Set A Default Number And You Type In A Textbox A Random Number?
Mar 15, 2012
i want to set a default number and you type in a textbox a random number it should tell you whether it's high or low ,and when you typed in the right nmber it a lable should says something like you win .And also how can you change PART of a lable by typing in a text in a DIFFERENT FORM
i need 35 randoom numbers from 1 to 48, it may not contain 2 times the same number!Private myRand As New Random, numList As New List(Of Integer)[code]how do i put the numbers inside the txtboxes?!?
I am attempting to create a game in Visual Studio 2008 that allows a user 10 attempts to guess a random number between 1 and 50. I have a label box in which I would like to display the remaining guesses as they decrement. The code so far appears below.
My two (I am sure very basic) questions are:
1. How would I pass the random integer generated through the Generate Integer function to the AmIRight button's click function? I was trying to decrement the counter each time the "Am I Right " button is pressed.
2. I would also like to evaluate each "guess" when the "Am I right button is pressed. Is it possible to nest a Select Case statement in a For Next Loop?
vb.net Option Explicit OnOption Strict OnOption Infer Off Public Class frmMain Private Sub btnExit_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnExit.Click Me.Close() End Sub Private Sub txtGuess_Enter(ByVal sender As Object, ByVal e As System.EventArgs) Handles
i wanted to create a random number generator that iterates through a series of number between an upper and lower bound. say between 1 and 100. Basically I want the number generator to pick the numbers randomly and then display them until all 100 numbers are picked without any duplicates. so thats easy I can code that. But what I don't know is how to show those numbers in the order they are generated on a windows form. So i have basically a variable that I will let be changed 100 times (or however many times I want, I don't want their to be a size constraint just using 100 as an example) and each time the number is generated I want it displayed on screen (in a list or something not sure what. Hopefully some type of scrollable list) and each successive number also to be displayed in same format beneath it so that I can see the list in its entirety. What type of form control do i use for that? I could do messagebox.show for each iteration but then user is required to hit ok after each iteration and that would obviously be a bad idea if user selected a large number to work through. Anyways, code isn't exactly necessary just point me in the right direction, i.e.what control (if any) to use.how to format the change in data?
my textbox will shows a random number some time it match, some time it don't. for example: my textbox is displaying "56" and my listview was added "11" instead of "56".here is my code...
I am trying to create a lotto simulation, but don't know how to continue.I am using numericupdowns to allow users to select 6 lotto numbers. and labels to display what they have chosen, but i'm not sure how to prevent duplicates without creating a large number of If statementsMy question is, is there an easier way to prevent duplicates without writing a bunch of if statements?here is my code:
Public Class Form1 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim Lotto1, Lotto2, Lotto3, Lotto4, Lotto5, Lotto6 As Single Lotto1 = Val(NumericUpDown1.Text) lblLotto1.Text = Lotto1 Lotto2 = Val(NumericUpDown2.Text) lblLotto2.Text = Lotto2 Lotto3 = Val(NumericUpDown3.Text)
[code]....
I don't understand how to save the user selected numbers, let the computer generate 6 random numbers, and match the two sets of numbers together to see how many matches there are. As far as I understand the numbers should be stored in 2 separate arrays and then matched together to find any matches.
i am getting the xml using readxml method. And then display the data in datagrid. But number type columns comes as string type in the dataset. So when datagrid displays , sortingdatagrid columns is not correct. For example it sorts like this:
I have this program generating a firstname and lastname from a file. When I run this program I enter information in three textboxes. The first two are the salary low and high(salary1.text, salary2.text) and the last one is the number of "copies"(copies.text) that I want.. When I put a number such as 10 in the text box it outputs some of the same names. The firstname file has around 100 records and the lastname file has about 1000 records Why is it generating the same name The problem is even worse if I do something like 1000 copies.. it outputs the same thing 8 times and then does something different another 8 times
Public Class Form1 Dim sex As String Function randomfirstname() Dim infile As IO.StreamReader
This is contained in a timer event that shows how much it would cost the player to purchase all of the items. This works as intended, until the text box is blank. Each "section" draws information from one of 16 text boxes. My question is this: Is it possible to have each text box to have a "default" number that gets put into a text box when it is empty. This is needed to be done for all of the text boxes, so either a loop or a non specific code slice would be preferred.
I heard that you have to add some code to a random number generator
results(1) = Int((5 - 1 + 1) * Rnd() + 1)
so that if it is used again and again it keeps generating new numbers as apposed to what this piece of code does by itself which is creates the same number every time.what is the code?
I have an app with 4 buttons that each generate a random number into textbox, before this number is entered i would like to have a progress bar at the bottom, well show that its processing basically.
I have a txtbox(for barcode).. if i input a item number in that txtbox and if that number will match in your database, the other information(shall we say, product type, item ID, etc..) will display in my other txtboxes..
I've read numerous posts and threads about random number generation, but I havent' run across this.If I generate a bunch of random numbers, the results are radically different if I create a new Random generator for each number than if I use on Random generator for all the numbers. The results are much more consistent and evenly distributed if I use the same Random generator.I would have thought the opposite,because creating a new Random generator each time should reduce the number of random repetitions, if a different time slice is used to create the random number.[code]......
I'm doing a notepad project, just because, and in Ms's notepad there is an option for a statusstrip. I'm just having probems getting the line number and I know it's not called column number, more like selection start. When I do the selection start, it works, just not how I want it to like so:
[CODE...]
but when I use that, it acts funny. I have it in my textbox's.keydown event. So if I were to use the arrow keys to navigate around text then it gets thrown off very easily. How would I do this?
i am creating a currency calculator and need to multiply the number in textbox1 with the number in textbox 2 (exchange rate) i also have a £ or a $ depending on the currency selected.
I am trying to make a texas hold em game and it is of the utmost importance that my code generate a random number. But using a random number function that I always end up with a lot of the same numbers over and over again. Any ideas on how to make it "TRULY" random? [code]
I've made an image viewer which opens a random image from a specified folder, but the random number is not that random at all... I've already used Randomize(), but without result.
I am doing a bar cash register and I want to use a if statement to see if fosters button and number 1 on the number pad are both pressed then multiply constant by quantity number
I'm converting a user generated list box to an array and then generating a user defined number of random strings and placing it in a textbox.The code I have works fine as it will generate the number of random strings the user wants, except sometimes a line is blank at the top of the list but is counted as a string.
I'm sure I'm doing something wrong; but this has been driving me crazy for a while now.I've made a small Silverlight game (an old Galaxian clone). When the game starts ~90% of the time, a bunch of stars are randomly positioned in the game area. There are three types of stars - bigger stars more faster, smaller stars move slower.