I'm working on a little board game we play here in Jamaica just to see how it would look and as a sort of challenge for myself while on vacation. I'm however stuck on how to make my markers (PictureBoxes - two per player) move along the board.So heres my problem; I have 40 slots where the picturebox can be moved to (eg picturebox1.Top = 324, picturebox1.left=243). Now moving to these slots are determined by the roll of a pair of dice. How can I assign a variable preferably an integer for each slot so when the dice is rolled I can just do a little addition as to where the markers can be moved?
I am working on making a picturebox that when clicked in a general location it will do something. Is there a way to make a grid out of a picture so when a certain slot on that grid is clicked an event will happen? It cant be an exact location, because that will be too hard to click. but a relative location would be perfect.
(Visual Basic .NET 2003) I am trying to move a picturebox up and then down on my form. The Picturebox moves up but does not move down. The motion is more of a bouncing motion (to the left) until it disappears off the screen. I have one button and one timer. I know this is probably so simple, but I cannot resolve the problem
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Timer1.Enabled = True End Sub
What happens to create the car is the user selects which car he/she wants to create from a combobox and then they press a button to create it.Private Sub btnCreateCar_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnCreateCar.Click
If cbCarSelect.Text.Contains("Ferrari") Then c = 1 pictureboxesFerarri(c) = New PictureBox
I'm making an rpg game but the map images i'm making are very large and I wanted to know if its possible to make the picturebox zoom on one particular region of the image and make the image move within the picturebox...
I have one panel, and on that one picturebox with large image, so panel shows scrollbars.Now I am adding one picturebox to that picturebox (which is on panel).And when i move the added picturebox, it looks like, it is resizing the image of picturebox.Actually it is not resizing, but it seems like some barrier or something like that, or may be it is delaying in assigning the new position to picturebox. Additionaly, it works well with all other controls, just picturebox with image creates this kind of problem.[code]
I have a program where if a label box touches a picture box then the game ends. What I want to be able to do is have it so that various pictureboxes appear all along the bottom of the forum then move to the top. I know how to get the pictureboxes moving and I am somewhat familiar to random scripts the only thing I am not sure how to do is create the picture boxes just along the bottom of the forum.
I'm creating an application in visual basic, basically a part of it is where I hope to achieve the function whereby users can move pictureboxs(images) when visual basic is running.
Basically, i've got several picture boxes that obviously cannot be moved around the form at the minute.
For example, i want to be able the user to be able to move picturebox1 around the form when they click on it and move it where they want to as opposed to what it does now - doesnt move.
I don't know what exactly to call this. I am moving a picturebox, depending on the direction pressed. The thing is I have restrictions. I need the picture to move 32 pixels in whatever direction is pressed. The problem I want to remove is, if you hold a direction down, it goes much faster then I want it to.
Ultimately I would like to be able to hold down the key, have the image move slowly, and when I let go of the button I want it to stop moving. Again it HAS to move 32 pixels for each key press/hold.The best way I can describe it is like in a RPG on Nintendo when you're walking on the world map or town or something.
I have a picturebox that is moving across the screen. At the moment I want it too stop at a certain point until a button that is called next is pressed. I then want the picture box to carry on moving across the screen (The total number of times I want this to happen is 5)
Dim nextcommand As Integer = 7 Dim rewindcommand As Integer = 7 Dim x As Integer = 144 Dim y As Integer = 44 Private Sub NextButton_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles NextButton.Click [Code] .....
I'm making my first 2D game, and I've created an object inherited from a picturebox, to use as a little man. I've tried to make it move using a timer, but I'm not satisfied with the result. Sometimes the speed seems to change for no reason.
Trying to write a very simple game moving PictureBox2 around with keys and when it passes over another object such as PictureBox1 the score is incremented and then PictureBox1 is disabled/removed. Problem is that it disappears but every time you pass over that area it still increments the score further as if the object was there still.
