Hangman Game - Generate Random Number When User Press Start Button
Jul 29, 2009
i've created a hangman game (Fully working) but since you can only "play" with one phrase (10 letters) it gets boring fast. Basic the current game works by on form load i define the slots (10 string which each hold a letter) and give them there letter. then the user type in a text box and if the textbox = any of the slots then the lbl repasenting that slots changes its text from "_" to the letter.
Anyway what I would like the button to do is when the user presses the start button a random number is generated. The program then looks into a textfile and based on which number is generated it takes a certain line (10 characters per line in a phrase) , moves them into the slots and the game starts. Is that possible to code or it too complicated. The textfile will be in the applications folder (words.txt).
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Apr 7, 2011
I'm trying to teach myself how to create a Random Number Generator in Visual Basic 2008 using a menu system and I'm having difficulty with the following:If I type in a number above 100, I don't get a message appearing saying that the number that I typed is too high.I don't know what I need to code to start a new game.How do I get messages to show up when both pressing the "Check Me" button and using the "Give Me the Number" option to say whether the answer is correct or too high or too low.ful to hear them.
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Apr 11, 2011
I'm trying to teach myself how to create a Random Number Generator in Visual Basic 2008 using a menu system and I'm having difficulty with the following:
If I type in a number above 100, I don't get a message appearing saying that the number that I typed is too high.I don't know what I need to code to start a new game.How do I get messages to show up when both pressing the "Check Me" button and using the "Give Me the Number" option to say whether the answer is correct or too high or too low.[code]...
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Nov 9, 2009
I am attempting to create a game in Visual Studio 2008 that allows a user 10 attempts to guess a random number between 1 and 50. I have a label box in which I would like to display the remaining guesses as they decrement. The code so far appears below.
My two (I am sure very basic) questions are:
1. How would I pass the random integer generated through the Generate Integer function to the AmIRight button's click function? I was trying to decrement the counter each time the "Am I Right " button is pressed.
2. I would also like to evaluate each "guess" when the "Am I right button is pressed. Is it possible to nest a Select Case statement in a For Next Loop?
vb.net Option Explicit OnOption Strict OnOption Infer Off Public Class frmMain Private Sub btnExit_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnExit.Click Me.Close() End Sub Private Sub txtGuess_Enter(ByVal sender As Object, ByVal e As System.EventArgs) Handles
[CODE]...
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Sep 28, 2010
1. I need a button to be clicked and generate a random number2. I need to take said random number and store it in a place where I can access it from a timer.3. I scan for a webpage and if the webpage is true then I need to output said random number. One time
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May 29, 2011
I am trying to make a texas hold em game and it is of the utmost importance that my code generate a random number. But using a random number function that I always end up with a lot of the same numbers over and over again. Any ideas on how to make it "TRULY" random? [code]
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Nov 2, 2009
is there a way to generate a random number and then display that number?
like for example i want to say "i got # - # pencils" or something like that
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Aug 19, 2008
Below is the code that we have been working on. We have bolded the parts which we are unsure about - they are producing errors. (its near the bottom)The program is designed to generate a random hand of cards out of our list of them. This program is a smaller version of what we hope to have in the full one - ie. It tries to get a random hand of 3 cards out of a possible 5.
The part we are having errors with is getting the images to display on each of the 3 'picturebox' objects using a loop (so we don't have to type each picturebox individually).
[Code]...
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May 8, 2009
I am a student working on the venerable "Hangman" project. We were tasked to create a hangman game that would get a random word from one of three sources either by file, by array, or by database file. I have managed to get a random word to import from all three but I run into a problem once I start to play the game. The program seems to run into an infitinite loop as soon as you enter a letter or it automatically dispays character entered and gives a game over. [code]............
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May 11, 2010
i'm beginer in this forum and new in vb6.how to generate random number in vb6?
is it posible to represent variable in binary?
