Game Programming :: Find The Properties Of A Picturebox That Was Created At RunTime?
Jun 19, 2009
I am working on a TCG card game and I am having some trouble of thinking how to find the Properties of a Picturebox that was created at RunTime through a Click Event.
Here is the Code I have This is the Sub that I have to create the Pictureboxes...
Code:
Private Sub CreatePictureBox(ByVal name As String, ByVal x As Integer, ByVal y As Integer, ByVal height As Integer, ByVal width As Integer, ByVal picture As String)
Dim PB As New PictureBox
I dynamically (by programming text, not drawing in GUI) created a matrix of 10x10 buttons named 'Button1' till 'Button100'. In a formula I calculate a number, say '87'. If I next want to reference 'Button87' and change e.g. the background clolor and text properties, how would I do that? I am creating a PocketPC game using VB2005.
Recently I have been wanting to learn a bit more about Visual Basic and I've decided that I want to test my abilities by Making a Card game. The card game uses a customized deck of around 140 card. The Cards are all buildings which you need to place down by discarding a specific amount of cards in yoiur hand. The Objective of the game is to get 12 buildings built and get the most points. Many cards will be layed down at some point in the game.The way I think I will be creating the game is by Creating a Class for the Deck which will use a class for the Card. I would like the Card Class to somehow create a picture box of the cards image on the form which will hold all the other cards being displayed.
I've tried so many ways to get rid of picture boxes for my space invaders game, yet it's not working. The bullet hits the alien, the alien goes invisible (which it should) but it doesn't go to a new location or get disposed. And the bullet then intersects with it again but because it's invisible the user just see the bullet reset out of no where and the score gets added which it shouldn't.
Code: If Bullet1.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet2.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet3.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet4.Bounds.IntersectsWith(AlienArray(0).Bounds) And AlienHitArray(0) = False Then
[code]....
So, basically my question is how do I remove aliens (pictureboxes) off the board or disabled the picture box in space invaders when they are hit. (my bullet collision works fine).
I'm doing a pacman game and im stuck on how to make the pellets. This is the code i have so far.I was thinking of maybe making a picturebox for every pellet and then make an if statement that if pacman goes on a pellet it disappears and he gains a point. But this would be a VEERRRYYYY large if statement and im sure there is a better way to do it.
how to make a collision between the player object and the wall which is a picturebox
i can move the player object (which is also a picture box) with the arrow keys and i've made it move inside the form border, but the porblem is how to make it stop when it touches the wall (picture box) if im moving left and the left border of the player touched the right border of the wall then it should stop and only the up, down and right keys will be working!!!
I have been working with Visual Basic 6 for over a year and have just recently to move up to .net. I have never had problems viewing picture boxes that were on one form thought another.My old code read something like:frm1.img1=frm3images.treeThis would take the image of the tree from a form that is not viable and place that image in the imagebox.
How do I go about doing this? I have currently made this code, but sometimes points are created on the boundaries of this picture box, which I do not want. I want all new random points to be within the bounds of this large playarea (picturebox). Foodarea is my big picturebox which i want all fruit to spawn WITHIN not outside on it's edges.
how to change the properties of control which are created at run time. The actual situation goes like this: I will be creating 4 picture boxes at runtime and assigning pictures to them. Now if i wanted to change those pictures, i am not getting how to call those picture boxes.
I am trying to figure out out ttrigger a click event from a Picturebox object that is created during runtime? application that I am developing using Visual Studio 2008 during runtime a user selects a shape from a Panel3 on the right side of the form and then clicks on a location inside Panel1 where that shape is copied over. Almost like a Visio application but without the drag and drop.The name of my new shape via a is call "C_Object" I would like the user to be able to select this new shape and a click event to be raised but because this PictureBox object was created during runtime I am not seeing the event.
1. i added a datagrid at runtime on a form. i want to bind a datasource to the datagrid in a button's click event handler, but the datagrid doesn't seem to be visible anywhere else outside the form load event where it is declared. how can i find the datagrid control?
2. and another beginner question.. how to i declare a string that spans multipe lines? i tried with the + operator like in c#, but it doesn't work.
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code: Public Class Form1 Dim Myturn As Integer Dim Computerturn As Integer
Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?
So here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.
I currently have a who wants to be a millionaire game that I have made in visual basic 2010. Each question is in its own form. Form1 opens at the start, and question 1 is opened by a button click on Form1. The user has to click on the picture box at the side to show the text for the question each time. If they answer incorrectly, it displays a message box, opens an input box asking for their name, and goes to the form with the high score list, Form17.
Upon opening Form17, I want the scores to load and be displayed in the list box. The high scores are saved in a text file at C: est.txt . Upon clicking menu or end, the high scores are saved to the text file.
I m writing a video poker style game. the form consists of the player's 5 cards, a deal button, a hold button for each card, a button to select amount to play that hand. im using Visual Basic 2008 Express Edition.
im struggling to work out the code for 3 of a kind in my yahtzee game, i think that if i can work this out i can sort my everest of the full house code!
I am all new to Visual Basic 2008, I am trying to create a picture shuffle game, the problem is I cant seem to be able to move one picture from PictureBox1 to PictureBox2 onClick, here is a Code I written earlier:Sub ChangePicture(ByRef P1 As PictureBox, ByRef P2 As PictureBox)
Is there any visual basic 2005/2008 RPG games with the source code available for download.Could you possibly reply to this post with a link to the website with the game.Or is there a template i could use to try create a zombie style RPG game text or graphical.
I am developing a very simple game in visual basic 2008: a roulette. And yet I found problems in develop it.My question is this: I have an image ,containing all the roulette's numbers and I want to associate the spaces of the different numbers to different buttons, so that which time I click in a certain number on the image it dos some action.How can make this association of the different spaces in the image and different buttons?
basically i'm trying to move the Player by rotation.I have a perfect rotation system that works with a custom picturebox control that supports rotation that i have.
So I pretty much built the game, that was the easy part. I am having trouble entering a name on my first form(startup) and keeping track of the score on second form(game) and displaying it both combined on the first page with the current users score. Also the way it set up now if you are running the game for the first time it says can't find LowScores.Text. Start Up
I just finished my own snake game, and I need some recommendations on how to make this game better.If you see a problem, please tell me.The only problem with this game is that I can't get the code to get longer, other then that its good.EDIT: Sorry I meant : The only problem with this game is that I can't get the SNAKE to get longer, other then that its good.
I have been making a game similar to mario for learing perposes. I got the sprite to move left right up down but I still have no gravity nor can I jump. But i need to know how to make it so that my sprite dosent go through objects?