Here is current code, but have also tried hide, dispose and Controls.remove with no luck. If PictureBox2.Bounds.IntersectsWith(PictureBox1.Bounds) Then score = score + 1 Label1.Text = score PictureBox1.Enabled = False PictureBox1.Visible = False
I have a picturebox set to move when the arrow keys are pressed. How do I prevent it from continously moving if the arrow key is HELD DOWN. I want to make it so the user has to press the key each time manually to move the picturebox.
I'm doing a maze using VB10. its about moving a PictureBox between LineShape lines using buttons to move it. the problem is, can I make the picture not to move through the LineShape? if so how? or should I use something else other than the LineShape and another question can i save the progress of the maze and come back to it later? if so does it require using a database to save the location of the PictureBox?
I'm trying to create a small game in VB2010. The gameplay is as follows:
civilians would walk/stand in a room/street and suddenly an evil character would pop from the ground/wall. This evil character would suddenly vanishes too. So, the player has to shoot it to kill the character. The evil character, civilians, etc. would be random. Also, there would be sound effects too. That is the popping up of the evil character, it's voice, the civilians voice, etc. I'm trying to make it as simple as possible but without degrading the quality of the game play. I think, I could somewhat create the graphics for the characters, scenes, etc. and can get the sound effects recorded.
So, the difficult part is,[ ] how could I make it a smoother for playing the game ? [ ] what would be the best way to do animations ? [ ] Creating a GIF and placing it in the picturebox and moving it ? [x]how to play the music in background and at the same time play sound effects on certain instance ?
I would like to be able to (on button click) start a countdown (in minute intervals, that also updates every minute) from the current time to a timespan that already exists.I read somewhere there are a few different timers, I need a solution that I can use in windows phone 7 as well as in a windows forms application.I'm aware there are a lot of existing questions, I just can't seem to find one that does this exact thing if someone could point me in the right direction even?
I have a predefine time value of we'll say 1:30 PM. Im wanting to start a process at 5 minutes till 1:30 which would be 1:25. So this is what Ive tried
Dim MyTime As System.DateTime MyTime = TimeString MyTime = MyTime.AddMinutes (-5)
I have an unbound datagridview with three columns already setup. I load data into a dataset. I bind the dataset to the datagridview. My issue is that new columns for the dataset is added to my datagridview. I would like to place the datainto the predefined columns. I have tried this:
I'm programming a basic slot machine in Visual basic, and want to use a for loop to randomly choose the image for each slot, display the image in each slot, and change the slotName variable (so I can check later on which symbols are in the slots) for each slot. The problem I'm finding with a for loop is that the variables and objects for each slot have different names (slot1Name, slot2Name, slot3Name, lblSlot1, lblSlot2, lblSlot3, etc). Is there any way I could have could something like: currentSlotName = "slot" & i & "Name"
This is the code at the moment, this code is repeated (with different variable and object names), for each of the 3 slots, which is pretty inefficient. ' Randomise numbers and assign images to slots based on random numbers, if the hold isn't on ' Slot 1 If Not held1 Then slot1Value = Int(Rnd() * numbersGenerated + 0.5) Select Case slot1Value [Code] .....
I have a program with three Textboxes that have numbers typed in as text. I have them dimensioned. When I try to use them it gives me an error "Cannot convert a String to a Double". I have tried to use a=CDBL(textbox1.text) but that did not fix it. Is there a solution to this problem?
I want to write the DS into a txt fie with predefined field lengths.
Code:Dim ds As New Data.DataSetda.SelectCommand = New SqlCommand da.SelectCommand.Connection = conn da.SelectCommand.CommandText = "SELECT * from Samp1" da.Fill(ds, "S1")
I have a need to be able to communicate with a VB6 application (I have the source code) whilst it is running. I just need to get it to display some predefined forms. Any tips on how I could achieve it. I was thinking along the lines of using Sockets.
I have made a simple data entry program, and I need to add a print option so that the info can be printed on a predefined layout. Is there a tutorial on how to do that? I know in MS Access is a form design. but I do not see such a function in VB 2008 Express Edition?