Game Programming :: Creating PictureBoxes During RunTime?

Jun 25, 2008

Recently I have been wanting to learn a bit more about Visual Basic and I've decided that I want to test my abilities by Making a Card game. The card game uses a customized deck of around 140 card. The Cards are all buildings which you need to place down by discarding a specific amount of cards in yoiur hand. The Objective of the game is to get 12 buildings built and get the most points. Many cards will be layed down at some point in the game.The way I think I will be creating the game is by Creating a Class for the Deck which will use a class for the Card. I would like the Card Class to somehow create a picture box of the cards image on the form which will hold all the other cards being displayed.

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Game Programming :: Adding Pictureboxes To Form

Jul 23, 2008

I know how to make a single picturebox, but I need to make more different pictureboxes. Example: I want to make a picturebox every time snake and food crash (I'm making snake with pictureboxes, yes). But for that, I need a code that will make a new picturebox with different name every time they crash. For example When they first crash, the code should make a picturebox called snakepart(1) next time they crash it should make snakepart(2). Something like that.

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Creating Pictureboxes At Runtime?

Mar 5, 2009

im doing a project in which im basically trying to make an etch-a-sketch style program.

I am using a 5x5 pixel picture box as the 'cursor' and have made the program so that i can move the picture box with the arrow keys. I am currently trying to work out how to make a trail of identical picture boxes (from an array of picture boxes) appear wherever the cursor has been using this code

Case Keys.Left
CurrentLoc = New Point(PictureBox1.Location.X, PictureBox1.Location.Y)
If Not PictureBox1.Location.X - 5 < 0 Then

[Code]....

Basically, im trying to make a trail by moving the original picturebox and the inserting an identical picturebox in the original's previous position. However, the new identical ones do not display

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Game Programming :: Creating A Card Game For VP?

May 21, 2010

I am trying to create a card game on microsoft visual studio 2008. But i am finding it tricky to get the right codes for the generating button. The button wiill display three random playing card suites and when all three match the user is declared the winner.

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Game Programming :: Find The Properties Of A Picturebox That Was Created At RunTime?

Jun 19, 2009

I am working on a TCG card game and I am having some trouble of thinking how to find the Properties of a Picturebox that was created at RunTime through a Click Event.

Here is the Code I have This is the Sub that I have to create the Pictureboxes...

Code:
Private Sub CreatePictureBox(ByVal name As String, ByVal x As Integer, ByVal y As Integer, ByVal height As Integer, ByVal width As Integer, ByVal picture As String)
Dim PB As New PictureBox

[Code]......

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Game Programming :: Creating A Random New Point Within A Picturebox Bounds?

Jun 17, 2011

How do I go about doing this? I have currently made this code, but sometimes points are created on the boundaries of this picture box, which I do not want. I want all new random points to be within the bounds of this large playarea (picturebox). Foodarea is my big picturebox which i want all fruit to spawn WITHIN not outside on it's edges.

[Code]...

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Game Programming :: Creating A Hangman Program Using VB 2008 Express Edition?

Nov 30, 2008

Basically i am creating a Hangman program using VB 2008 Express edition and need some help.I would like some help on when a user is entering a letter for the word how can i make it so for example if the target word is "MAX" and they enter "M" i would like the lblstatus to update as "M--" obviously i would want it to be able to do it with all 3 letters.

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Game Programming :: Make A Game In VB In Which Character Can Move Around, Jump, And Kill Things?

Apr 2, 2008

im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?

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Game Programming :: Adding Score To Rock Paper Scissor Game?

Oct 3, 2011

Im new to VB. how do I get to add the score.my code is

[Code]...

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Game Programming :: Prevent Users Typing In Random Letters In A Text Box-Scrabble Game?

May 4, 2011

I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.

I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.

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Game Programming :: Spinning Reel - Fruit Machine Game For Windows Mobile Device

Feb 16, 2011

I'm trying to make a simple fruit machine game for windows mobile device.

I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.

What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.

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Game Programming :: Transparant Images - Make A Game Which Basiclly Lets You Shoot Ducks

Feb 1, 2010

I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.

My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.

Below is an image to illistrate my problem

I have tried adding transparent background, transparant key etc

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Game Programming :: Pig Dice Game - When Program Runs - Never Goes To Computer's Turn And Does Not Update Users Score Either

Apr 18, 2012

On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.

Code:
Public Class Form1
Dim Myturn As Integer
Dim Computerturn As Integer

[CODE]...

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Game Programming :: Changing Field Size A Game Should Restart

Apr 30, 2011

Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?

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Game Programming :: Game With Jumping While Moving And Sensing Colour

Feb 4, 2011

So here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.

[Code]...

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Game Programming :: High Score List For A Who Wants To Be A Millionaire Game?

Apr 19, 2011

I currently have a who wants to be a millionaire game that I have made in visual basic 2010. Each question is in its own form. Form1 opens at the start, and question 1 is opened by a button click on Form1. The user has to click on the picture box at the side to show the text for the question each time. If they answer incorrectly, it displays a message box, opens an input box asking for their name, and goes to the form with the high score list, Form17.

Upon opening Form17, I want the scores to load and be displayed in the list box. The high scores are saved in a text file at C: est.txt . Upon clicking menu or end, the high scores are saved to the text file.

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Game Programming :: Writing A Video Poker Style Game ?

Apr 1, 2009

I m writing a video poker style game. the form consists of the player's 5 cards, a deal button, a hold button for each card, a button to select amount to play that hand. im using Visual Basic 2008 Express Edition.

