"Out Of Memory." W/ Panel.backgroundimage = Bitmap?
Mar 20, 2009
The panel is 989 x 516. The bitmap is 989 * x, 516 * x. The error comes up when I try to increase x to more than 10. Is there some kind of limitation with the panel's size or the bitmap's size? If so, how can I work around it?
I'm using Bitmap to show picture box like slideshow using Timer. For each timer interval, I've to go for new instance of Bitmap, there System memory increases to 1MB, How to resolve this, 'BG is picture box
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tic Dim img As Bitmap
img = New Bitmap(System.Drawing.Bitmap.FromFile(FileIO.FileSystem.GetFiles
I have a panel that has a BackgroundImage set to "zoom". Because of this, the image usually has some grey "letterboxing" showing the panel beneath the BackgroundImage. I want to paint on the Graphics Object of the Panel using its paint event handler. Is there a way to contrain my painting to just the image part of the panel? Is there a way to find the rectangle that the BackgroundImage is occupying within the panel?
P.S. I don't want to make a graphics object from the BackgroundImage because I'm already using that for some other "paint layers".
I been trying to create a section for my program to change the backgroundimage property of the main form. let me show the code: (some parts may be bad written but I was trying to try to find the problem) this code is a click event from a button
The following code works with smaller images, but it throws an out of memory exception when the image is a png file, 8 bit depth, 13200x10234 pixels.
Using FS As New IO.FileStream(FileName, IO.FileMode.Open, IO.FileAccess.Read) Dim B = New Bitmap(System.Drawing.Bitmap.FromStream(FS)) End Using
I'm working on a viewer that shows an image, asks the user for a window and saves the cropped image. Here is an overview of what I'm trying to achieve: The process starts with a 30+MB pdf file containing hundreds of large technical drawings. I open the file with the pdf reader, save as png 300dpi images, then I run my application that works on the saved images. I am interested on a few details of those drawings, and I have two goals:
1) Use my viewer with a subset of details instead of the pdf reader with the full set of whole images, and 2) Pick some cropped details and insert them into another application.
I start the application, look at the first image, click delete, and keep clicking delete until I find an drawing with a detail that I need. Then I draw a rectangle, save the cropped image, and repeat with 3-4 more details on the same image. Then delete the original image, go to the next, and restart the cycle. So I start with 100 large images in my folder and end with 20 small ones. At this point I can browse them very quickly and continue with the following steps (inserting them in another application).
I am building an app that builds a bunch of cardinal splines by storing their PointF structures in arrays. As the program runs, new points are added to the arrays, and the graphics are drawn to a bitmap. I can let it run for ages and the splines just keep growing like they should with no problems. The amount of points in each spline can grow into the thousands. To speed up execution as time progresses, I don't completely redraw the splines after each pass, I simply draw the last segment of the spline to the bitmap, having let the bitmap 'record' the earlier part of the splines.
But if I pan across the scene or zoom in/out of it, then I DO have to completely redraw the splines, since the size and resolution of the display is limited to its dimensions. Panning works, no problem. But if I zoom in and out of the bitmap with the mouse wheel, after about 14 wheel clicks, I get an "Out of Memory" error. BUT...I have it set up so that whenever the mouse wheel turns, the graphics and the bitmap are disposed so that new ones can be built for the new zoom setting. So why would the program run out of memory when as far as I can tell, I am disposing of all my unused, unmanaged resources on a regular basis?
I need to center the red panel in the middle of the dark grey panel, when you resize the form the red panel should be in the middle, and the red panel can't be resize, anyone have a code or property to do this?
how can i create a monochrome bitmap from a semi transparent bitmap in vb.net? the bmp is for a transparency mask image for an icon i'm trying to create with the CreateIconIndirect API function.
i'm using vb2008 .Net3.5, but i would prefer an answer that would also work in vb2005
I have a grass image located here in my directory. I want to just create a Bitmap, but I am getting an error. (Parameter is not valid.) Immediate Window: A first chance exception of type 'System.ArgumentException' occurred in System.Drawing.dll
I got a PictureBox Control with a BackgroundImage. Related to the active Image I will show the next image by manipulating the name-string. But how to get the name of the actual shown image? All my images stored under ressources.Following wont work:PB.BackgroundImage.ToString it will give: "System.Drawing.Bitmap"
I am writing a simulator for a complex technical system. I have created a custom control which inherits from the Button control. My project requires around 100 of these buttons, which function identically except for one difference. The background image cycles between 4 different images, (depending upon whether the button is pressed and/or the state of a Fault parameter), and this group of 4 images is different for many of the buttons. So when I drag a new control onto the form, I'd like to be able to specify which group of 4 images to use for this button.
