next song once the previous song is finished.
Now I would like to know is it possible for the player to automatically play the next song once the previous song is finished? If so how do I go about doing this on VB.Net
i have 2 listboxes beside eachother and one listbox shows all the songs in the wmp control playlist, the other listbox always has the same topindex, im trying to show in that listbox with a pointer ('>') which song is currently playing in the media control but i need to know what the song number is in order to do that. there has to be some order, right? that increases when you go to the next song and decreases when u go to the previous?so far i have:
Private Sub wmp1_CurrentItemChange(ByVal sender As Object, ByVal e As AxWMPLib._WMPOCXEvents_CurrentItemChangeEvent) Handles wmp1.CurrentItemChange Form2.ListBox2.Items.Clear()
How could I start making a Go game? I just need some logic for it, and maybe some code, and then I can do the rest. How can you tell if an area is enclosed, which areas on the board are full, etc.? I also need ideas on how to find infinite capture/retrieve cycles.