Ok i got a problem when ever i move a panel and a picturebox at the same time. Ok well them bolth move but the panel has a image in it and when ever i move it with the picturebox it creates a balck square behind the picturebox and the panel and how can i see it, well it on the top like picturebox.location(20,20) well balck quare.location(0,0) same size as picturebox how do i fix this cause it messes up the image. Here is my code:
In VB6 I could embed a panel or picturebox containing controls or images within an outer panel or picturebox. If I moved the outer control then the embedded panel would move with the outer panel and stay in the same relative position, which is what I require. This doesn't seem to happen in VB.NET, the internal panel stays fixed in its location, even if I have pasted this panel within the outer container. Is there are trick to this or do I have to code to get the internal panel to move with the outer one? How does an internal container remain embedded within an outer one?
I have a panel, which contaisn two Pictures.When the panel is mousehover the Pictures appears. When the panel is mouseleave the Pictures disappears.However, when I'm trying to pass the mouse between the Picturebox and Panel, the Picturebox disappears, because the panel doesn't detect that as panel area.
Private Sub Panel_MouseHover(ByVal sender As Object, ByVal e As System.EventArgs) Handles Panel.MouseHover Me.NextIMG.Visible = True Me.PrevIMG.Visible = True End Sub
Private Sub Panel_MouseLeave(ByVal sender As Object, ByVal e As System.EventArgs) Handles Panel.MouseLeave Me.NextIMG.Visible = False Me.PrevIMG.Visible = False
Ok, so I have a new challenge for the D.I.C. Heads. I'm making a simple little game using VB controls. I know it's not the best idea in the world but it'll have to do for now!
Here is whats happening. I've created a class that inherits the PictureBox control that I want to use to place my game pieces on the playing field.
Dim pbArmyUnit(0) As ArmyUnit ' ArmyUnit is a Class that inherits Picturebox now I create the playing pieces at runtime as needed and append them to the array. Player currently buys the units and places them on the playing field.
[Code]...
On a side note how can I look at a stack of pictureboxes all created at runtime to determine whats at a particular location? Example. I move my army unit over top of the picturebox that shows my forest. How can I tell what picturebox I just moved on top of? does that make sense? I don't need code for this just directions on looking at the right info so I can figure it out.
I am creating my terrain at runtime as well since it's randomly generated. and I'm basically making an array of 192 pictureboxes with the appropriate terrain image as well as some other modifiers. Just like with my armies above I've inherited picturebox and created a terrain class array, this way I'm able to add my movement modifiers etc, directly to the picturebox I place on the screen. It's these pieces of terrain that I want to be able to check before allowing the unit to move into them! to get movement costs etc.
I am trying a little demo project to create my own Caption Bar. Basically i have a form with a panel docked to the top.
You can use the mouse to drag the panel around (which moves the forum) Problem is the cursor is always located in the upper top left. I am trying to move the form around but to leave the cursor at the point it is currently at on the panel
My code so far is below
#Region "Point Variables" Dim LOC_Form As New Point(0, 0) #End Region
[Code]....
I am dragging the panel from the middle, but the form moves to the cursor point. I have tried calculations like Cursor Position - Form Location etc but cant get it right
Just like the iPhone where you press down and move your finger up or down and the items on the page move.
I am tring to do the same type of affect with the mouse and a panel.
When a user clicks the left mouse button and moves the mouse up or down moving the panel up or down. but I want to be able to click anywhere on the screen.
I currently use this code to move a control I have created (JobBox) around a form with the mouse.[code]...
I had thought I could use the MouseDown eent to take the control out of the panel and make it belong to the form and then check on the MouseUp event that the location of the control is within one of the other panels.
I am currently making a VB.Net game for my end of the project, but I have found myself in a deadlock. I was wondering how to make labels move up and down in my panel by themselves at a set speed. Also left and right by themselves. I've tried a couple different methods but none seem to work. They either lag or I can't seem to set where there bounds are.
Is there any way you can move a panel using the arrow keys during runtime?and is tehre a way of popping random objects in a game. Like you have this spaceship moving and your "Alien foes" or whatever attacks you. So you want them to pop up randomnly every few seconds or so. How?
I have setup a small app to track company info and purchases, etc. I decided to move a panel with textboxes from Form1 to Form2. I did not move any code and after some thinking on it, I decided to move the panel back to form1 and continue with my original plan. Trouble came when I tried to run the app. The ide displays it perfectly but none of my code is working. Here is what I noticed ...
My original code from a textbox ...