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Game Programming :: Code For 3 Of A Kind In Yahtzee Game

Apr 18, 2010

im struggling to work out the code for 3 of a kind in my yahtzee game, i think that if i can work this out i can sort my everest of the full house code!

can someone tell me where ive gone astray?

code:

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Game Programming :: Create A Picture Shuffle Game?

Jun 4, 2012

I am all new to Visual Basic 2008, I am trying to create a picture shuffle game, the problem is I cant seem to be able to move one picture from PictureBox1 to PictureBox2 onClick, here is a Code I written earlier:Sub ChangePicture(ByRef P1 As PictureBox, ByRef P2 As PictureBox)

[Code]...

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Game Programming :: Create A Zombie Style RPG Game

Sep 11, 2009

Is there any visual basic 2005/2008 RPG games with the source code available for download.Could you possibly reply to this post with a link to the website with the game.Or is there a template i could use to try create a zombie style RPG game text or graphical.

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Game Programming :: Developing A Game To A School Project

Jun 3, 2010

I am developing a very simple game in visual basic 2008: a roulette. And yet I found problems in develop it.My question is this: I have an image ,containing all the roulette's numbers and I want to associate the spaces of the different numbers to different buttons, so that which time I click in a certain number on the image it dos some action.How can make this association of the different spaces in the image and different buttons?

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Game Programming :: Game Movement By Rotation Direction?

May 14, 2012

basically i'm trying to move the Player by rotation.I have a perfect rotation system that works with a custom picturebox control that supports rotation that i have.

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Game Programming :: High Low Game - Entering A Name On My First Form ?

Jun 10, 2012

So I pretty much built the game, that was the easy part. I am having trouble entering a name on my first form(startup) and keeping track of the score on second form(game) and displaying it both combined on the first page with the current users score. Also the way it set up now if you are running the game for the first time it says can't find LowScores.Text. Start Up

CODE:

CODE:

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Game Programming :: Snake Game - Get The Code To Get Longer

Jun 6, 2011

I just finished my own snake game, and I need some recommendations on how to make this game better.If you see a problem, please tell me.The only problem with this game is that I can't get the code to get longer, other then that its good.EDIT: Sorry I meant : The only problem with this game is that I can't get the SNAKE to get longer, other then that its good.

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Game Programming :: VB Game Help Sprite Keeps Falling Through Objects?

Nov 16, 2008

I have been making a game similar to mario for learing perposes. I got the sprite to move left right up down but I still have no gravity nor can I jump. But i need to know how to make it so that my sprite dosent go through objects?

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Game Programming :: 2D Platform Game Collisions?

Mar 31, 2009

I'm making a game engine, its coming along pretty nicely, but I'm having trouble with collision detection.. This will be a platform game..I'm using GDI+ for my rendering.My rendering engine, basically draws upon a sprite class I wrote, this class is getting pumped into a collection, then I'm using a for loop to draw the images in the collection..

Code: Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint Try For i As Integer = 1 To SCollection.Count Step 1 Dim Image As New Bitmap(DirectCast(SCollection.Item(i), clsSprite).Filename)

[Code]...

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Game Programming :: Foray In Game Making?

Jun 3, 2011

Have attached the code so far and would like to be able to rotate my car sprite through 360 degrees and have it move in diagonal fashion.

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Game Programming :: Item Combination In A Game?

Sep 8, 2008

okay so here's the go. i have to design the inventory system for a game and one of the things it has to be able to do is combine items together. the way i went about this was to give each item a binary ID (1,2,4,8,16,32,64,128) so that no item has the same ID. the cool thing about this is that you can combine items together and get a new unique ID like this:

if you have an item Stick with ID 8 and an item string with ID 16. you can say that these two combine together to create a bow with ID 24 (8+16).you can reverse the process and find out that the bow is made up of a stick and a string since there is only ONE way you can get the ID of 24 using binary.hope that makes sense, some of you have probably seen it before anyway the problem i found out with using this is that you can only have about 31items before the binary ID's get too big when using the 'long' type in vb.net, and that's not enough.

one suggestion was to use Hexadecimal. another i liked was something about creating a class that would manage several long data types linked together to create as many ID's as i needed. but i didnt fully understand this one enough to implement it

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Game Programming :: Snake Game. How To Set Boundaries

Dec 9, 2010

I read the boundary thread and I think im still lost on how to do this but my goal is to set boundaries so the snake doesnt just keep going off the screen, also how to set a boundary up so the snake cannot hit itself (like in the original snake game)

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Game Programming :: Battleships Game

Mar 18, 2010

I have created two fields (Panels) on my form and populated them with grid lines. Grid lines are calculated using the following variables: x1, y1, x2, y2.

Dimensions of each field are fixes and = 240x240, hence grid lines start at 20 and increment in the form of 20 * i (i from 1 to 11).

Now at this stage I have a problem, I want to create an Integer array with 10 rows and 10 columns, and I want each position in that array to correspond to a certain tile of my grid. (I will use that for the AI which will analyse the grid to see if a ship has been hit to work out next move, also see which cells are not available for shooting. For example, a 0 in the value of an array position will represent a tile on the grid that is available for the next shot, 1 will represent a ship and a 9 will represent the area around a sunken ship that definitely has no other ships in it)

As far as I understand it should be done using a function that would translate the co-ordinates of each cell of the grid in to a corresponding position in the array. But I'm afraid my knowledge are quite limited in this area, how can I put that in to practice? and also how can I highlight a specific tile when hovering mouse over it?

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