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Jun 4, 2012
I know there has to be a simple way to do this but I'm not sure how the syntax would go. I need to generate a random number from 1 to 99. How do I do this? I have my attempt that failed below:
Private Sub LoadBoard()
Dim mynum As Integer = (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99)
Storage.Slot1 = mynum(Int(Rnd() * 10 Mod 99))
End Sub
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Aug 2, 2009
I have an application that is made for a game that you have to draw cards for. So what I have done is created a random number generator that generates a random number and then using case statements that number is associated with a picture of the card, which is displayed in a picture box. This part works fine. Each time I draw a card it is not reshuffled so I need to store the random number generated and then if that number is generated again ignore it an generate a new number.
Now to complicate matters even further when a certain card is drawn the entire deck is reshuffled and everything starts over again. Here is what I tried... I tried using arrays to store the numbers but I cannot seem to get it to search the array for the number or store the number properly within the array. The array has to be dynamic since the game is expandable and I will be adding more cards to the game in the future.
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May 13, 2010
i would like to generate some random number with some alphabert inside.
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Sep 27, 2011
I was working on a pretty basic program to generate a random name and number and then put them together and submit into a form through webbrowser.The random number part is fine, but I'm having troubles trying to create a random word. Any directions on what to try?
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Nov 30, 2009
The object of this project is to write a computer program that will allow the computer to guess a number that you have selected. The computer will make a guess and you, the player, will tell the computer if it guessed too high, too low, or that it guessed the number.The program will also allow the player to start a new game or to exit the program. PROJECT INSTRUCTIONS:
1. Create a form with a labeled box to display the computers guess.
2. Create a new game and an exit button.
3. Create objects to indicate if the guess was too high, too low, or right on target.
4. Create program code to respond to the player�s indication by selecting and displaying a new computer guess.
5. When the computer guesses the player�s number, reset the so that a new game may begin.
I have done all as above and so far my code looks like so
Public Class Form1
Dim Guess As New Random()
Dim HGuess As Integer, LGuess As Integer, current As Integer
[code]....
The problem i ran into is that if for example a user has a number 24, when the program makes an initial guess of 50,i want to be able to click low, and the program should generate a lower number say example 22. If i then click higher as my actual number uis 24, the program should not shoot higher than a number it has previously guess incorrect (in this case 50) it should guess anywhere from 22 - 49 and in turn limit the range of the next consecutive guesses it till hits the right number. My code right is guessing as it shuold but not within the limited ranges.
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Apr 1, 2007
I am working on a Bingo game and I am stuck. I got the program to generate random number but they are not unique. I dont know how to fix this. I have researched online and nothing this is my last resource. I am using Visual Basics 2005 Express Edition. [code]
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Apr 4, 2011
I am writing a matching program, and need 24 objects to randomly appear, each twice, across 48 spaces. I figured the best way for me to do this would be to assign the positions a number 1 through 48. but the problem is I can't find a way to generate a random number sequence in visual basic 9 .netI found many examples in visual basic .net but the conversion doesn't work. If not some code, many some example programs that either use a random number sequence or randomly sets the position of objects.
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Aug 17, 2011
I know that there is a way in which you can generate any random number between any range using the random variable. But my question is that is there any way to do the same thing but with letters?
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Sep 24, 2011
I was wondering how the Random functions in every programming language works so I want to generate a number by myself i.e. I don't want to use any inbuilt classes or functions.
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Feb 26, 2012
I'm so confused. Please help me with this program. My teacher wants Receive a lower bound and an upper bound of a range.Also receive a number of random numbers to generate.Generate this many numbers in the specified range and keep track of how many are even, odd, negative, 0, and positive. Do not save the numbers, just the category counts.
