Jun 6, 2010
I'm just having some difficulty with nitpicky details. To give you a gauge of the level of programming I'm at I'll just tell you about some of the work I've done. Of course, you can skip down to the last paragraph if you don't have the time.I've created an emulator for a programming language I call "Blue Code". It's kinda a spoof on Redcode, which you may have read about before. You load programs which use simple commands like add, divide, copy, jump, split (like making a new thread), etc. You can load multiple programs in and each instruction sits on a line of a circular memory. Then each program takes turns trying to get the other to run an illegal function, at which time it looses. I think it's quite a bit better than Redcode actually.I also wrote a program a couple years back (when I was 13?) that draws fractal trees, it's quite fun.
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So, I have a pretty good grasp on VB, but recently I got into 3D graphics using the Direct3D library. Unfortunately, the function I'm using to save meshes is not working. I know the rest of my program works just dandy because I've loaded quite a few sample meshes. Now, I've come to the conclusion that my saving code is irreparably broken, so I won't even show it to you. What I need is somebody to write an outline of what I need in a saving function, or, better yet, actually write a saving function which I can customize to my purposes. The parameters are, a somewhat unconventional List(of List(of CustomVertex.PositionNormalTextured)), List(of Material), and List(of String). List of lists includes a bunch of lists of vertices I wish to use, where each list represents a subroutine. The list of strings and list of materials represent texture file names and surface materials respectively.