Code: Private Sub TxtCompany_GotFocus(ByVal sender As Object, ByVal e As System.EventArgs) If TxtCompany.Text <> "" Then TempCompany = TxtCompany.Text TxtCompany.Text = "" End If End Sub
This used to work before I moved the panel. I went back to txtCompany's events and doubleclicked "got focus" to start a new event to see if it was the same as what I already had. It displayed this ...
Code: Private Sub TxtCompany_GotFocus1(ByVal sender As Object, ByVal e As System.EventArgs) Handles TxtCompany.GotFocus End Sub
It's like I somehow created a dup of panel and lost it's original status and now the ide wants me to make a copy of the code. How do I get the ide to see the panel and it's contents as the original?
My name is DN and I'm creating a strategy game. I have created a panel and I have put a PictureBox on it. Now, the problem is here: The PictureBox is bigger than the panel. I know that we can solve the problem with putting to the panel two scrollbars, but as in a good game scrollbars should not exist in the main picture (map). I want for the people to control the map with keys (up,down,left,right) and the scrollbars should not be visible.
with making a PictureBox or a Panel into a control bar like what you get at the top ofwindows. I just need to know how to make it so when you click it you can move the window.Ive put the form so it has no 'FormBorderStyle'
I just started using Visual Basic and I'm trying to make a mapping application.
Background: I'm basically trying to make something similar, but on a very small scale, to Google Maps. A user loads an image in to an picture box which is put inside a panel(so i can scroll the image). When the user has uploaded an image(a map) i want to allow him to add Labels on where he clicks. I've already done this part except the i get the wrong coordinates when i scroll through the rest of the image. If i don't scroll, the labels get placed spot-on.
I use e.X and e.Y on an event of a mousedown on the picture box. I get the correct coordinates in relation to the picture box. But when i use these coordinates to create the labels after i have scrolled, it places them in the wrong spots. I dont know how to compensate for the scrolling.
Public Class Form1 Private m_PanStartPoint As Point Private Sub Form1_Load(ByVal sender As System.Object, _ ByVal e As System.EventArgs) _
[code]....
I can drag the whole panel around and scroll thru the picture but some of my images are quite large in length, is there any way for me to add zoom in or out capabilities to this code? tried adding a couple of button on my panel for "Zoom in" and "Zoom Out" but no functionality, sorry for the syntax i deleted the code before this post trying to do it from memory, after i double clicked the button it gave me the
private sub handles button click private sub handles button click then
editing a picturebox...i have a class called panelArray and it builds an array of panels based on the number of panels i pass it...each panel has 4 labels and a picturebox added to it when the panel is created. I'm able to edit the labels by using something like:
Since there are 5 objects total (1 picturebox & 4 labels) i thought i would be able to just use the same strategy for the picturebox, but it doesn't like using Image in the same manner it uses .Text?
I have one panel, and on that one picturebox with large image, so panel shows scrollbars.Now I am adding one picturebox to that picturebox (which is on panel).And when i move the added picturebox, it looks like, it is resizing the image of picturebox.Actually it is not resizing, but it seems like some barrier or something like that, or may be it is delaying in assigning the new position to picturebox. Additionaly, it works well with all other controls, just picturebox with image creates this kind of problem.[code]
I am currently working on a game that I want to add squirrels running around at random for me to kick off the form. Ex.. picturebox.location=200,200 And I set a new location for it, as 5,5, how can iIget the picturebox to move to that coordinate, a few pixels at a time until it gets there, so it looks like my squirrel is running to that location?
I am creating a vending machine that has moving items. My issue is making a certain picturebox move left/right to a specified point, then down to the " Item return" label. I'm using a timer to make the items move. I just cant figure out how to get this item to stop then go down then stop again.
After that I'll display a message telling the user the item is ready. How would i get the item I moved to go back to it's original place?
I want to move a picturebox in my form.[code]I get an error saying: Cross-thread operation not valid: Control 'PictureBox1' accessed from a thread other than the thread it was created on.
I'm making a very simple space invaders game using pictureboxes.The goal is to have the space ship move with the mouse.I tried this code but the space ship simply disappears when I mouse over the form.I only want the spaceship to move along the x axis.[code]
I have a form with a picturebox and I want to be able to drag the picturebox up and down with my mouse. I'm currently using a trackbar to move the picturebox up and down like this[code]...
I have a picturebox inside a panel with scroll bars.
I can zoom in or out the image in the picturebox by changing the PictureBox.Size, and the scrollbars update automatically.
How do I convert coordinates in pixel returned by the PictureBox.MouseMove event into image coordinates when the scrollbars value is not zero and the PictureBox.Size is not the original?