Lower bound must be less than or equal to the upper bound (negative or positive or mix).Number to generate must be greater than or equal to 1.Use the GetInput Boolean function (written in class) to retrieve the numbers for data validation, however it must be changed from Double to Integer. Then use additional functionality to test whether they are in the specified ranges. For example, if you successfully GetInput for LB and GetInput for UB, then test LB <= UB. If successful, continue with GetInput for Number to Generate and check >= 1.
[Code]...
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Mar 29, 2010
I need to use the randomize function to generate a random number between 1 and 50 for lblNum1 and lblNum2, ensuring that lblNum1 is greater than lblNum2, otherwise the randomize function needs to run again for lblNum2. I need to ensure that the user has selected an option from the gbCalcType and cboGrade first, and then the randomize function should run when the user clicks the button named btnBeginGame. How do I do this? I have this so far that generates the random numbers when the btnBeginGame is clicked:
[Code]...
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Nov 25, 2009
With this code...
vb
...Dim random As Long = RandomNumber(1000000000000000, 9999999999999999)... Private Function RandomNumber(ByVal Min As Long, ByVal Max As Long) As Long Dim Random As New Random() Return Random.Next(Min, Max)End Function
...I am getting a OverflowException. Is it so that Random class can't handle Long values?
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Dec 11, 2009
I want to create a random number with the combination of the text entered in textbox. Suppose the textbox contains bharani. So now the random number generation is the first 3 letters from textbox and the random number from 1 to 1000. So my output must be "bha876"
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Nov 19, 2010
I am trying to create a few random numbers, but cant seem to get it to fire off.
Public Function GetRandom(ByVal Min As Integer, ByVal Max As Integer) As Integer
Static Generator As System.Random = New System.Random()
Return Generator.Next(Min, Max)
End Function
When I call the GetRandom(0,500) and display it out on the page, I don't get anything?
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Jul 4, 2009
the goal i want to accomplish is when the user presses a button, "moneyamount" increases by a random number generated. the problem i am having is that after the action is finished the script does not seem to save the new value and always starts at zero. here is the script:
Private Sub button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles dojob1button.Click
Dim moneyamount As Integer = moneyamount + Int(Rnd() * 10)
moneylabel.Text = "$" & moneyamount
End Sub
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Apr 20, 2011
How to generate random number in VB express 2008,2010...I want to generate number between 1 and 10.
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Nov 24, 2010
I've been asked to write an age guessing game using vb. We have to have 4 buttons and a text box where the random number is displayed. The range is between 5 and 110. we have a 'too high' 'too low' , 'start' and 'correct' button
[Code]...
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Mar 15, 2009
Stuck programming a random number generator game. one is to guess what the random number. I have coded most of it and am pleased, but there are some hitches. a) When running the program if you guess 10 it says," Guess Higher" which is impossible as the num gen stops at 10 (if you guess 9 and the number is lower than 9 it says guess lower . . . which it is supposed to do)
b) When asked to play again if one clicks no it calls you a loser and exits the problem is it does the same if you click yes. How can I get it to simply start over if yes is clicked
c) Does anyone know how to make an image move up or down based on the input? IE if guess needs to be higher the image moves higher? Lower and it moves lower?
[Code]...
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Dec 1, 2010
How can I generate a 7-digit random number and special character string in a textbox on a button click event, in VB.Net?
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Nov 25, 2009
I am using VS2008. I worked on this problem for a time, but I was not successful doing it. Below is the VS file.I need to produce a grid of cells and have some random features as shown below which is an example of a world of (500 x 500) units (or any other size and grid size). It contains three areas (of 11 cells, Value of each cell = 108), two green areas (of 8 cells, Value of each cell = 137) and one river. The start point of the river should start from one of the world edges and finish to another one. Please note that number of feature could increase or decrease according to user inputs.The question is, how can I produce these features randomly? To clarify the question, I will read the number of areas from a form. I need these features so that the number of cells should be distributed randomly beside (attached to) each other in the world. The rivers occupy one sequential grid line. My problem is how can I randomly generate the features according to number of cells??
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