Game Programming :: Display Modes In .Net?
May 1, 2008
Is there any way to set coop levels in the .Drawing namespace (or any other namespace, for that matter)?I have made some games in Direct X that were easily shown as full screen apps, but I have returned to the basics of the Graphics class and can find no way to do this. I want to make a full-screen game only using GDI+.Resizing the form and taking away the taskbar is not really what I'm looking for. I just need to know if I can change the moniter resolution as easily as any of the Direct X reference libraries. And a push in the right direction.
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Oct 12, 2004
I trying to display in a label the appropriate number of dashes based on the number of letters in a word that the first player entered.
Basically, when you click play, the first person enters a word, then the second player guesses what it is. That person has 2x #ofletters of incorrect tries. I just need to figure out how to get the dashes to display based on # of letters and not a preset one of 5 dashes. The original program accepts only 5-letter word so that line of code is Me.lblWord.Text = "-----". I have modified it so the user can enter any # of chars. I tried making the above line with a lot of dashes so it but the leftover dashes will stay there and the game won't end. Here is what i have right now for my play button:
Private Sub btnPlay_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPlay.Click
'simulates the Hangman game
[Code]....
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Sep 30, 2009
Im working on a roguelike console RPG. For those of you that dont know, just google search it.What I need help with is that I have an string array called ArrMap(0 to 19) that holds the 20 rows of each map for display. I also have an array of the same size called VisibleMap that needs to hold which portions of the map are visible and which arent so that when the player switches screens [IE goes from map, to inventory] they can go back to the map and it will look the same. I was thinking of using an array, but if you can think of another way to do it, that's fine.Here are the subs that deal with the map reading and display, so you know how I have things set up at the moment.
Code:
Public Sub ReadMap(ByVal location As String)
Dim ioFile As New StreamReader(location)
Dim ioLine As String
Dim intX As Integer
[code].....
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Apr 2, 2008
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
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Oct 3, 2011
Im new to VB. how do I get to add the score.my code is
[Code]...
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May 4, 2011
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
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Feb 16, 2011
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
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Feb 1, 2010
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
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Apr 18, 2012
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code:
Public Class Form1
Dim Myturn As Integer
Dim Computerturn As Integer
[CODE]...
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Apr 30, 2011
Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?
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Feb 4, 2011
So here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.
[Code]...
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Apr 19, 2011
I currently have a who wants to be a millionaire game that I have made in visual basic 2010. Each question is in its own form. Form1 opens at the start, and question 1 is opened by a button click on Form1. The user has to click on the picture box at the side to show the text for the question each time. If they answer incorrectly, it displays a message box, opens an input box asking for their name, and goes to the form with the high score list, Form17.
Upon opening Form17, I want the scores to load and be displayed in the list box. The high scores are saved in a text file at C: est.txt . Upon clicking menu or end, the high scores are saved to the text file.
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Apr 1, 2009
I m writing a video poker style game. the form consists of the player's 5 cards, a deal button, a hold button for each card, a button to select amount to play that hand. im using Visual Basic 2008 Express Edition.
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Apr 18, 2010
im struggling to work out the code for 3 of a kind in my yahtzee game, i think that if i can work this out i can sort my everest of the full house code!
can someone tell me where ive gone astray?
code:
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Jun 4, 2012
I am all new to Visual Basic 2008, I am trying to create a picture shuffle game, the problem is I cant seem to be able to move one picture from PictureBox1 to PictureBox2 onClick, here is a Code I written earlier:Sub ChangePicture(ByRef P1 As PictureBox, ByRef P2 As PictureBox)
[Code]...
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Sep 11, 2009
Is there any visual basic 2005/2008 RPG games with the source code available for download.Could you possibly reply to this post with a link to the website with the game.Or is there a template i could use to try create a zombie style RPG game text or graphical.
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Jun 3, 2010
I am developing a very simple game in visual basic 2008: a roulette. And yet I found problems in develop it.My question is this: I have an image ,containing all the roulette's numbers and I want to associate the spaces of the different numbers to different buttons, so that which time I click in a certain number on the image it dos some action.How can make this association of the different spaces in the image and different buttons?
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May 14, 2012
basically i'm trying to move the Player by rotation.I have a perfect rotation system that works with a custom picturebox control that supports rotation that i have.
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Jun 10, 2012
So I pretty much built the game, that was the easy part. I am having trouble entering a name on my first form(startup) and keeping track of the score on second form(game) and displaying it both combined on the first page with the current users score. Also the way it set up now if you are running the game for the first time it says can't find LowScores.Text. Start Up
CODE:
CODE:
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Jun 6, 2011
I just finished my own snake game, and I need some recommendations on how to make this game better.If you see a problem, please tell me.The only problem with this game is that I can't get the code to get longer, other then that its good.EDIT: Sorry I meant : The only problem with this game is that I can't get the SNAKE to get longer, other then that its good.
