Display Random Number - Game
Nov 24, 2010
I've been asked to write an age guessing game using vb. We have to have 4 buttons and a text box where the random number is displayed. The range is between 5 and 110. we have a 'too high' 'too low' , 'start' and 'correct' button
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Nov 9, 2009
I am attempting to create a game in Visual Studio 2008 that allows a user 10 attempts to guess a random number between 1 and 50. I have a label box in which I would like to display the remaining guesses as they decrement. The code so far appears below.
My two (I am sure very basic) questions are:
1. How would I pass the random integer generated through the Generate Integer function to the AmIRight button's click function? I was trying to decrement the counter each time the "Am I Right " button is pressed.
2. I would also like to evaluate each "guess" when the "Am I right button is pressed. Is it possible to nest a Select Case statement in a For Next Loop?
vb.net Option Explicit OnOption Strict OnOption Infer Off Public Class frmMain Private Sub btnExit_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnExit.Click Me.Close() End Sub Private Sub txtGuess_Enter(ByVal sender As Object, ByVal e As System.EventArgs) Handles
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Mar 15, 2009
Stuck programming a random number generator game. one is to guess what the random number. I have coded most of it and am pleased, but there are some hitches. a) When running the program if you guess 10 it says," Guess Higher" which is impossible as the num gen stops at 10 (if you guess 9 and the number is lower than 9 it says guess lower . . . which it is supposed to do)
b) When asked to play again if one clicks no it calls you a loser and exits the problem is it does the same if you click yes. How can I get it to simply start over if yes is clicked
c) Does anyone know how to make an image move up or down based on the input? IE if guess needs to be higher the image moves higher? Lower and it moves lower?
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May 29, 2009
im making a random number guessing game type thing, i have the main thing done, but I was just wondering, how could I get it to show the integer rndnumber in the message box that comes up? I think its something like &= or something, but I havn't even been using VB for a week, so im can't figure it out. Here is my script:
Public Class Form1
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
If RadioButton1.Checked = True Then[code]......
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Apr 7, 2011
I'm trying to teach myself how to create a Random Number Generator in Visual Basic 2008 using a menu system and I'm having difficulty with the following:If I type in a number above 100, I don't get a message appearing saying that the number that I typed is too high.I don't know what I need to code to start a new game.How do I get messages to show up when both pressing the "Check Me" button and using the "Give Me the Number" option to say whether the answer is correct or too high or too low.ful to hear them.
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Jan 12, 2012
Im making a text based game that i need to randomly select different numbers of lines from a text file then pass them to a list box. The text file is made in the following format:
20058,v,o,ED,95
20059,v,o,TI,95
20060,v,o,TI,95
20061,v,o,SL,95
First the code needes to identify the 4th element then randomly select lines from lines that contain that element. Im stuck on how to randomly select lines from that list.This is the code i have so far.
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Apr 11, 2011
I'm trying to teach myself how to create a Random Number Generator in Visual Basic 2008 using a menu system and I'm having difficulty with the following:
If I type in a number above 100, I don't get a message appearing saying that the number that I typed is too high.I don't know what I need to code to start a new game.How do I get messages to show up when both pressing the "Check Me" button and using the "Give Me the Number" option to say whether the answer is correct or too high or too low.[code]...
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Jul 29, 2009
i've created a hangman game (Fully working) but since you can only "play" with one phrase (10 letters) it gets boring fast. Basic the current game works by on form load i define the slots (10 string which each hold a letter) and give them there letter. then the user type in a text box and if the textbox = any of the slots then the lbl repasenting that slots changes its text from "_" to the letter.
Anyway what I would like the button to do is when the user presses the start button a random number is generated. The program then looks into a textfile and based on which number is generated it takes a certain line (10 characters per line in a phrase) , moves them into the slots and the game starts. Is that possible to code or it too complicated. The textfile will be in the applications folder (words.txt).
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Nov 2, 2009
is there a way to generate a random number and then display that number?
like for example i want to say "i got # - # pencils" or something like that
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Oct 12, 2004
I trying to display in a label the appropriate number of dashes based on the number of letters in a word that the first player entered.
