I know I can use a container object so the vb code can create objects like buttons. My problem is that I can't make a random dim name in a loop. how can I just do something like this or create multiple instances dim a = 0 lp:
[Code]...
the problem is that I need a new dim for each object a text file tells my program to make.
im making a random number guessing game type thing, i have the main thing done, but I was just wondering, how could I get it to show the integer rndnumber in the message box that comes up? I think its something like &= or something, but I havn't even been using VB for a week, so im can't figure it out. Here is my script:
Public Class Form1 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click If RadioButton1.Checked = True Then[code]......
i am making a game in visual basic and when the picture box that you have to shoot resets, sometimes it resets off the form i use this code to make the picture box move randomly.[code]
The window is 600x600, because the game uses a 'grid' of thirty. Each food block is 30x30, and so is each block that makes up the snake. Here is my food making sub:
making a VB application which chooses a random line for a file, sets it as the value of a Label (word) and also adds it to a ListBox (list) when a Button (nextbut) is pressed. I also want it to keep going.
Button; Text: Next Name: nextbut Label; Name: word Listbox;Name: list
What i need it to do is to load a line from a file ("C:words.txt" for example) and set it as the value f the label. The lines are different lenghts.
Iw ould like to know how to make it so every time you click on a button a different outcome can happen from the opens i gave the application.such as: when i click button 1.i will want it to either close the application or show a textbox but the outcome should be random out of the two.Like a dice if you get 1, 2, 3 the application will execute command "Me.close()" but if it rolls 4, 5, 6 it will execute the command "textbox1. show()"
I'm working on a 2d game. making a button that can move in a path random up,down, side -side, etc. in a selected space. and once hits end of the form to slide out and reappear at other side of the selected space and do same thing over.
I am making a program which generates a random number between 1 and 10 and when 7 appears it is suppose to tell you how many tries it took to get the number 7 and then end the application. This is the code I have used:
CODE:
This code only generates the number 7 and exits the application, each time i click the random button but i want it to show the other number it randomizes too for example 1 2 3 4 .. etc, if u dont understand, please try it, but im trying to say, when i clikc random it just says number 7 (does randomizing in background) and tells you how much tries it took but i want it to show the other number it randomized also and when 7 appears, then exit the program
I've read numerous posts and threads about random number generation, but I havent' run across this.If I generate a bunch of random numbers, the results are radically different if I create a new Random generator for each number than if I use on Random generator for all the numbers. The results are much more consistent and evenly distributed if I use the same Random generator.I would have thought the opposite,because creating a new Random generator each time should reduce the number of random repetitions, if a different time slice is used to create the random number.[code]......
The class Random is out right defective. It always produces the same random numbers in the same sequence. Things I have tried so far is every kind of seed you can think of as well as Randomize. The result is that I always get the same random numbers in exactly the same sequence.
I am practicing using the drawing commands, and have gotten a grass background and black happy face that moves around the background.It's a 10x10 grid of 50 pixels.I want (at the moment, when i press enter) it to generate a random number of trees (15 ~ 25) at random locations on the background. The program doesn't freak out about anything, and the variables seem to be right (using stop commands) but it's not drawing anything. Here is the code for the "GenerateTrees" command I have for when I press enter.
Private Sub GenerateTrees() NumberOfTrees = Int(Rnd() * 10) + 15 For i = 0 To NumberOfTrees - 1 bmap.MakeTransparent(Color.Fuchsia)
I'm a huge music person (got my own lil record thing going) but I'm wanting to design a program that would make music in my way. I have a decent amount of background knowlege of Visual Basic and Java I'm just wondering how could I execute this whole project. The Project is making a MPC Sampler. MPC is a drum machine; a machine with buttons that once you press it that it will play a sound from a drum (ex: snare, kick, tom, ect.) . So I would want to make some pads on my program that each have their own sound. Total of 16 pads. Which the design wouldn't be hard to make nor would the functionality of it having the play back sound (in my opinoin it wouldn't be hard atleast). But the thing is I wanna map out these pads to number keys on the number pad or keyboard. I'm not so sure how to do that. But that's all the easy stuff...