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Nov 16, 2008
I have been making a game similar to mario for learing perposes. I got the sprite to move left right up down but I still have no gravity nor can I jump. But i need to know how to make it so that my sprite dosent go through objects?
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Mar 31, 2009
I'm making a game engine, its coming along pretty nicely, but I'm having trouble with collision detection.. This will be a platform game..I'm using GDI+ for my rendering.My rendering engine, basically draws upon a sprite class I wrote, this class is getting pumped into a collection, then I'm using a for loop to draw the images in the collection..
Code: Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint Try For i As Integer = 1 To SCollection.Count Step 1 Dim Image As New Bitmap(DirectCast(SCollection.Item(i), clsSprite).Filename)
[Code]...
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May 21, 2010
I am trying to create a card game on microsoft visual studio 2008. But i am finding it tricky to get the right codes for the generating button. The button wiill display three random playing card suites and when all three match the user is declared the winner.
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Jun 3, 2011
Have attached the code so far and would like to be able to rotate my car sprite through 360 degrees and have it move in diagonal fashion.
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Sep 8, 2008
okay so here's the go. i have to design the inventory system for a game and one of the things it has to be able to do is combine items together. the way i went about this was to give each item a binary ID (1,2,4,8,16,32,64,128) so that no item has the same ID. the cool thing about this is that you can combine items together and get a new unique ID like this:
if you have an item Stick with ID 8 and an item string with ID 16. you can say that these two combine together to create a bow with ID 24 (8+16).you can reverse the process and find out that the bow is made up of a stick and a string since there is only ONE way you can get the ID of 24 using binary.hope that makes sense, some of you have probably seen it before anyway the problem i found out with using this is that you can only have about 31items before the binary ID's get too big when using the 'long' type in vb.net, and that's not enough.
one suggestion was to use Hexadecimal. another i liked was something about creating a class that would manage several long data types linked together to create as many ID's as i needed. but i didnt fully understand this one enough to implement it
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Dec 9, 2010
I read the boundary thread and I think im still lost on how to do this but my goal is to set boundaries so the snake doesnt just keep going off the screen, also how to set a boundary up so the snake cannot hit itself (like in the original snake game)
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Mar 18, 2010
I have created two fields (Panels) on my form and populated them with grid lines. Grid lines are calculated using the following variables: x1, y1, x2, y2.
Dimensions of each field are fixes and = 240x240, hence grid lines start at 20 and increment in the form of 20 * i (i from 1 to 11).
Now at this stage I have a problem, I want to create an Integer array with 10 rows and 10 columns, and I want each position in that array to correspond to a certain tile of my grid. (I will use that for the AI which will analyse the grid to see if a ship has been hit to work out next move, also see which cells are not available for shooting. For example, a 0 in the value of an array position will represent a tile on the grid that is available for the next shot, 1 will represent a ship and a 9 will represent the area around a sunken ship that definitely has no other ships in it)
As far as I understand it should be done using a function that would translate the co-ordinates of each cell of the grid in to a corresponding position in the array. But I'm afraid my knowledge are quite limited in this area, how can I put that in to practice? and also how can I highlight a specific tile when hovering mouse over it?
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Apr 2, 2009
I have written a small game; my first attempt in VB2008ExprEdition.
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Nov 23, 2010
I'm making a speed card game [URL] for the final in one of my programming classes. I'm looking for a little assistance with how to go about getting it done the best way. I've included the code I have so far below. How does it look? What would you do differently? Would you do anything the way I did? I need to have one AI player and a human player.
Code:
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Oct 30, 2011
I avidly create games in VB.net. Being a hobby programmer I give my games away for free. Since I'm a hobbiest without formal training I do try and educate myself on proper programming principles and follow them when programming such as OOP. There are however some things I have obviously missed being self-taught that perhaps I would know if I were formally educated. Once such issue that has really been my bane is how different classes (from now on referred to as objects) 'know' about each other WITHOUT programming specific interaction.
Okay imagine this, you have a space game and the following objects
[CODE]...............
Now each one of these objects has a Health, X,Y and Z private members and properties that are all inherited from clsSpaceEntity for argument sake. Now one way of programming collision between them would be to code out the following logic in the main game loop
[CODE].........................
Now this might seam okay if your talking about the simple example above but some of my games have tens or even HUNDREDS of objects that interact in this basic way. Is there a way in OOP to do the following... for each thing that inherits from clsSpaceEntity check against every other object that inherits this type (except itself) and if they collide then reduce health next? This sort of ability for a type of objects/class or whatever to be 'aware' of another and how they are the same/different and interact would save me tonnes and tonnes and TONNES of coding.
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