I have one panel, and on that one picturebox with large image, so panel shows scrollbars.Now I am adding one picturebox to that picturebox (which is on panel).And when i move the added picturebox, it looks like, it is resizing the image of picturebox.Actually it is not resizing, but it seems like some barrier or something like that, or may be it is delaying in assigning the new position to picturebox. Additionaly, it works well with all other controls, just picturebox with image creates this kind of problem.[code]
In VB6 I could embed a panel or picturebox containing controls or images within an outer panel or picturebox. If I moved the outer control then the embedded panel would move with the outer panel and stay in the same relative position, which is what I require. This doesn't seem to happen in VB.NET, the internal panel stays fixed in its location, even if I have pasted this panel within the outer container. Is there are trick to this or do I have to code to get the internal panel to move with the outer one? How does an internal container remain embedded within an outer one?
I have a panel, which contaisn two Pictures.When the panel is mousehover the Pictures appears. When the panel is mouseleave the Pictures disappears.However, when I'm trying to pass the mouse between the Picturebox and Panel, the Picturebox disappears, because the panel doesn't detect that as panel area.
Private Sub Panel_MouseHover(ByVal sender As Object, ByVal e As System.EventArgs) Handles Panel.MouseHover Me.NextIMG.Visible = True Me.PrevIMG.Visible = True End Sub
Private Sub Panel_MouseLeave(ByVal sender As Object, ByVal e As System.EventArgs) Handles Panel.MouseLeave Me.NextIMG.Visible = False Me.PrevIMG.Visible = False
I'm working on a .Net Windows application. All the controls arrange fine, but when the user specifies their Windows display text to be larger than the Windows 7 default of 'Smaller', the controls get moved around on the form and makes it unusable.
Is there a way to lock down those controls no matter what the display text setting is at?
If I have a very large function/sub in a class that is an instance method (i.e., not Shared), do I gain or lose anything by moving that to a shared method and then declaring a small stub method for the instance use?
I.e., I go from this: Public Sub MyBigMethod(ByVal Foobar As String) If String.IsNullOrWhitespace(Foobar) Then Throw New ArgumentNullException("Foobar") End If [Code] .....
My thinking is I save on memory size per each instance of the object. Because each instance only has to lug around the stub method which handles calling the shared version and passing an instance of itself to the shared method so that it can do whatever it needs to do. But I'll wager that I sacrifice a very teensy amount of speed because of the added function call overhead.
Taking the following code into the account: [code] This makes my entire form client area act like a cpation bar and i can darg it using any any part of it! Becuase i had a borderless form that is why i used this code (which is definitely not mine - no offense) . This works perfect in windows 7 but in lower OS versions it acts weired like even if user makes little dragging on the form occasionally this triggers and takes the form out of the bound of screen! I was wondering can i alter the above code somewhat like instead of intercepting the form area as caption bar it detects a panel (docked at the top giving illusion of a caption bar) and make that my form move. I know you brothers will make me say that using the mouse down mouse move and mouse up events of panel i can attain this, definitely i can but thought of some more professional approach. url...
I'm using VS2010 Express, and Visual Basic.I'm trying to make a fancy drop down list next to text box. When the user enters some text in the text box, the program will look up values in a database and show them in a list box (to easily select some existing items).The list box is in a panel control, which is initially hidden (and I have other stuff in the panel for other features.)If the query finds some entries in the database, I want to show the list box (and the panel and everything in it) and then move the panel so its top left location aligns with the top right location of the text box.I can get the panel to show (visible = true) but I can't get it to line it up with the top right edge of the text box.I'm using this code to move the panel after I set it visible.
I'm making a W8 UI application and I don't want to use other companies controls so I am making it by my self, but I am getting a little trouble with that.
Private Sub Timer1_Tick(sender As System.Object, e As System.EventArgs) Handles Timer1.Tick Dim formlocation As Integer = Panel1.Location.X Dim pointerposition As String = MousePosition.X Dim more As String [Code] .....
I start the Timer when is mouse down and I stop it when is mouse up, but when stop and start again formlaction is 0 again. And I can make it work. Label1 is just to see how many PX the mouse is moving. The buttons are just to see the movement of the panel.
I have a winform with a main panel that is anchored top, left; dock: fill, and set to a specific size to contain another panel of content that we want to scroll through. The other panel along with a few other controls are on the main panel. Now, for some reason, after running the application the controls will be shifted down (never horizontally) some random amount. Now, the "random amount" may in fact be the last position of the scroll bar or something, but either way, it is unintended functionality. I have resorted to automatically resetting the locations of these controls on the main form in the constructor?
How to move a label up, down, left, right inside the panel control? The label should move up when I press a "button for up", the label should move down when I press button "button for down".
I'm loading an image, then getting size and such info from it, and loading the image into a picture box. Now it works and all, but I noticed it uses a large amount of memory. I'm doing: img = Image.FromFile(file)Where I load the image, 'file' being just a string containing path to an image on the hd. After that, I get the size and frame count (if any), and load it into a picture box: The image I've been testing with, is a 6600x5100 3.5MB JPEG, which can be downloaded from url...Watching task manager, when the app loads the image, it takes up about 104MB of memory. I've tried doing img.Dispose after the above line, but it brings up an error. If I put a button on the form with img.Dispose in it, and click it after app has loaded, it drops down to about 6MB of memory used. Loading the image directly into the picture box using .Load or .LoadAsync, after disposing img beforehand, still ends up with a huge amount of memory used.
So I'm wondering if theres a way to check if the picture box has fully loaded the img, so then I can Dispose the img and free up the memory. Or maybe a better way all together of loading an image into a picture box, and/or getting size & frame count, without having to use up that amount of memory before freeing.
