Game Programming :: Keep Picture Box From Leaving The Form?
Feb 9, 2011How do I keep my picture box from leaving the form screen and how do I make it 'bounce off the walls" when it hits one edge of the form?
View 4 RepliesHow do I keep my picture box from leaving the form screen and how do I make it 'bounce off the walls" when it hits one edge of the form?
View 4 RepliesI am all new to Visual Basic 2008, I am trying to create a picture shuffle game, the problem is I cant seem to be able to move one picture from PictureBox1 to PictureBox2 onClick, here is a Code I written earlier:Sub ChangePicture(ByRef P1 As PictureBox, ByRef P2 As PictureBox)
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Ok, so I'm making a simple breakout game, using picture boxes as I didn't want to bother installing picture boxes.Every movement works perfectly fine; the pad moves correctly, the ball bounces right. Except when I move the pad while the ball is moving.If I move the pad while the ball is moving, the ball moves at the same speed as the pad, which is 10 times the speed of the ball.Well here's the movement code.
Code:
Public Sub Movement(ByVal Movement As String) ' Handles movement
If Not IsPlaying Then Exit Sub
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I am making a game where a car picture box has to follow a mouse. to start the game you click the car but when i click the car the car moves down away from the cursor. then it starts following the cursor but is still about 2 cm below the cursor and a little to the side.
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im currently making(or trying) Turbo Tanks from vb Express edition 2005 and I cant get my tank to move a full 360. I can only make it move 90degrees make a object move 360 and btw is it possible to actually make this game from VB 2005 [URL]
View 3 RepliesIm New To VB and i was wondeing how do you make a picture box bounce from the sides of the form.
View 8 RepliesI need to make a picturebox, panel animate from a small 25x 25 to 100x 100 in size but cant seem to set the properties right im using a for loop
-----------buttonclickevent------------
dim myx as new point
for i as integer 1 to 50
myx += 2
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and i get so many errors?
I have a picture box and I tell it to appear on a random location on another specified larger picture box.
here's my code:
Code:
Sub P2_AppleMove()
Dim P2ax As Integer = CInt(Int((P2Foodarea.Width * Rnd()))) ' sets the random area of the food
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P2foodarea is a large picture box I created. I only want the apple to spawn on P2Foodarea, atm, it spawns on P1Foodarea which is very weird. P1foodarea is a whole other picture box. I even made new variables as you can see P2ax and P2ay, but it still doesn't spawn on P2Foodarea. I have even tried recreating a new picture box for P2foodarea
I want a picbox to move across a screen then back to where it started (for a space invader game:
the following code is what I have for this task.
Code:
Private Sub AlienMovement_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles AlienMovement.Tick
If Alien1.Location.X > 20 Then
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I can't make it < because thats not logical, can't make it = becasue that doesn't work, can't make it > becasue then it will only bounce back once. Is there another variable I could use?
I have created this code to reset my picture boxes to default locations upon form load.
my sub:
Code:
Sub reset_Alien_locations()
Dim Xlocation As Integer = 26
For segmentIndex As Integer = 0 To AlienArray.Length - 114
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I have this sub load up upon form_load event. Yet it doesn't do a thing! I want each picture box to appear on the same row, hence the y axis is set to 49. but I want my X-axis to be added by 30, so that there is a gap of 30 pixels between each picture box, hence the x point is: Xlocation = Xlocation + 30
So I pretty much built the game, that was the easy part. I am having trouble entering a name on my first form(startup) and keeping track of the score on second form(game) and displaying it both combined on the first page with the current users score. Also the way it set up now if you are running the game for the first time it says can't find LowScores.Text. Start Up
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I am trying to create a slot machine application. I wanted to make a handle like gui so here is what I have:
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What I want is to be able to let the user drag the red button till a certain point and when they let go of the mouse click the button moves back slowly to the top.Here is what I have so far (I tried my best) :
Private Sub picBall_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles picBall.Click
tmrOne.Enabled = True
tmrTwo.Enabled = True
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I know how to make a single picturebox, but I need to make more different pictureboxes. Example: I want to make a picturebox every time snake and food crash (I'm making snake with pictureboxes, yes). But for that, I need a code that will make a new picturebox with different name every time they crash. For example When they first crash, the code should make a picturebox called snakepart(1) next time they crash it should make snakepart(2). Something like that.
