.net - Zooming In Picturebox But With Same Resolution?
Jun 29, 2011
I have a picturebox with zooming/pan capabilities. I am now starting with the zoom. I did that by:
getting the mousescroll event( up or down)
add height and width to the picturebox
get the pixel coordinates of mouse inside the image.
my problem is that, when i change the size of the picturebox, the pixel coordinates in the picture is not the same with the previous image without zoom. I need the coordinates to be the same even the picture is zoomed.
Public Class Form1 Private m_PanStartPoint As Point Private Sub Form1_Load(ByVal sender As System.Object, _ ByVal e As System.EventArgs) _
I can drag the whole panel around and scroll thru the picture but some of my images are quite large in length, is there any way for me to add zoom in or out capabilities to this code? tried adding a couple of button on my panel for "Zoom in" and "Zoom Out" but no functionality, sorry for the syntax i deleted the code before this post trying to do it from memory, after i double clicked the button it gave me the
private sub handles button click private sub handles button click then
I'm trying to make a picture viewer, with which users can see the actual size and fit screen size of the picture. They can also zoom in and zoom out and control the view with scroll box. If its not possible by picture box then what other control should I use?
I managed to combine two .png images into one, and then display the result in a pictureBox image.However, the pictureBox seems to scale up my image! Makes it bigger!The pictureBox size is 96x128. The two images I have combined are 96x128. The pictureBox's SizeMode is set to "Normal"I have noticed that even though the pictureBox's image seems to be zoomed, it is cut to keep the 96x128 rect. But I don't want it to be zoomed...
I've found an example of what I'm trying to do. The form will have 2 picture boxes. The first will be the original image. The second will have the zoomed image. Once I move my mouse over the first image, it must display a zoomed image in picturebox 2. I've attached the code that I found (written in C#) of what I'm trying to do. I've converted the code for me to VB. I want my first picturebox to be smaller than my second one. And the attached example shows that the first picturebox is bigger than the second one. I've never tried something like this, or drawing images etc. Just resize the 1st picturebox to be smaller that the second one, move with your mouse over the first one, and will see what I mean. I don't want to click on the image to have it zoomed or use the mouse wheel. Just want to hover over the image and display the zoomed version..
I am working on an program and I need it to change the size on the form and the button etc when its ran on a different resolution then it was coded on. Is there anyway to do this easy or do I have to hard code it on two different and change it by like a button etc? I am working with a 1024 X 780 and a 1240 X 1024.
I have a very high screen resolution on my laptop: 1400x1050.My colleague tried it out on his laptop (which had lesser resolution), and the application did not fit on his laptop. The buttons were dragging out of the screen space.So, I want my application to automatically resize/adjust based upon the screen resolution.I don't want to use Maximized screen option and don't want to change user's pc settings.Unfortunatly I am not using Table Layout panel.
i was trying a painting applicaion in which i am trying Zooming and editing.it means after zooming i will edit or draw the some thing in the canvas.i i am able to do that but th problem is scalling. here i ma using the translate transform to zooming.
after zooming if i draw somthing my mouse positions are not correct.
I have a picture box control on a form that displays an image that I draw. I create a bitmap (oBM) using the picture box's ClientSize width and height. Then I create a graphics object to draw on... OutputDevice = Graphics.FromImage(oBM)
I'm experimenting with the various graphics, bitmap and image functions of vb.net 2010, with the aim of being able to create an image processing tutorial program for my Physics AS group. Currently, I'm trying to zoom in to an image so that individual pixels are clearly visible. The below code shows what I'm doing.
My problem is that the zoomed in image always comes out blurred; the individual square pixels are not visible. I presume this is because as the DrawImage method resizes the image, it re-samples the image in some way. Is there a way of resizing the image while retaining the pixels as in the original image, so that individual pixels are visible? I've tried several other methods, including drawing to a picturebox control and then resizing the picturebox with the size mode set to zoom or stretch... this results in the same blurred image.
I need serious advice here please. I use Visual Basic Graphics Programming by Rod Stephens as a reference, and I have visited his site vb-helper.com to try some of his tutorials. I tried the scribble application and it's working out fine (you can download the snippet from his site).
What I have trouble with is zooming in. I am not sure where to start. I would like to zoom in to x2, x3 and etc. of the bitmap I am working on and I would like to be able to continue to edit the bitmap. This would mean that I have a larger pixel brush under the mouse cursor, to lay down pixels. So a x2 zoom would mean a 2 x 2 pixel.
Has someone done this. Do you have a reference I can use for this. This kind of editing is standard in almost every paint package. Even Microsoft Paint, but there is not too much basic information on how it fits together in code for vb .net. So I am looking for someone to point me in the right direction. As I said, I am using the scribble application as a base, so here is the link. [URL]..
In VB2005 GDI+, it's not too difficult to get zooming and panning working together, or rotating and panning. But I am finding it very difficult to get all three functions working in coordinatioin. The code below is the nearest I have reached so far. It's a working example on a standard Windows Form, but please supply your own image. The user can drag the image with the left mouse button, and toggle wheel zooming or rotating by tapping the space bar. Both zooming and rotating work. But the stationary centre of zooming or rotating (marked by a red cross in the example) remains relative to the image.
