I am trying to build a small program which will allow some one to click on the exit button and the sound will play and at the end of the sound the program will then close. The sound clip is about 3 seconds long Here is what I have:
Imports Microsoft.DirectX Imports Microsoft.DirectX.DirectSound Public Class Form1 Private Dsound As CSoundDevice
I wonder how to put a sound clip in my vb.net form.I am using vb 2008.When a user starts my program, I want the sound to be played automatically and with a mute button.
How can you make a play button play/stop toggle? Currently my button plays a file in WMP but when I click it again, it just restarts the file. I would like it to toggle on and off, play and stop, not play and pause.
I have background sound loop with the My.Computer.Audio and it works fine. I want to play another sound (like a beep) when desired without stopping the background sound. Several examples I have found don't seem to work. I am in VB.NET 2008 Professional.
I have been asked by a friend to make a basic timer that counts down from 3 mins and 1 mins intervals but at the end of it i have a Critical message box pop up with the sound to alert him that the time is up.i have set it so that once ok on the msg box is pressed the timer restarts..I am Just wondering if there is a way to just make sound for x seconds then the timer restarts without any button pressing?[code]
I've few Button on my form and when i press these button, Music has to play, and collect the word in label1 like what ever button i pressed those button's name has to catch on that label and make a string and there is one more button that button has to play that whole string music which one is in label1.I've done 1st part but i don't know how to make string and play it when button click.
I'm using OpenTK to get OpenAL lib.I'm using OpenAL to play multiple wav files at a time(or so i want).Do you know any tutorial/source code in .Net (VB/C# doesn't matter) that could help me use OpenAL to play multiple files?
i have designed my owm mp3 player . and now i want to add a sound visuvalizer in my program . but i dont now how can i do this? how can i find sound Frequence?
I want to play a sound on start. I imported my sound.vb, added m.wav as a resource. changed m.wav to embedded resource. but it wont work??? Just to check my code i made a new project, used the same code, and it worked fine.
I'm trying to play audio files (.mp3, .wav whatever it is) with mciSendString function but it's not working. Here's my codes
//// here is the api Private Declare Function mciSendString Lib "winmm.dll" Alias "mciSendStringA" (ByVal lpstrCommand As String, ByVal lpstrReturnString As String, ByVal uReturnLength As Integer, ByVal hwndCallback As Integer) As Integer
How can I play more than one sound at a time? I have a song that I want to play and a sound effect, but when I play one it stops the other. They are both dimmed as two seperate media.soundplayer and they are both pulled from the same reference folder and they are two seperate files. How could I do this?
Im looking to play a sound from a folder which is in my debug directory. I got this working for a PictureBox: PictureBox1.ImageLocation() = ("Resourcespicture.png"). But I cant find something to play a sound. This is what I had before: My.Computer.Audio.Play("C:Users......Soundseep-2.wav"). I dont really want to be writing the location of the files using special directories. Is there any way I can just set the location of the file to the directory in which the .exe is.
I am trying to use direct sound to play a wav file, so I may animate a picture box while the wav file is playing. I have made a device object and a secondary buffer object and when I run the program I get an error message(see attached image), but after I click continue, the wav file plays and it plays every time I click the play wav button. I am using a test project to work out the bugs before I implement the direct sound in my other project. Below is the the code I am using. Can someone tell me what I am doing wrong? The code needs a form named form1, and a button named xPlayButton.
im making a techno progam in visual basic 2008 and after 3 hour im think how to save the sound they make and catshing a sound recorder but what the code im try to find on internet but find 0 pleas give me the code im try to find
i'm writing a game in vb 2008 and i want to play music and sound effects from my.resources at the same time,but when a sound effect plays the music stops playing.
How can I play a sound based on waveform data that my .Net program is generating from user input and mathematical functions? By "waveform data" I am mean SPL values in a fixed interval time-series (probably 44.1 kHz). I presume that this requires some kind of streaming buffer arrangement.Note, that this has to be live/real-time, so just creating a .wav file and then playing that will not be sufficient. VB.net is preferred, but C# is acceptable also.
I am new to programming I just started using visual basic to make windows mobile 6.5 apps. I have searched everywhere but I just cant find out how to play a sound file (.wav). I need the code to play the sound when the user clicks a button (or picturebox, I really don't mind either one).
I have been using the My.Computer.Audio.Play method for sounds in my program for a very long time, but now I have reached a point where the program needs to be able to play more than one sound at a time. What is the best (and preferably simplest) way to do this?
I am having problems locating any documentation or examples for rendering video on a form using DirectX. I need to use DirectX because I will be putting overlay's on the video loaded dynamically. I will also want to perform transitions between 2 video instances.
I can not find any documentation on Google or Microsoft's site, Such as render the video on a 3d object as a texture, maybe... IDK?
This is for Visual Studio 2010, .net framework 4.0, using vb.net.