View 1 RepliesI've tried so many ways to get rid of picture boxes for my space invaders game, yet it's not working. The bullet hits the alien, the alien goes invisible (which it should) but it doesn't go to a new location or get disposed. And the bullet then intersects with it again but because it's invisible the user just see the bullet reset out of no where and the score gets added which it shouldn't.
Code:
If Bullet1.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet2.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet3.Bounds.IntersectsWith(AlienArray(0).Bounds) Or Bullet4.Bounds.IntersectsWith(AlienArray(0).Bounds) And AlienHitArray(0) = False Then
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So, basically my question is how do I remove aliens (pictureboxes) off the board or disabled the picture box in space invaders when they are hit. (my bullet collision works fine).
Trying to dynamically add Alien objects (Picture boxes) to my game form. The picture boxes are invisible when I run the game. All of the other controls for the picture box seen to work just fine. Movement, Alien Shots ,etc, etc. [code]
View 5 Repliesim making a 2D game which involves things to paint onto the form at different times. how can i do this? ive tried this
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Redrawing rectangles on a Form? I have a problem repainting my form, I'm creating a "Bouncing block" Type of game , the Ball as a PicturBox, the Bar as A Picture Box And the Breakable "Targets" as An Array of Rectangles created in my forms Paint event using "e.Graphics.FillRectangles(Brush, rectsF)". It Looks a little like this:
Top of my Form(in the MainForm class):
Dim Brush As New SolidBrush(Color.Red)
Dim rectsF() As Rectangle
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I am currently investigating vb gaming and have set up a test project to move an object; it moves fine. The problem is that when it reaches the edge of the form it continues to move and eventually leaves the form entirely. So my question is how do i work out if my object has touched the edge of the form?
View 5 RepliesI'm writing a game in VB 2005 Express and at the moment it involves using the drawimage method to first draw a background and then various sprites onto my form every time a timer ticks. It's all double buffered so there's no flicker or anything but it just goes very slowly, how to speed it up. I've come across the term blitting (bitblt), which seems like it would be useful, but haven't been able to work out exactly what it is, whether it can be used in this version of vb, how to use it etc.
Here's my code (or at least an approximation of the relevant bits seeing as the whole thing is rather long):
Public Class Form1
Dim BackgroundImg as Image 'plus all of my sprite images declared
Dim Mybuffer As BufferedGraphics
Dim MyContext As BufferedGraphicsContext
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
[Code] .....
I am writing a chat application quite similar to MSN and others alike, where you have a main window that can spawn several chat windows.So I have a chat class form (called frmChat) that I just instantiate whenever I need it, with the following code from the main form:[code]In this form I have a button labeled as 'End chat'. I would like not just to close the form, but actually to destroy its instance in order to dispose memory. I tried what would seemed to be to me the more direct and obvious way to do that (see below), but unfortunatelly VB syntax checker doesn't allow me to do that:[code]
View 3 RepliesHow do I put all my labels in my form in an array???
I have labels on my board game squares and I need them to be in an array.
I have created a game similar to plants vs. zombies or simply called a tower defense game. I have already completed it. but I have 1 big problem. and this is the game is very very lag / high delay. structures , explosions , enemies , projectiles are created using picturebox and declared it using an array and now to my question. Is there any way to minimize or to remove the lag or delay of the form?
View 3 Repliesim trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
View 4 RepliesIm new to VB. how do I get to add the score.my code is
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I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code:
Public Class Form1
Dim Myturn As Integer
Dim Computerturn As Integer
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Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?
View 10 RepliesSo here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.
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