Currently I'm using this syntax: if not IsFault and isOn then MyBase.BackgroundImage = My.Resources.FaultOnButton01 ...
But this means I have to change each image in the code for each individual button. To simplify matters I though of using the Tag attribute. That way the class code can select the images by a process like this: if not IsFault and isOn then Mybase.BackgroundImage=My.Resources. + mybase.Tag + "01"
Obviously this syntax won't work, so my question is: How can I pass a built-up string value to the MyBase.BackgroundImage?
Can the background image in a picture box be moved, or located some where else, not the top left corner?I am aware of the layout that can be changed but that is not what I am after.
Private Sub PictureBox3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles PictureBox3.Click If user.Right > PictureBox3.Left Then PictureBox3.BackgroundImage = (My.Resources.dooropen) End If End sub
Will not work as it should, when my player (rectangleshape) right is more than the picturebox.left it will not update the picture of the picturebox.
I'll explain this briefly as I need to be sure pretty quickly... basically, I'm developing a game. after the user gets 5 points, an alert box comes up saying "proceed to next level"... on the next (second level) I want the background image to change....
Now the default background is not a picturebox, it's actually part of System.Drawing.Bitmap I am using the same form throughout the entire game, so when it says "Proceed to next level" the game stays on the same form... Here's my Select Case statement to tell it to change the background image:
I am using images imported into My.Resources as images for items in my game. Now for the saving procedure I use pnl.BackgroundImage.ToString but that returns System.Drawing.Image. What I'd like to know is how to retrieve the name of the resources object that is the image of the panel.
A tabcontrol's backgroundimage caused severe flicker problems when resizing a windows form. By setting that property to NONE at designtime and that adding it at the very end of the processing pipeline & after the window had been maximized, the flicker problem on initial form load was solved.
HOWEVER, now when a tabpage resize event is fired, I would like to remove that image at the beginning of the resize and add it back to the tabpage at the end of the resize event. The following code however does NOT work. I get an error in the resize event, Property cannot be found.
Private Sub Form1_Shown(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Shown TabPage.BackgroundImage = My.Resources.GraphicallyIntenseImageToDraw
I am using VS2010 VB.net and I am having issues with what would normally apear to be straight forward in VB6... I am looking at a control that will alternate its backgroundimage between two images, I wish to check which image is currently loaded to the control and change it to the alternative image.
If A1RectangleShape.BackgroundImage = my.resource.Image1 then A1RectangleShape.BackgroundImage = my.resource.Image2 else[code]....
This only yields the type of image thats assigned to the control "System.Drawing.Bitmap" how to return the backgroundimage file name thats been assigned to the control at runtime, IE Image1 or Image2.
defauld the usercontrol create(when is used) the backgroundimage property, but these property can be blocked? i'm asking these, because i need the entire control in that property
I'm from Holland (The Netherlands) and new to this forum, I'm not 100% sure if I'm posting this thread in the correct subforum... I don't I have a little experience in Visual Basic .NET 2008 Currently I'm developing a program for my job in which you can follow a checklist for doing a certain procedure. With every step you have to click a checkbox and so on. It's saved in an XLS-file and blahblah, all irrelevant for my question.
I've got to the point that I'm almost pulling my hair here, because everything went fine so far with coding my program, but this simple thing I can't solve What I'm trying to do is, change the BackgroundImage of a Button when you click on it. If it is Image1 at the time of clicking it should change to Image2, and vice versa.
I'm trying to update every millisecond the BackGroundImage of a PictureBox. But it don't works. I think that it comes from the figure that I update every millisecond in the PictureBox.[code]