I have a packet that I need to send to a client with an ID of 255. I've had no problems sending packets with IDs of 0, 1, and 2. The ID has to be 255. For some reason, after the translation has happened, both me with my server, and the client, get "63" for any Id greater than 127.
Now, This is an overly complicated version of what the server does. You may consider this a bit unnecessary but the inverse functions performed are for your viewing reasons only.
Where it says "255" is the Packet Id I need sent in the format above. As I said, anything larger than 127 returns "63".
I am sending data to server via TCP IP Connection. I am using a continuous loop at the server end - that accepts new clients and while streams can be read, it reads data stream.
The data is sent from the client with 2 leading bytes of data that represent the size of the packet of data sent and type of data.
My question is: how do I retrieve the size of the data packet and then check that this amount of data has been retrieved?
I am sending data to server via TCP IP Connection. I am using a continuous loop at the server end - that accepts new clients and while streams can be read, it reads data stream.
The data is sent from the client with 2 leading bytes of data that represent the size of the packet of data sent and type of data.
My question is: how do I retrieve the size of the data packet and then check that this amount of data has been retrieved?[code]...
basically I'm sending and receiving both images, strings and files over a client/server connection. I can easily use a protocol for string commands but I cannot distinguish between the incoming data [if data is image or whatever and then follow onward instructions].So how do I make a packet using Dim buffer as byte()?
I've been using some code which I found on the net, and have noticed that the first byte is never recieved. Annoyingly, this contains the MAC addresses, which is the bit I want. Below is the relevant snippits:
Public Sub [Start]() If m_Socket Is Nothing Then Try
I am having trouble with a socket client application written in vb.net using Visual Studio 2005. The client connects to a C language socket server that is running on OpenVMS. The problem that I have is that when the server sends a packet, the client does not receive the last byte (of every packet!). I can dump the packets on the network and the data is all there. My current solution is to keep my socket messages short (247 bytes) and send one extra byte past the end of my data.
I would like to include more information in my messages and I cannot find a way to make this work. If I knew 100% how long the packets will be on the network, I could work around this by including an extra byte in just the right places. However, I don't want to make any assumptions about the length of the packets.
Here is a sample of my client receive code:
Private Sub ReceiveMsg() Dim nTotalBytes As Integer Dim nNumBytes As Integer
I'm working with the Minecraft Server To Client protocol documentation for a server I am making.It says the packet is 18+ bytes, but I can't seem to figure out what each byte is for.
I'm reading a binary file. Apparently its older, and some of its values are based not on position, but on null terminated bytes. Position 17 thru 35 represents a value, however, if their is a null byte at 30, then you get garbage if you try to read 17 thru 35 as a value...
I need to read, specifically, from 17 to 29 in this instance because pos 30 is a null byte.
Have to read it byte by byte, no problem. Not sure though the syntax of comparing a null byte specifically.
If you need a sample of the binary file, I can post it.
Is there any way using existing .NET framework classes/methods that you can sequentially read a byte array? I dont mean just using a for loop to loop through from the beginning to the end, I mean having the kind of methods that you have when working with an IO.Stream subclass, such as ReadByte. I thought I would just be able to construct a new IO.Stream class and pass it in a byte array but it seems that Stream is just for inheriting and cannot actually be used itself. I could implement my own class that just has an internal position counter and a byte array and then each time you call ReadByte on that it advances the position and returns the byte at that index... but it seems odd to have to implement such a basic thing myself.
I must search a binary string for a pattern. This worked fine in VB6 using Get to read a file into a string and using InStr to search for the pattern. The conversion from VB6 to VB.NET changed Get to FileGet and warned of new behavior, but I don't see anything in the FileGet documentation about not being able to read 0 value bytes.
I don't mind at all changing to a new method, but ultimately I must get the data into a string rather than an array.
I need to read signed and unsigned 8 bit, 16 bit and 32 bit values from a file stream which may be little-endian or big-endian (it happens to be a tiff file which carries the byte order indicator at the start).I initially started by writing my own functions to read the values and was able to do so for unsigned values. e.g.
Public Function ReadUInt32() As UInt32 Dim b(4) As Byte input.Read(b, 0, 4)
[code]....