Basically, when you click play, the first person enters a word, then the second player guesses what it is. That person has 2x #ofletters of incorrect tries. I just need to figure out how to get the dashes to display based on # of letters and not a preset one of 5 dashes. The original program accepts only 5-letter word so that line of code is Me.lblWord.Text = "-----". I have modified it so the user can enter any # of chars. I tried making the above line with a lot of dashes so it but the leftover dashes will stay there and the game won't end. Here is what i have right now for my play button:
Private Sub btnPlay_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPlay.Click
'simulates the Hangman game
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May 4, 2011
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
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May 26, 2011
I've read numerous posts and threads about random number generation, but I havent' run across this.If I generate a bunch of random numbers, the results are radically different if I create a new Random generator for each number than if I use on Random generator for all the numbers. The results are much more consistent and evenly distributed if I use the same Random generator.I would have thought the opposite,because creating a new Random generator each time should reduce the number of random repetitions, if a different time slice is used to create the random number.[code]......
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May 29, 2011
I am trying to make a texas hold em game and it is of the utmost importance that my code generate a random number. But using a random number function that I always end up with a lot of the same numbers over and over again. Any ideas on how to make it "TRULY" random? [code]
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Apr 19, 2012
I've made an image viewer which opens a random image from a specified folder, but the random number is not that random at all... I've already used Randomize(), but without result.
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Jun 24, 2010
i wanted to create a random number generator that iterates through a series of number between an upper and lower bound. say between 1 and 100. Basically I want the number generator to pick the numbers randomly and then display them until all 100 numbers are picked without any duplicates. so thats easy I can code that. But what I don't know is how to show those numbers in the order they are generated on a windows form. So i have basically a variable that I will let be changed 100 times (or however many times I want, I don't want their to be a size constraint just using 100 as an example) and each time the number is generated I want it displayed on screen (in a list or something not sure what. Hopefully some type of scrollable list) and each successive number also to be displayed in same format beneath it so that I can see the list in its entirety. What type of form control do i use for that? I could do messagebox.show for each iteration but then user is required to hit ok after each iteration and that would obviously be a bad idea if user selected a large number to work through. Anyways, code isn't exactly necessary just point me in the right direction, i.e.what control (if any) to use.how to format the change in data?
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Nov 4, 2008
I am trying to create a lotto simulation, but don't know how to continue.I am using numericupdowns to allow users to select 6 lotto numbers. and labels to display what they have chosen, but i'm not sure how to prevent duplicates without creating a large number of If statementsMy question is, is there an easier way to prevent duplicates without writing a bunch of if statements?here is my code:
Public Class Form1 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim Lotto1, Lotto2, Lotto3, Lotto4, Lotto5, Lotto6 As Single Lotto1 = Val(NumericUpDown1.Text) lblLotto1.Text = Lotto1 Lotto2 = Val(NumericUpDown2.Text) lblLotto2.Text = Lotto2 Lotto3 = Val(NumericUpDown3.Text)
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I don't understand how to save the user selected numbers, let the computer generate 6 random numbers, and match the two sets of numbers together to see how many matches there are. As far as I understand the numbers should be stored in 2 separate arrays and then matched together to find any matches.
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Sep 17, 2011
I have this program generating a firstname and lastname from a file. When I run this program I enter information in three textboxes. The first two are the salary low and high(salary1.text, salary2.text) and the last one is the number of "copies"(copies.text) that I want.. When I put a number such as 10 in the text box it outputs some of the same names. The firstname file has around 100 records and the lastname file has about 1000 records Why is it generating the same name The problem is even worse if I do something like 1000 copies.. it outputs the same thing 8 times and then does something different another 8 times
Public Class Form1
Dim sex As String
Function randomfirstname()
Dim infile As IO.StreamReader
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Mar 15, 2012
i want to set a default number and you type in a textbox a random number it should tell you whether it's high or low ,and when you typed in the right nmber it a lable should says something like you win .And also how can you change PART of a lable by typing in a text in a DIFFERENT FORM
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Nov 26, 2011
VS2010 (SP1) / .NET 4 on Windows XP. The question is simple, the answer; not so much. When generating a salt, should the LENGTH of the salt be random, fixed or a random number within a (min/max) range? I am using RNGCryptoServiceProvider to generate the salt, just unsure of the length of the salt.