Im making a simple image editor and I added Zooming and Drawing with mouse position like a pencil. My problem is When I zoom the image and try to draw on it, everything becomes offset and the lines i drew are not even close to the mouse. Here is My code ( Just add a button1 and Picturebox1 with an image)
Public Class Form1 Dim pen1 As Pen Dim x1, y1, x2, y2 As Integer Dim gr As Graphics
when adding picture to dynamic picturebox from my.resources in .dll a duplicate semi functional picturebox is added too, behind the picturebox i intended to add. has anyone seen this happening before or can provide any insight into this?
In VB6 I used some pattern of programming..I passed the picturebox as parameter to some procedure in some class and inside this procedure paint all needed graphics using this class methods.Now I want upgrade my application to vb.netBut all samples for line drawing show me how to draw inside paint event.[code]
I have a PaintEventHandler connected to a picturebox via AddHandler.
In PaintEventHandler I have coded this for writing the drawing to PictureBox1.Image:
Dim PictureBox1 As PictureBox = CType(sender, PictureBox) PictureBox1.Image = New Bitmap(PictureBox1.Width, PictureBox1.Height) Dim bmp As Image = PictureBox1.Image Dim g As Graphics = Graphics.FromImage(bmp)
... drawing something ...
PictureBox1.Image = bmp
Everything works fine but after running through the paint event handler and showing the picture on the screen it calls the painthandler again and again. It does not stop.
Replacing the code above with
Dim g As Graphics = e.Graphics
Makes it running. But then I cant save the Image to a file.
Hey I am making a GDI++ game in vb.net. Now what I want is the monster(picturebox) to go after the player(picturebox). There Are No Vertical Walls. Only The Edge of map barriers. For example to get to the player the AI would have to go to the end of the ledge and either jump off and fall to the lower ledge or take the ladder down. There is no jumping, only falling and going up and down ladders and across the horizontal ledges. So How Can I make this pathfinding system?
I have a panel, which contaisn two Pictures.When the panel is mousehover the Pictures appears. When the panel is mouseleave the Pictures disappears.However, when I'm trying to pass the mouse between the Picturebox and Panel, the Picturebox disappears, because the panel doesn't detect that as panel area.
Private Sub Panel_MouseHover(ByVal sender As Object, ByVal e As System.EventArgs) Handles Panel.MouseHover Me.NextIMG.Visible = True Me.PrevIMG.Visible = True End Sub
Private Sub Panel_MouseLeave(ByVal sender As Object, ByVal e As System.EventArgs) Handles Panel.MouseLeave Me.NextIMG.Visible = False Me.PrevIMG.Visible = False
My app has scrolling images in the background and a picturebox on top. The image in the picturebox has transparent parts. How can It so that the transparent parts show whatever is belo the picture box, not the form background? I have tried taking screenshots and positioning them as background but this just freezes the app.
Dim ScreenSize As Size = New Size(154, 83) Dim screenGrab As New Bitmap(154, 83) Dim blank As New Bitmap(100, 300)
I need to plot some analog values read from the serial port.I plot them in a picturebox starting from left. When I reach the end of the control at the right side I shift all values to the left of a point and I plot the new point at the right, (I have some flickering but it could be acceptable). This is my plotting control.My problem is that I have to clear the control (picturebox) in order to plot the shifted graph, but the method Clear of the Graphics class clears everything inside the picturebox, even my grid.How can i make always visible a grid "in" my picturebox?
1.a transparent image with a grid over the PB? (the clear method cannot remove it)
2.an image with a grid below the picturebox that must be with a transparent background to make visible the grid?
Ok, so I have a new challenge for the D.I.C. Heads. I'm making a simple little game using VB controls. I know it's not the best idea in the world but it'll have to do for now!
Here is whats happening. I've created a class that inherits the PictureBox control that I want to use to place my game pieces on the playing field.
Dim pbArmyUnit(0) As ArmyUnit ' ArmyUnit is a Class that inherits Picturebox now I create the playing pieces at runtime as needed and append them to the array. Player currently buys the units and places them on the playing field.
On a side note how can I look at a stack of pictureboxes all created at runtime to determine whats at a particular location? Example. I move my army unit over top of the picturebox that shows my forest. How can I tell what picturebox I just moved on top of? does that make sense? I don't need code for this just directions on looking at the right info so I can figure it out.
I am creating my terrain at runtime as well since it's randomly generated. and I'm basically making an array of 192 pictureboxes with the appropriate terrain image as well as some other modifiers. Just like with my armies above I've inherited picturebox and created a terrain class array, this way I'm able to add my movement modifiers etc, directly to the picturebox I place on the screen. It's these pieces of terrain that I want to be able to check before allowing the unit to move into them! to get movement costs etc.
I have a picturebox on a form. The image in the picturebox is actually a report. I want it so if the user clicks on it it will zoom larger --- while the picturebox remains the same size. Of course, the entire image will no longer be seen. So I also want to be able to drap this image around with the cursor. The examples I've found for picturebox zooming cause the picturebox itself to get bigger and smaller. I need it to be like an Access report. Click on the report and it gets bigger. Click again and it goes back to the full image. Does anyone know of an example or tutorial in VB.Net for this type of zoom-with-fixed-size picturebox function?
I am working on a small desktop form in VB 2010 and am trying to place a pictureBox with an image in it, next to another pictureBox already located on the form when the user clicks a button.
Private Sub Button3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button3.Click Dim tool As String
But for some reason the newPictureBox with image from "ptext" does not show up on the form. When I specify the new Point to be something like, (50,50) instead of getting the first pictureBox coordinates, the new pictureBox shows up in the right place.
Am I using System.Drawing.Point wrong? Or is there some other error that I'm making?