Picturebox Shows A Red X?

Nov 13, 2011

After my code runs for a while (i.e., 1+ hours), a picture box that was being displayed properly switches to showing a red X. The surrounding code still runs, but the image is not shown. I was intermittently having an out of memory error, but recent changes may have addressed this issue.The application is capturing a webcam image of an 8 x 16 grid which can hold different color balls. It displays the live image in picturebox1 (this works). I then grab a still from the live image, process it to see if there is a colored ball in each of the grid holes, and draw a representation of the image in picturebox2 using a grid of colored circles. As the live image changes, so does the drawn image. The drawn image is updated about 4 times a second. In each cycle I trigger a redraw of the image with a PictureBox2.Refresh.

Everything works great for a while (about an hour), but then picturebox2 gets the red X. The code keeps running without throwing an error. The live image still works.Recently I was getting an OutOfMemory error (again after an hour), but memory usage should not be growing in the code, and I have 8 GB installed. To address this issue I

1) forced Garbage Collection every 30 cycles (this does not seem to help, but I left this in the code.)

2) Inserted a Picturebox2.dispose before the Picturebox2.Refresh, but the Dispose took the picturebox off my form. I removed the .Dispose.

3) Moved declaration of variables out of loops to top of subroutines. (that seemed to get rid of the OutOfMemory problem.)

4) Inserted various try ... catch statements, but the code does not throw an error when redrawing the image, so this did not help.

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[highlight="Dim PicSelection As String
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