I'm writing a game in VB 2005 Express and at the moment it involves using the drawimage method to first draw a background and then various sprites onto my form every time a timer ticks. It's all double buffered so there's no flicker or anything but it just goes very slowly, how to speed it up. I've come across the term blitting (bitblt), which seems like it would be useful, but haven't been able to work out exactly what it is, whether it can be used in this version of vb, how to use it etc.
Here's my code (or at least an approximation of the relevant bits seeing as the whole thing is rather long):
Public Class Form1
Dim BackgroundImg as Image 'plus all of my sprite images declared
Dim Mybuffer As BufferedGraphics
Dim MyContext As BufferedGraphicsContext
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
[Code] .....
So I pretty much built the game, that was the easy part. I am having trouble entering a name on my first form(startup) and keeping track of the score on second form(game) and displaying it both combined on the first page with the current users score. Also the way it set up now if you are running the game for the first time it says can't find LowScores.Text. Start Up
In a game i am making, as the mouse cursor i have crosshairs (like those in FPS games) and i would like an image box to change images as the mouse moves so that it appears that the character in the picturebox is following the mouse cursor.
i thought i would do something along the lines of first finding out which side of the picture box its on (left or right) then finding out exactly where with some maths equations and then assigning 1 of 60 pictures so that it appears that the picture is rotating.
I am using VB 2008 Express. I am creating minesweeper game with picture boxes. I want a box in the grid to glow & I have created Different images form that. I want that whenever we hover over the box , it glows & I have used the visible property. I have set the property as false of all the glow boxes.
I know how to make a single picturebox, but I need to make more different pictureboxes. Example: I want to make a picturebox every time snake and food crash (I'm making snake with pictureboxes, yes). But for that, I need a code that will make a new picturebox with different name every time they crash. For example When they first crash, the code should make a picturebox called snakepart(1) next time they crash it should make snakepart(2). Something like that.
I've tried so many ways to get rid of picture boxes for my space invaders game, yet it's not working. The bullet hits the alien, the alien goes invisible (which it should) but it doesn't go to a new location or get disposed. And the bullet then intersects with it again but because it's invisible the user just see the bullet reset out of no where and the score gets added which it shouldn't.
Code: If Bullet1.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet2.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet3.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet4.Bounds.IntersectsWith(AlienArray(0).Bounds) And AlienHitArray(0) = False Then
[code]....
So, basically my question is how do I remove aliens (pictureboxes) off the board or disabled the picture box in space invaders when they are hit. (my bullet collision works fine).
Trying to dynamically add Alien objects (Picture boxes) to my game form. The picture boxes are invisible when I run the game. All of the other controls for the picture box seen to work just fine. Movement, Alien Shots ,etc, etc. [code]
Redrawing rectangles on a Form? I have a problem repainting my form, I'm creating a "Bouncing block" Type of game , the Ball as a PicturBox, the Bar as A Picture Box And the Breakable "Targets" as An Array of Rectangles created in my forms Paint event using "e.Graphics.FillRectangles(Brush, rectsF)". It Looks a little like this:
Top of my Form(in the MainForm class): Dim Brush As New SolidBrush(Color.Red) Dim rectsF() As Rectangle
I am currently investigating vb gaming and have set up a test project to move an object; it moves fine. The problem is that when it reaches the edge of the form it continues to move and eventually leaves the form entirely. So my question is how do i work out if my object has touched the edge of the form?
I am writing a chat application quite similar to MSN and others alike, where you have a main window that can spawn several chat windows.So I have a chat class form (called frmChat) that I just instantiate whenever I need it, with the following code from the main form:[code]In this form I have a button labeled as 'End chat'. I would like not just to close the form, but actually to destroy its instance in order to dispose memory. I tried what would seemed to be to me the more direct and obvious way to do that (see below), but unfortunatelly VB syntax checker doesn't allow me to do that:[code]
I have created a game similar to plants vs. zombies or simply called a tower defense game. I have already completed it. but I have 1 big problem. and this is the game is very very lag / high delay. structures , explosions , enemies , projectiles are created using picturebox and declared it using an array and now to my question. Is there any way to minimize or to remove the lag or delay of the form?
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code: Public Class Form1 Dim Myturn As Integer Dim Computerturn As Integer
Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?
So here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.
I currently have a who wants to be a millionaire game that I have made in visual basic 2010. Each question is in its own form. Form1 opens at the start, and question 1 is opened by a button click on Form1. The user has to click on the picture box at the side to show the text for the question each time. If they answer incorrectly, it displays a message box, opens an input box asking for their name, and goes to the form with the high score list, Form17.
Upon opening Form17, I want the scores to load and be displayed in the list box. The high scores are saved in a text file at C: est.txt . Upon clicking menu or end, the high scores are saved to the text file.
I m writing a video poker style game. the form consists of the player's 5 cards, a deal button, a hold button for each card, a button to select amount to play that hand. im using Visual Basic 2008 Express Edition.
im struggling to work out the code for 3 of a kind in my yahtzee game, i think that if i can work this out i can sort my everest of the full house code!
I am all new to Visual Basic 2008, I am trying to create a picture shuffle game, the problem is I cant seem to be able to move one picture from PictureBox1 to PictureBox2 onClick, here is a Code I written earlier:Sub ChangePicture(ByRef P1 As PictureBox, ByRef P2 As PictureBox)
Is there any visual basic 2005/2008 RPG games with the source code available for download.Could you possibly reply to this post with a link to the website with the game.Or is there a template i could use to try create a zombie style RPG game text or graphical.
I am developing a very simple game in visual basic 2008: a roulette. And yet I found problems in develop it.My question is this: I have an image ,containing all the roulette's numbers and I want to associate the spaces of the different numbers to different buttons, so that which time I click in a certain number on the image it dos some action.How can make this association of the different spaces in the image and different buttons?
basically i'm trying to move the Player by rotation.I have a perfect rotation system that works with a custom picturebox control that supports rotation that i have.