Game Programming :: Have An String Array Called ArrMap (0 To 19) That Holds The 20 Rows Of Each Map For Display?
Sep 30, 2009
Im working on a roguelike console RPG. For those of you that dont know, just google search it.What I need help with is that I have an string array called ArrMap(0 to 19) that holds the 20 rows of each map for display. I also have an array of the same size called VisibleMap that needs to hold which portions of the map are visible and which arent so that when the player switches screens [IE goes from map, to inventory] they can go back to the map and it will look the same. I was thinking of using an array, but if you can think of another way to do it, that's fine.Here are the subs that deal with the map reading and display, so you know how I have things set up at the moment.
Code:
Public Sub ReadMap(ByVal location As String)
Dim ioFile As New StreamReader(location)
Dim ioLine As String
Dim intX As Integer
Is there any way to set coop levels in the .Drawing namespace (or any other namespace, for that matter)?I have made some games in Direct X that were easily shown as full screen apps, but I have returned to the basics of the Graphics class and can find no way to do this. I want to make a full-screen game only using GDI+.Resizing the form and taking away the taskbar is not really what I'm looking for. I just need to know if I can change the moniter resolution as easily as any of the Direct X reference libraries. And a push in the right direction.
i need to loop through 9 Buttons in a Tic Tac Toe program to reset my O&X's, rather than setting each button.text individually, how can i loop through these?
I trying to display in a label the appropriate number of dashes based on the number of letters in a word that the first player entered.
Basically, when you click play, the first person enters a word, then the second player guesses what it is. That person has 2x #ofletters of incorrect tries. I just need to figure out how to get the dashes to display based on # of letters and not a preset one of 5 dashes. The original program accepts only 5-letter word so that line of code is Me.lblWord.Text = "-----". I have modified it so the user can enter any # of chars. I tried making the above line with a lot of dashes so it but the leftover dashes will stay there and the game won't end. Here is what i have right now for my play button:
Private Sub btnPlay_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPlay.Click 'simulates the Hangman game
I have a multi-dimensional array storeHand(20,6) which stores 6 ints. The int at point 0 in each array represents a rank. So the array ends up looking like this:
I want to re-order the array so that the higher the integer value at position 0 is, the higher it's position will be in the sortedHand(20,6) array. So as above, I'd want sortedHand(20, 6) to look like this at the end:
I have created this code to reset my picture boxes to default locations upon form load.
my sub:
Code: Sub reset_Alien_locations() Dim Xlocation As Integer = 26 For segmentIndex As Integer = 0 To AlienArray.Length - 114
[Code]...
I have this sub load up upon form_load event. Yet it doesn't do a thing! I want each picture box to appear on the same row, hence the y axis is set to 49. but I want my X-axis to be added by 30, so that there is a gap of 30 pixels between each picture box, hence the x point is: Xlocation = Xlocation + 30
The code below is the entire class that has the error in it... the errored code is highlighted in red. The error is,'ReDim' cannot change the number of dimensions of an array.
Code: Public Class clsMap Dim SR As System.IO.StreamReader Public Width As Integer Public Height As Integer
I have a string array of size 51 CardListIn() representing randomly ordered cards in a deck {1d, 2d, ...14c} e.g. 9d = 9 of diamonds and so on. I then have 52 text boxes for user input. These have been put into an array of text boxes as so:[code...]
I want to search my original string array for any cards the user may input in any of the textboxes and then delete those entries from the string array.So say the user enters "1d" in one of the textboxes, I then want that removed from the string array.
I'm parsing through both the array and the text boxes fine, but for some reason that I cannot fathom, it doesn't find a match. The string array definitely contains "1d" and the textbox definitely contains "1d", but it doesn't register as a match. I've tried using Val() for the string array and the text boxes, but then it removes every entry beginning with a 1, e.g. "1d", "1h", "1c" & "1s".
Let's say I have a custom class called CustomItem that holds the Name and 'SomeProperty' properties:[code]Now, on the click of a Button, I want to select the CustomItem whose SomeProperty is equal to "Property 4". Of course, this is just "Item 4", but the names and properties are not that correlated in the real application than they are in this example.I have spent ages a long time ago figuring out how to do this. I could not directly set the SelectedItem, because I first need to get the CustomItem that actually matches my condition (SomeProperty = "Property 4"). My solution was to use a loop, looping through each item in the ListBox, and setting the SelectedItem when the right property has been found.[code]Now, is this the correct way to approach this problem? Is the LINQ query correct, or can it be done easier, without the casting? Also, is the LINQ query faster than the For loop, especially for a large amount of items? I expect it to be, but I don't know how to test this.
here I am again I have written a small class called 'Messages' that holds the user messages.The case is that I am not being able to import it. Here it is:
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code: Public Class Form1 Dim Myturn As Integer Dim Computerturn As Integer
Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?
So here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.
I currently have a who wants to be a millionaire game that I have made in visual basic 2010. Each question is in its own form. Form1 opens at the start, and question 1 is opened by a button click on Form1. The user has to click on the picture box at the side to show the text for the question each time. If they answer incorrectly, it displays a message box, opens an input box asking for their name, and goes to the form with the high score list, Form17.
Upon opening Form17, I want the scores to load and be displayed in the list box. The high scores are saved in a text file at C: est.txt . Upon clicking menu or end, the high scores are saved to the text file.
I m writing a video poker style game. the form consists of the player's 5 cards, a deal button, a hold button for each card, a button to select amount to play that hand. im using Visual Basic 2008 Express Edition.
im struggling to work out the code for 3 of a kind in my yahtzee game, i think that if i can work this out i can sort my everest of the full house code!
I am all new to Visual Basic 2008, I am trying to create a picture shuffle game, the problem is I cant seem to be able to move one picture from PictureBox1 to PictureBox2 onClick, here is a Code I written earlier:Sub ChangePicture(ByRef P1 As PictureBox, ByRef P2 As PictureBox)
Is there any visual basic 2005/2008 RPG games with the source code available for download.Could you possibly reply to this post with a link to the website with the game.Or is there a template i could use to try create a zombie style RPG game text or graphical.
I am developing a very simple game in visual basic 2008: a roulette. And yet I found problems in develop it.My question is this: I have an image ,containing all the roulette's numbers and I want to associate the spaces of the different numbers to different buttons, so that which time I click in a certain number on the image it dos some action.How can make this association of the different spaces in the image and different buttons?
basically i'm trying to move the Player by rotation.I have a perfect rotation system that works with a custom picturebox control that supports rotation that i have.
So I pretty much built the game, that was the easy part. I am having trouble entering a name on my first form(startup) and keeping track of the score on second form(game) and displaying it both combined on the first page with the current users score. Also the way it set up now if you are running the game for the first time it says can't find LowScores.Text. Start Up
I just finished my own snake game, and I need some recommendations on how to make this game better.If you see a problem, please tell me.The only problem with this game is that I can't get the code to get longer, other then that its good.EDIT: Sorry I meant : The only problem with this game is that I can't get the SNAKE to get longer, other then that its good.
I have been making a game similar to mario for learing perposes. I got the sprite to move left right up down but I still have no gravity nor can I jump. But i need to know how to make it so that my sprite dosent go through objects?
I'm making a game engine, its coming along pretty nicely, but I'm having trouble with collision detection.. This will be a platform game..I'm using GDI+ for my rendering.My rendering engine, basically draws upon a sprite class I wrote, this class is getting pumped into a collection, then I'm using a for loop to draw the images in the collection..
Code: Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint Try For i As Integer = 1 To SCollection.Count Step 1 Dim Image As New Bitmap(DirectCast(SCollection.Item(i), clsSprite).Filename)