Also finding information is making a sound directory. What I mean by this is that I want to make a User Interface that will open up a file directory of sounds and the user can select what "kick" or "snare" sound he may want for the kick or snare pad. I don't know how to do that or even know what to search; neverless I don't know if this whole project idea is a good idea for Visual Basic or another programing language.
Also LATER ON I am wanting to add a record and export function that alows users to..well...record and export their beat or instrumental ha. That doesn't seem too too complex (mainly due to the fact that all it needs to do is record the users key strokes and then show them and play the sounds, but obviously it would get more complex than that.)
Here is an image of one of many MPCs but one with a directory - [URL]
I would like to use integers generated by Random.org in a small desktop widow app. Im using visual basic. All My search terms bring up unrelated (to My issue) information. Currently I am using the local random statement/command.
I am trying to make a texas hold em game and it is of the utmost importance that my code generate a random number. But using a random number function that I always end up with a lot of the same numbers over and over again. Any ideas on how to make it "TRULY" random? [code]
I've made an image viewer which opens a random image from a specified folder, but the random number is not that random at all... I've already used Randomize(), but without result.
I don't take programming lessons at school or anything, and I'm starting to (try to) teach myself about random things.Currently I'm making an app that has 3 functions:
-Random Integer (1 to 100) -Random Answer (Yes or No, similar to a coin flip) -Random Dice Roll (1 to 6)
How would I go about doing this?At the moment all I know about random numbers etc. is that I will need to do something along the lines of Dim dice As New Random or something like that, but, like I mentioned, I have no idea.I am well aware of the DIC rules that you won't write the code for me/do my "homework(?)" for me, and that's not what I'm asking.
VS2010 (SP1) / .NET 4 on Windows XP. The question is simple, the answer; not so much. When generating a salt, should the LENGTH of the salt be random, fixed or a random number within a (min/max) range? I am using RNGCryptoServiceProvider to generate the salt, just unsure of the length of the salt.
I'm sure I'm doing something wrong; but this has been driving me crazy for a while now.I've made a small Silverlight game (an old Galaxian clone). When the game starts ~90% of the time, a bunch of stars are randomly positioned in the game area. There are three types of stars - bigger stars more faster, smaller stars move slower.
I currently have code that creates and inserts ~175,000 names into a table.
What is the quickest way to collect a random first and last name? So far I have tried, Reading from two text files where every name is one line it takes ~2:30 minutes Reading from a table with [first][last] columns takes ~4 minutes
How would I go about say adding a label with the text of 0 and a button, when the button is clicked, the label will go to 8 then 6 then 15 etc.. etc.. random numbers,?
i want to know how to generate 7 "differents" random numbers.
I need to use a tab() with 7 entries and verify(with a loop?) if the generated number is or not present in the the table, if not then increment a counter by 1 and add the number in the table and increment the table position by 1 for the next randomized number.
Im not sure how to do the verification, so far all i have is a function i made for the random number between min and max:
Private Function randGen(ByVal min As Integer, ByVal max As Integer) Dim random As New Random() Dim i As Integer
I want to get random numbers between 0 to 100..But i do not want the random number to be repeated.
Private Sub Form2_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim objRand As New Random objRand.Next(0, 100) End Sub
Suppose first time random numb generated is 10..Next time if same random number is generated,den i want to get the other random number..I want to get all the numbers b/w 1 to 100..but only one time
I want to get random numbers between 0 to 100..But i do not want the random number to be repeated.
Private Sub Form2_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim objRand As New Random objRand.Next(0, 100) End Sub
Suppose first time random numb generated is 10..Next time if same random number is generated,den i want to get the other random number. I want to get all the numbers b/w 1 to 100..but only one time
Sorry, it has been a long time since the last time I posted, but I did not have any idea of a project. Moreover, I had exams.Anyway, I am now facing a problem in programing a 'Sudoku' generator. However, I had an idea to solve it. Unfortunately, in this idea I need a code to pick a number in random other than: