Game Programming :: Getting A Highscore To Save And Load Using My.Settings
May 20, 2011
I've tried to implement this highscore saving feature, so that when my application closes, the highscore saves within the my.settings storage function, and when my program loads up again, the same highscore loads up from this file. atm, it works ONLY within the application (I can close forms and it's still there, but if i end the program it resets to 0 next time it's loaded).it's basically 2 lines of code..1 for saving and 1 for loading..is this the best way to save a highscore for a game? I was initially thinking of making a database and linking it to that, but apprantly it's easier with the My.settings. even thought of using stremawriter but it's more uneccessary work over my.settings.[code]
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Feb 8, 2008
i have created a user setting named 'setmeup' as string, scope = user, value = "magical meow meow!".in my code i access it and assign it a new value like this...my.settings.setmeup = "howdy cowboy!"my.settings.save()application.restart()when the application restarts, i expect the my.settings.setmeup = "howdy cowboy!" but when i check its contents its still "magical meow meow!".but when i use application.exit() instead of application.restart() and manually restart the program, my.settings.setmeup = "howdy cowboy!" which is correct.what must i do? i want to use application.restart() because i don't want the users to double-click the icon again to start the program. i want the program to restart automatically.
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Jun 25, 2009
I have a question about collision, yes my 2d tile rpg's map collision works just fine, but im having trouble with the collision with my npc's. At the start of the game it loads all the map data from a text file. well it also loads the location and other stuff about the npc's onto the map from a text file. how do i detect the collision of the npc's that were loaded from the text file, i could do collision with hardcoded npc's but i want to avoid hardcoding the game content into the game engine. RESTATING MY QUESTION: How do i detect the collision of NPC's that i load onto my 2d tile map from text file?
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Dec 19, 2011
How do you save settings for a DataGridView? I'm making a game, and I want the user to be able to save their settings in a datagridview, and have it opened when he/she looks at the records form again.
I know this is what you do with a textbox, lets say:
My.Settings.Username = TextBox1.Text
My.Settings.Save()
But how would do that with a DataGrid View?
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Jan 26, 2009
I wanna save and load my color selected by ColorPicker like this[code]...
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Apr 14, 2011
I have a project "Sudoku" in VB.net 2005 , I want , when Click Button "Save game" [code]...
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Aug 12, 2010
I am trying to save the last used font, font color, and background color. Then when starting myapp up again, read the data and use the last used settings.[code....
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Mar 19, 2011
I found this thread [URL]on saving and loading printer settings It worked fine in XP Virtual Machine, but when I try it on my Windows 7 64 bit it errors on the P.Start Line()I changed from Rundll to PrintUI and it seems to work OK saving the file, but when I try to restore using the code below, it still fails on the P.Start line.What am I doing wrong?
Dim p As New Process
p.StartInfo.FileName = "PRINTUI.EXE"
p.StartInfo.Arguments = " /Sr /n """ & sPrinter & """ /a ""c:my11_17.dat"" 2 7 c u d"
p.Start()
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Feb 11, 2010
How can I save my app's settings in my own format and load it?
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Aug 12, 2010
I am trying to save the last used font, font color, and background color. Then when starting myapp up again, read the data and use the last used settings. Here is what I have so far: User pick new font &/or color
Code:
If FontDialog1.ShowDialog() <> Windows.Forms.DialogResult.Cancel Then
MainText.Font = FontDialog1.Font
MainText.ForeColor = FontDialog1.Color
[Code].....
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Dec 26, 2009
i try to save sattings and load settings in runtime:to save settings
My.Settings.bodyTxtSize = numericupdown.Value
to load settings
txtBody.Font.Size = My.Settings.bodyTxtSize
[code]......
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Apr 2, 2008
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
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Oct 3, 2011
Im new to VB. how do I get to add the score.my code is
[Code]...
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May 4, 2011
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
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Feb 16, 2011
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
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Feb 1, 2010
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
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Apr 18, 2012
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code:
Public Class Form1
Dim Myturn As Integer
Dim Computerturn As Integer
[CODE]...
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Apr 30, 2011
Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?
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Feb 4, 2011
So here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.
[Code]...
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Apr 19, 2011
I currently have a who wants to be a millionaire game that I have made in visual basic 2010. Each question is in its own form. Form1 opens at the start, and question 1 is opened by a button click on Form1. The user has to click on the picture box at the side to show the text for the question each time. If they answer incorrectly, it displays a message box, opens an input box asking for their name, and goes to the form with the high score list, Form17.
Upon opening Form17, I want the scores to load and be displayed in the list box. The high scores are saved in a text file at C: est.txt . Upon clicking menu or end, the high scores are saved to the text file.
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Apr 1, 2009
I m writing a video poker style game. the form consists of the player's 5 cards, a deal button, a hold button for each card, a button to select amount to play that hand. im using Visual Basic 2008 Express Edition.
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Apr 18, 2010
im struggling to work out the code for 3 of a kind in my yahtzee game, i think that if i can work this out i can sort my everest of the full house code!
can someone tell me where ive gone astray?
code:
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Jun 4, 2012
I am all new to Visual Basic 2008, I am trying to create a picture shuffle game, the problem is I cant seem to be able to move one picture from PictureBox1 to PictureBox2 onClick, here is a Code I written earlier:Sub ChangePicture(ByRef P1 As PictureBox, ByRef P2 As PictureBox)
[Code]...
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Sep 11, 2009
Is there any visual basic 2005/2008 RPG games with the source code available for download.Could you possibly reply to this post with a link to the website with the game.Or is there a template i could use to try create a zombie style RPG game text or graphical.
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Jun 3, 2010
I am developing a very simple game in visual basic 2008: a roulette. And yet I found problems in develop it.My question is this: I have an image ,containing all the roulette's numbers and I want to associate the spaces of the different numbers to different buttons, so that which time I click in a certain number on the image it dos some action.How can make this association of the different spaces in the image and different buttons?
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May 14, 2012
basically i'm trying to move the Player by rotation.I have a perfect rotation system that works with a custom picturebox control that supports rotation that i have.
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Jun 10, 2012
So I pretty much built the game, that was the easy part. I am having trouble entering a name on my first form(startup) and keeping track of the score on second form(game) and displaying it both combined on the first page with the current users score. Also the way it set up now if you are running the game for the first time it says can't find LowScores.Text. Start Up
CODE:
CODE:
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Jun 6, 2011
I just finished my own snake game, and I need some recommendations on how to make this game better.If you see a problem, please tell me.The only problem with this game is that I can't get the code to get longer, other then that its good.EDIT: Sorry I meant : The only problem with this game is that I can't get the SNAKE to get longer, other then that its good.
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Nov 16, 2008
I have been making a game similar to mario for learing perposes. I got the sprite to move left right up down but I still have no gravity nor can I jump. But i need to know how to make it so that my sprite dosent go through objects?
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Mar 31, 2009
I'm making a game engine, its coming along pretty nicely, but I'm having trouble with collision detection.. This will be a platform game..I'm using GDI+ for my rendering.My rendering engine, basically draws upon a sprite class I wrote, this class is getting pumped into a collection, then I'm using a for loop to draw the images in the collection..
Code: Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint Try For i As Integer = 1 To SCollection.Count Step 1 Dim Image As New Bitmap(DirectCast(SCollection.Item(i), clsSprite).Filename)
[Code]...
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