I heard that you have to add some code to a random number generator
results(1) = Int((5 - 1 + 1) * Rnd() + 1)
so that if it is used again and again it keeps generating new numbers as apposed to what this piece of code does by itself which is creates the same number every time.what is the code?
I have this program generating a firstname and lastname from a file. When I run this program I enter information in three textboxes. The first two are the salary low and high(salary1.text, salary2.text) and the last one is the number of "copies"(copies.text) that I want.. When I put a number such as 10 in the text box it outputs some of the same names. The firstname file has around 100 records and the lastname file has about 1000 records Why is it generating the same name The problem is even worse if I do something like 1000 copies.. it outputs the same thing 8 times and then does something different another 8 times
Public Class Form1 Dim sex As String Function randomfirstname() Dim infile As IO.StreamReader
I'm wondering how I would go about generating a random number in VB.Net. As I am developing an ATM system for a bank, a randomly generated 4 digit PIN code would have to be assigned to each person.
I am trying to make a number be generated as this Windows Form loads, then the user guesses by entering a number and clicking a button to check whether it is correct or incorrect.
I have the code complete, I'm just confused on how to declare the random variable outside the button sub procedure so it only generates one time.
I'm using VB.NET 2008 Express Edition and I'm trying to create a simple program that will roll a number of dice I choose. It does this by generating a random number within a specified range (I'm rolling 3-sided dice in this case so I'm generating numbers between 1 and 3) and adding each number to a textbox to create a total of all the dice rolled so far.
This is my Private Sub butRoll_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles butRoll.Click Dim RandNum, i As Integer Dim RandomClass As New Random() 'if at least one dice is rolled If txtD3.Text > 0 Then [Code] ......
Now the problem I am having is that although my random number generator is generating the right numbers (confirmed by checking the txtLastRoll textbox), when I add it to txtTotal, it seems to be getting another number from somewhere and adding that to my random number then adding it to the total and I have no idea how this is possible! txtTotal always starts as 0 but txt1 is not showing that. Normally I would just set txtTotal to 0 there but if I do that, I won't be able to add the numbers together. I've tried finding a pattern in the mystery numbers appearing in txtTotal but they just seem to be random.
I want to generate random number, which is 9 digits including leading zero if the number is less than 9 digits, say 123 will be 000000123. I have the following code which doesn't include leading zero : Dim RandomClass As New Random() Dim RandomNumber = RandomClass.Next(1, 999999999)
VS2010 (SP1) / .NET 4 on Windows XP. The question is simple, the answer; not so much. When generating a salt, should the LENGTH of the salt be random, fixed or a random number within a (min/max) range? I am using RNGCryptoServiceProvider to generate the salt, just unsure of the length of the salt.
I've read numerous posts and threads about random number generation, but I havent' run across this.If I generate a bunch of random numbers, the results are radically different if I create a new Random generator for each number than if I use on Random generator for all the numbers. The results are much more consistent and evenly distributed if I use the same Random generator.I would have thought the opposite,because creating a new Random generator each time should reduce the number of random repetitions, if a different time slice is used to create the random number.[code]......
I am trying to draw textboxes when the user enters the amount of textboxes to be drawn on one form and the textboxes get displayed on the another form. I have found these codes online but it works with inbuilt codes I guess. That is, the number is already hard coded in the form.
I'm converting a user generated list box to an array and then generating a user defined number of random strings and placing it in a textbox.The code I have works fine as it will generate the number of random strings the user wants, except sometimes a line is blank at the top of the list but is counted as a string.
I am attempting to create a game in Visual Studio 2008 that allows a user 10 attempts to guess a random number between 1 and 50. I have a label box in which I would like to display the remaining guesses as they decrement. The code so far appears below.
My two (I am sure very basic) questions are:
1. How would I pass the random integer generated through the Generate Integer function to the AmIRight button's click function? I was trying to decrement the counter each time the "Am I Right " button is pressed.