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Jun 7, 2006
I heard that you have to add some code to a random number generator
results(1) = Int((5 - 1 + 1) * Rnd() + 1)
so that if it is used again and again it keeps generating new numbers as apposed to what this piece of code does by itself which is creates the same number every time.what is the code?
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Feb 4, 2012
I have done allot so far but now im stuck on this:
1. i have 35 picture boxes on my form
2. i have a folder with 49 images (.png) 7 colors * 7 numbers = 49
3. i have 2 timers 1st set to 3min. second to 2 min.
evrything is good so far what i need to do is when timer 2 starts to start drawing the balls (images) from the folder
It needs to be random and only 1 image each round
I dont get it done sitting 2 days watching youtube videos and googeling about it and still nothing i got it that far that it shows random images but then i get same image 4 or 5 times on the form.
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Feb 18, 2012
i am a complete beginner in VB, I need help for a very simple cards game that I am doing. I need to associate a random picture to a Picturebox every time that I click on a button. I can set the visible property to the picture, but it is always the same picture that shows up, and I would like it to be randomly generated instead, (from a series of card pictures that I have in a folder.)
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Jun 22, 2010
When I use my own word e.g. here "jose" the results are correct but when I use random string it doesnt work the same.
Here's my code
Imports System.Text
Public Class Form2
Dim guess As String = " "
Dim bulls As Integer = 0
Dim cows As Integer = 0
[Code] .....
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Nov 12, 2009
A fiend of mine and myself are working on a simple game of tic tac toe and we can't for the life of us figure out the computer part. Can you guys help?
What we want to know is, if the label has X or O in it and therefore is occupied then the computer should place at random an X or an O in an empty label.
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Nov 24, 2011
how to eliminate duplicate random numbers displayed in labels ( a column of 5 labels). This is for a BINGO game i am doing. I have tried a Do .. Loop until structure with a for next but i am not sure how to proceed:
Do
For NumB = 0 To 4
B(NumB) = Int(15 * Rnd() + 1)
itemarrayB(NumB).Text = B(NumB)
Next
Loop Until
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Jan 13, 2011
I have a picture box and I tell it to appear on a random location on another specified larger picture box.
here's my code:
Code:
Sub P2_AppleMove()
Dim P2ax As Integer = CInt(Int((P2Foodarea.Width * Rnd()))) ' sets the random area of the food
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P2foodarea is a large picture box I created. I only want the apple to spawn on P2Foodarea, atm, it spawns on P1Foodarea which is very weird. P1foodarea is a whole other picture box. I even made new variables as you can see P2ax and P2ay, but it still doesn't spawn on P2Foodarea. I have even tried recreating a new picture box for P2foodarea
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Apr 25, 2012
I am using Vb 2010 I am trying to make a matching game. My problem is I have picture boxes 16 to be exact. I want each one to randomly go to a certain place I have already picked on the form. That means that I have 16 places already picked and I have made point variables for all 16. I can not seam to randomize the picture boxes to be placed in only those 16 locations.
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Jun 17, 2011
How do I go about doing this? I have currently made this code, but sometimes points are created on the boundaries of this picture box, which I do not want. I want all new random points to be within the bounds of this large playarea (picturebox). Foodarea is my big picturebox which i want all fruit to spawn WITHIN not outside on it's edges.
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May 25, 2010
I want to read a random line (that I've chosen via random number) in a text file. I want to the system IO reader. But I am confused as to how to read a random line. Here's what I have...
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Aug 19, 2008
Below is the code that we have been working on. We have bolded the parts which we are unsure about - they are producing errors. (its near the bottom)The program is designed to generate a random hand of cards out of our list of them. This program is a smaller version of what we hope to have in the full one - ie. It tries to get a random hand of 3 cards out of a possible 5.
The part we are having errors with is getting the images to display on each of the 3 'picturebox' objects using a loop (so we don't have to type each picturebox individually).
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