(Visual Basic .NET 2003) I am trying to move a picturebox up and then down on my form. The Picturebox moves up but does not move down. The motion is more of a bouncing motion (to the left) until it disappears off the screen. I have one button and one timer. I know this is probably so simple, but I cannot resolve the problem
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Timer1.Enabled = True End Sub
I'm working on a little board game we play here in Jamaica just to see how it would look and as a sort of challenge for myself while on vacation. I'm however stuck on how to make my markers (PictureBoxes - two per player) move along the board.So heres my problem; I have 40 slots where the picturebox can be moved to (eg picturebox1.Top = 324, picturebox1.left=243). Now moving to these slots are determined by the roll of a pair of dice. How can I assign a variable preferably an integer for each slot so when the dice is rolled I can just do a little addition as to where the markers can be moved?
What happens to create the car is the user selects which car he/she wants to create from a combobox and then they press a button to create it.Private Sub btnCreateCar_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnCreateCar.Click
If cbCarSelect.Text.Contains("Ferrari") Then c = 1 pictureboxesFerarri(c) = New PictureBox
I'm making an rpg game but the map images i'm making are very large and I wanted to know if its possible to make the picturebox zoom on one particular region of the image and make the image move within the picturebox...
I have a program where if a label box touches a picture box then the game ends. What I want to be able to do is have it so that various pictureboxes appear all along the bottom of the forum then move to the top. I know how to get the pictureboxes moving and I am somewhat familiar to random scripts the only thing I am not sure how to do is create the picture boxes just along the bottom of the forum.
I'm creating an application in visual basic, basically a part of it is where I hope to achieve the function whereby users can move pictureboxs(images) when visual basic is running.
Basically, i've got several picture boxes that obviously cannot be moved around the form at the minute.
For example, i want to be able the user to be able to move picturebox1 around the form when they click on it and move it where they want to as opposed to what it does now - doesnt move.
I don't know what exactly to call this. I am moving a picturebox, depending on the direction pressed. The thing is I have restrictions. I need the picture to move 32 pixels in whatever direction is pressed. The problem I want to remove is, if you hold a direction down, it goes much faster then I want it to.
Ultimately I would like to be able to hold down the key, have the image move slowly, and when I let go of the button I want it to stop moving. Again it HAS to move 32 pixels for each key press/hold.The best way I can describe it is like in a RPG on Nintendo when you're walking on the world map or town or something.
I have a picturebox that is moving across the screen. At the moment I want it too stop at a certain point until a button that is called next is pressed. I then want the picture box to carry on moving across the screen (The total number of times I want this to happen is 5)
Dim nextcommand As Integer = 7 Dim rewindcommand As Integer = 7 Dim x As Integer = 144 Dim y As Integer = 44 Private Sub NextButton_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles NextButton.Click [Code] .....
My project needs to print a large PictureBox which during runtime only part of it is shown (as it's too large, width=4000 pixels and height= 2000 pixels) and to see the rest of the picturebox, user needs to scroll through the vertical and horizontal bars. On top of the picturebox, there are many controls which are loaded and positioned by user on run-time. Those include lines, labels, another picturebox with image and user-defined controls. Now, i need to write a print function which will print that picturebox to not too many pages in A4 size or A3 size. Not too many means less than 5 for both paper size.
1) How can i print the whole picturebox with all its contents and go to next printing page until the whole PictureBox is printed? I tried using the following code but
(i)The image of picturebox inside that picture box and user-defined control are not printed whereas others are printed. Why is that so? How can i print the picturebox including both the "un-printed"?
(ii) Even i can print out the picturebox, only the part where the picturebox is shown is printed. How can i print the whole picturebox including those parts which needs scrolling to reach?
Private Sub CmdPrint_Click() Dim rv As Long 'Picture1 is the picturebox to be printed.
I'm making my first 2D game, and I've created an object inherited from a picturebox, to use as a little man. I've tried to make it move using a timer, but I'm not satisfied with the result. Sometimes the speed seems to change for no reason.
Trying to write a very simple game moving PictureBox2 around with keys and when it passes over another object such as PictureBox1 the score is incremented and then PictureBox1 is disabled/removed. Problem is that it disappears but every time you pass over that area it still increments the score further as if the object was there still.
Here is current code, but have also tried hide, dispose and Controls.remove with no luck. If PictureBox2.Bounds.IntersectsWith(PictureBox1.Bounds) Then score = score + 1 Label1.Text = score PictureBox1.Enabled = False PictureBox1.Visible = False
My name is DN and I'm creating a strategy game. I have created a panel and I have put a PictureBox on it. Now, the problem is here: The PictureBox is bigger than the panel. I know that we can solve the problem with putting to the panel two scrollbars, but as in a good game scrollbars should not exist in the main picture (map). I want for the people to control the map with keys (up,down,left,right) and the scrollbars should not be visible.
with making a PictureBox or a Panel into a control bar like what you get at the top ofwindows. I just need to know how to make it so when you click it you can move the window.Ive put the form so it has no 'FormBorderStyle'
I just started using Visual Basic and I'm trying to make a mapping application.
Background: I'm basically trying to make something similar, but on a very small scale, to Google Maps. A user loads an image in to an picture box which is put inside a panel(so i can scroll the image). When the user has uploaded an image(a map) i want to allow him to add Labels on where he clicks. I've already done this part except the i get the wrong coordinates when i scroll through the rest of the image. If i don't scroll, the labels get placed spot-on.
I use e.X and e.Y on an event of a mousedown on the picture box. I get the correct coordinates in relation to the picture box. But when i use these coordinates to create the labels after i have scrolled, it places them in the wrong spots. I dont know how to compensate for the scrolling.