Forms :: Complete Progress Bar When Countdown Reaches 0
May 3, 2011
Is there anyway to complete a progress bar just by going ProgressBar1.Value = 100 when you want it to finish. I have a button which starts a countdown, I need the progress bar to complete when countdown reaches 0. Ive already used the step version, but when I want to alert the length of the countdown, the progress bar finishes too late or too early.
I have the form put together but I have no idea what to next. [URL]This is a link that shows what the application is suppose to do if it works correctly [URL] There is an attached file that has what I have so far.
I have auto complete functionality in combo box ,it works properly but there is little issue ,I made the suggestion list appear for the text length more than 3 chars ,but the list appears after the length of 4 char (when user enters the fifth char of the text) which means when the code executed in the first time the list doesn't appear here is the code in Text_Changed Event
Private Sub TxtItem_TextChanged(sender As System.Object, e As System.EventArgs) Handles TxtItem.TextChanged If Trim(TxtItem.Text) <> "" And Trim(TxtItem.Text).Length > 3 Then 'Autocomplete
[code].....
Note : This issue causes the application exit (sometimes) on Windows XP, but Doesn't affect on Windows 7
I have a textbox that is filled using autocomplete. The autocomplete is a globally accessible sub that I use for textboxes and (I guess) comboboxes.My problem is that the autocomplete sub takes several seconds to fill the textbox. Is there some way my code could be improved? (The code below takes three seconds to fill for 288 autocomplete entries, which I don't think should be a lot for this kind of functionality.)
My best bet is that the autosorcecollection has to redraw itself every time an entry is added, and that causes the delay, but I'm not sure.Apart from taking time I think this global function is really handy, so feel free to use!
I have a progress bar on a Windows Form which displays the number of records as they are retrieved from the database.The problem I'm having is that the entire Form.Load() method seems to run prior to the form being displayed, which means all my code updating the progress bar is gone to waste.
I have an application that provides a countdown for 60 minutes and I'm currently using the win form timer and it updates some labels and a progressbar. Now I have to change this to be a countdown for 360 minutes. Will the win form timer be sufficient or should I implement a Timers.Timer instead?
currently i am using a threadpool that contain a number of thread. This number of thread can be different everytime, sometimes 5, sometimes 10, sometimes 15 and so on (multiple of 5). So now i have it working good by using for loop to queue the thread into threadpool. Now the problems is i do not know how to make the progress bar depending on my threadpool. I want my progress bar to complete only when all the thread are done. After searching google, i found that maybe it can be solve by using AutoResetEvent(false), but after i apply to my program, it still did not work, my program hang at xEvent.WaitOne() method and didnt proceed further, anyone can explain to me how to solve the problem? Or got any other ways? For your information, only 5 threads can be running at the same time as the requirement state so (so i set the setmaxthread to 5 already).
i have a form that takes a long time to open (because of the volume of data and the devexpress scheduler controls on it). I would like to pop up a progress bar (embedded in a form) to show until the form loads and is finished loading.i added two public methods in the My.MyApplication class...the form with the progress bar shows, but is stuck and doesn't animate.i figure that i need to open this form in a separate thread, but have done no work with multithreading.[code]is there an easy way to make this form always open in a different thread so that it will animate and show my "loading.."
I have 1 form with the progress bar and 4 buttons with the following code.I would like to create another form that shows the same progress bar with the same progress.Here's my code for progress bar....form load code is:[code]....
how do i get that progress bar to be show in another form?
If form2.ProgressBar1.Value < 100 Then ProgressBar1.Value += 20 End If
Im having some trouble with my progress bars in VB.Net. I am currently making a 2d game for a college assignment. The problem is i have one for health and one for reloading the reload bar works fine but when i try to code the health bar i think it conflicts with the other Progress bar [Code]
I am wondering how do I update a Progress Bar that resides in Form1 (for example) from a newly created class called from the Button in Form1. I have read several tutorial about backgroundworker. Most of the googled tutorials have their "long process code" in the do_work event. I have tried them and got it working from within the form itself.
However, there are 2 parts (long process) in which I wish to incorporate the updating of the progress bar; First one being a long sub routine that is in the main form (Form1). The second one is another long processing function that resides in a class. It is the second one that is giving the problem as I have no idea how to call the backgroundworker.reportProgress() to update the UI.
Here is the sample flowchart that I have created for the second long processing function: I wish to insert a new instruction that says "Update the Progress bar that is in Form1" after the current instruction "Store the member into a collection".
so what I want to do should be pretty simple. I've been following the examples found here Using the BackgroundWorker Component - VBForums . I've been successful, but I'm not smart enough to put it in my project.
What I'd like to happen is this
1. I hit a button to load data from a dataset....
2. have a progress bar show until this action is complete.
The main problem is that I can't figure out how to tie the "progress bar" to the action of "pulling the dataset"
I'm sure this is a crazy question for you all, but hey...
Would I put all of the coding in the button_Click sub?
I'm using vs2008 programming in vb.net. I'm currently working on a project that reads miscellaneous text files and imports data into a sql database accordingly (Reads line, imports, loops until finished). There are 75k-150k imports to do. I tested it out the other day before using a progress bar, it takes about 5-10 minutes and works fine.
The issue I have is that while importing, if you click anywhere on the form, it will say not responding and will continue to import, but users using the program might be mistaken and think the program has locked up. I thought a progress bar would solve this, since it is responding back while the imports are going on in the background. However, the progress bar works, but as soon as you click anything on the form, it again says not responding and the progress bar stops moving (the imports will complete however). How can I isolate this import process so it can do this in the background, but will not affect the rest of the program?
I have 1 form with the progress bar and 4 buttons with the following code. I would like to create another form that shows the same progress bar with the same progress. [Code]
I have created a form in which i am loading thousand of records. so i want to display a progress bar.Actually i am moving from MDI main meny to some other form so when i click that menu item i want to progress bar till my total records are not loaded.
I was looking for a solution to run a lengthy job (looking for files on the fixed drives) withouth freezing the UI, and saw that using a BackGroundWorker control is the recommended solution.
Problem is, I don't see its ProgressChange event being triggered:
I had some trouble a while back with my progress bars exceeding their maximum sizes. I though I had fixed the problem but obviously I was wrong every time the maximum size is exeeded the application enteres debugging mode .... this is really frustrating as the progress bars are a major factor in the game...
What I have is one progress bar which is linked to a clock the clock which ticks up to 1:30 and the game then ends. I also have another progress bar showing the health of the shooter.
I have a series of collision codes set up which are linked to these progress bars, that add to them and take from them.
'Heath pick up collision code... If (HPU.Top + HPU.Height >= Shooter.Top) And (HPU.Top <= Shooter.Top + Shooter.Height) And (HPU.Left + HPU.Width >= Shooter.Left) And (HPU.Left <= Shooter.Left + Shooter.Width) And HPU.Visible = True Then
[Code]....
I have tried re-routing the overload so that if it cannot add no more to the progress bars it adds nothing to them.
So as it says in title i need to copy several files from one folder to another. But i dont need to copy folder with files. i need to copy several files to another folder..
And show progress in progressbar.. is there a way how to do it, cos i found only how to copy 1 file showing progress..
I have a product database....in which I have productid,prodname,inventoryvalue,reordervalueI have to design a email system that as soon as the product reaches the reorder level it shud generate an email....but the condition is there will be many products in the database....and on one button click it should send only one email but with all product names those reached the reorder level.... tried the below thing but completely a waste...
Private Sub btnEmail_Click(sender As System.Object, e As System.EventArgs) Handles btnEmail.Click 'Open Connection