2. I would also like to evaluate each "guess" when the "Am I right button is pressed. Is it possible to nest a Select Case statement in a For Next Loop?
vb.net Option Explicit OnOption Strict OnOption Infer Off Public Class frmMain Private Sub btnExit_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnExit.Click Me.Close() End Sub Private Sub txtGuess_Enter(ByVal sender As Object, ByVal e As System.EventArgs) Handles
i wanted to create a random number generator that iterates through a series of number between an upper and lower bound. say between 1 and 100. Basically I want the number generator to pick the numbers randomly and then display them until all 100 numbers are picked without any duplicates. so thats easy I can code that. But what I don't know is how to show those numbers in the order they are generated on a windows form. So i have basically a variable that I will let be changed 100 times (or however many times I want, I don't want their to be a size constraint just using 100 as an example) and each time the number is generated I want it displayed on screen (in a list or something not sure what. Hopefully some type of scrollable list) and each successive number also to be displayed in same format beneath it so that I can see the list in its entirety. What type of form control do i use for that? I could do messagebox.show for each iteration but then user is required to hit ok after each iteration and that would obviously be a bad idea if user selected a large number to work through. Anyways, code isn't exactly necessary just point me in the right direction, i.e.what control (if any) to use.how to format the change in data?
I am trying to create a lotto simulation, but don't know how to continue.I am using numericupdowns to allow users to select 6 lotto numbers. and labels to display what they have chosen, but i'm not sure how to prevent duplicates without creating a large number of If statementsMy question is, is there an easier way to prevent duplicates without writing a bunch of if statements?here is my code:
Public Class Form1 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim Lotto1, Lotto2, Lotto3, Lotto4, Lotto5, Lotto6 As Single Lotto1 = Val(NumericUpDown1.Text) lblLotto1.Text = Lotto1 Lotto2 = Val(NumericUpDown2.Text) lblLotto2.Text = Lotto2 Lotto3 = Val(NumericUpDown3.Text)
[code]....
I don't understand how to save the user selected numbers, let the computer generate 6 random numbers, and match the two sets of numbers together to see how many matches there are. As far as I understand the numbers should be stored in 2 separate arrays and then matched together to find any matches.
i want to set a default number and you type in a textbox a random number it should tell you whether it's high or low ,and when you typed in the right nmber it a lable should says something like you win .And also how can you change PART of a lable by typing in a text in a DIFFERENT FORM
In VB if you prompt the user for a number between 1-20, then a word, how do you get a text box to show the word the same number of time as the number selected using loops?... Ex: please select a number: 4 / select a word: cat....the text box should display ::: catcatcatcat ........
I am doing this for a class and my brain has locked up. Prob. just over thinking it though. Thanks in advance for any help!
converting the number of frames (in a video) to a number/time format. For instance, say a video has 110,212 frames at 23.976 fps, it works out to 01:16:36 (hh:mm:ss) with 18 frames remaining. I would like to format the result in a Textbox like the following:
I created a listbox using VB.NET. When the user select an item (it is a string format) in the listbox and click on a button, there will be a number beside the string and the number will increment which time the button is clicked. Anyone know how to do it...?Below is the coding I'd done, but I don't know how to do the increment part. Anyone know what coding I need to add?
Dim no As Integer = 0 listBox.Items.Add(listBox.SelectedItem & no)
I have devices with unique serial number (string incremetation) ex : AS1002 and AS1003. I need to figure out an algorithm to produce a unique activation key for each serial number. What would be the best approach for this ?
i want to auto account generate account no in their name format for eg if the account name is ABC Travels account no will be A0005 if account name is XYZ Travels account no will be X0003 etc for this i want to know 2 things.first of all how to get 1st alphabet from a textbox for eg. textbox.text is QWERY so how to Q from it.Secondly from database data how to seperate Number from word. for eg if last account no is A0009 Now how to seperate 0009 or how to add +1 in A0009?
I am trying to make a texas hold em game and it is of the utmost importance that my code generate a random number. But using a random number function that I always end up with a lot of the same numbers over and over again. Any ideas on how to make it "TRULY" random? [code]
I've made an image viewer which opens a random image from a specified folder, but the random number is not that random at all... I've already used Randomize(), but without result.
I am doing a bar cash register and I want to use a if statement to see if fosters button and number 1 on the number pad are both pressed then multiply constant by quantity number
I'm working with a random number that generates a price for a house between 1 and 100 dollars (obviously very realistic). Dim Housecost As Integer = (Int((100 * Rnd()) + 1))
My problem is that I put that number in the public class which does generate the number but only once. But I need the number to be re-generated every time a button is clicked. Now I would put this code snippet in the buttons Sub but there are 3 other subs in the code that call for that randomly generated number and the only way that I know of that allows all the subs to read this random number is to put it in the public class. So how do I put the number in a place where all Subs can read it and can be called to re-generate when needed?
I'm sure I'm doing something wrong; but this has been driving me crazy for a while now.I've made a small Silverlight game (an old Galaxian clone). When the game starts ~90% of the time, a bunch of stars are randomly positioned in the game area. There are three types of stars - bigger stars more faster, smaller stars move slower.