But then I started looking at signed values and my brain broke.As an alternative, I found the IO.BinaryReader which will let me read signed values directly but doesn't seem to have any way to indicate that the data is big-endian or little-endian.Is there a nice way of handling this? Failing that, can someone tell me how to convert multiple bytes into signed values (in both byte orders)?
I create my algorthm and its finished but there is a problem, it encrypte all text and all text in a file but after decryption when i open my file (a video file)the player show all information about file(duration,size and ect) currectly but it dont play that my program encrypt and decrypt byte by byte and place a asci code in bytes(0 to 255)
I just converted the following code from c# to vb.net. It is functional and works correctly with my company's firmware/devices. My next challenge. Previous serialport code used much more readable structs which where then converted (after building a packet) into byte() automatically as part of the serialport encoding. (this is my understanding)How could I
1. morph byte arrays 'ToSocket' and 'ToMTP' below into structs and
2. convert into byte array for Socket.BeginSend(byte(),.....) to stream out to remote devices?
Is it possible in VB to truncate a larger data type ( an int with a value greater than 255) to a smaller one, say a Byte (which only goes up to 255) in a way such that the 8LSBs of the integer are copied to the newly created byte. I have tried this using CType with the following code, however it does not work.
Dim TestByte As Byte = CType(Test, Byte) Where the variable "Test" is an integer with a value of 419. This code always results in the Overflow exception.
I have 2 byte arrays. I want to merge these two byte array into 1 byte array.Usually, I just create a new byte array with length = byte array #1 + byte array #2. Then copy byte array #1 and #2 to the new byte array.do I have more efficient way to merge 2 byte array using VB.NET and .Net 4?
I would like to create a function so that I can pass a string and it will return me the binary value, I will use this later in other parts of the script but I am getting an error that I don't understand.
Private Function ConvertToMD5(ByVal OldPassword As String) As Byte Dim NewPassword As String = "" 'The string we wish to encrypt
[code]....
On the "Return hashedDataBytes I get "Value of type '1-dimensional array of Byte' cannot be converted to 'Byte'"
I have a byte array that I convert into a string like so Dim byt As Byte() = New Byte(255) {} s = New String(Encoding.ASCII.GetChars(byte))My question is when I look at the string in a debuger its clearly a normal string but when I compare it to what I know its supposed to be it doesnt equal. So i did a quick check and for some reason its return a string thats the length of 256 characters. So i did a s.trim and it still is 256 characters long.
I would like to know how to convert a unisgned byte to signed byte
Atm I got this
a Function readSignedByte() As SByte '-128/127 Dim b As SByte
[Code]....
it doesn't work one that well works for numbers positive over 127 if lets say ReadByte() has 128 it would give overflow error which I don't want it to give I would like it to overflow the number to negivate value aka its signed value.
given my code below, I'm trying to figure out how to create an array of 1 byte containing 7 bits. So the byte in the array would contain 0111111 to correspond to mData_Out's boolean values. How would I change the following code? [Code]
I am trying to write some code to get a kinect for windows sample running, which is originally written in C#. I get stuck with translating the following C# code to VB.NET:
byte intensity = (byte)(~(realDepth >> 4));
What is the VB.NET equivalent for the code above? how to translate the "~" code sign.
I'm building a simple udp lan chat application in vb.net and I'm wondering how I should split my packets. Each sent packet should have like an id, a username and ip address from where it's coming and maybe also a command part for like join or leave to update my userlist and a text message. I'd like to know what is the easiest way to put all this in a simple packet then easily split and access different parts from it when it's received. thanks.I'm using UDP since this is only in lan so i'm broadcasting to *.*.*.255
What I want to know is what would be the most easy and powerful way to format my packets so they include a username , an id, a command and a text message, then the user receiving it decrypt it to show only the message written by which user or if it's a command like join or leave to show the appropriate message of joining and add the user to the list for exemple.
first question is: Do you need to port-forward anything in order to receive a response?he sake of all that is good and holy, don't use ACCESS, EXCEL, or a TEXT FILE as a database. If you want your program to use a "local database", without any of the hassle of setting up a MS SQL or MySQL server, just click this link: >>> SQLite <<< Seriously. This is for your own good.
I want to create my own pocket editor like WPE because i want to program it.(To send special messages to the game servers when my program receives something.)