Game Programming :: Getting Bullets To Manually Shoot By Pressing A Spacebar?
May 26, 2011
up to now I've have been running my bullets on automatic fire, through 4 separate timers.My Nxt major task is to make my space bar shoot bullets. I have tried attempting to code the spacebar, for the first bullet. I was thinking that when the spacebar is pressed it turns on a timer, thus the bullet is fired. Then when the bullet hits the top of the screen or an alien the timer is turned off and bullet location is reset. Now the bullet1 no longer fires.I find the logic complicated but it should work.
my variables:
Code:
Public BulletMovement As System.Drawing.Point
[code].....
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Feb 1, 2010
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
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Mar 6, 2008
So for my final project in my Visual Basic.net class I am making a airplane game quite similar to Space Invaders.I think I have a good idea as to how to get the bullet from the planes to shoot. However, I was wondering where exactly the bullet picture box is going to be placed. I don't understand it. Is it going to be under the picture box of the plane or what?
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Nov 18, 2009
I have my character moving across the screen, I have enemies that randomly came at the character, and I have it so when the enemy collides with the character you loose a life.
But how do I have the character shoot bullets.
I know how to do the keypress, and make the bullets move with a timer. But I don't know how I can create an infinite amount of bullets that can fire.
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Apr 13, 2012
I am currently making a game like the worlds hardest game but with a difference. I have made 9 levels so far and am doing the boss level and i cant figure out how to make the boss shoot "bullets".there are two types of bullets the boss can shoot bullet1 - moves in a constant speed to the left after being shot bullet2 - moves in a constant speed to the left after being shot and follows the player on the y-axis The boss only follows the player on the y-axis(I have done this)The boss only shoots bullet1 until his health is below 50 then he increases the rate at which he shoots and randomly shoots bullets between bullet1 and bullet2The only way to win this game is to collect coins which randomly appears in the map, after you get the coin you decrease the bosses health by 5 (I have done this)If the player touches bullet or the boss then the level restarts (I have done this)
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Apr 7, 2011
While creating test in vb.net i found it pretty annoying when you start typing and autocompleet changes a class to something similar looking even it is a class you don't want. Image to illustrate : In the picture you can see I am trying to setup a controller (this controller does not exist at the moment) so when i press the spacebar i will get DienstControllerFacts.How do you disable this sort of auto-correction?
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Feb 16, 2011
This is my assignment for tonight. If anyone can enlighten me as to why it doesn't work. I
know I haven't finished the timer, I trying to get results in the labels.[code...]
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Nov 26, 2009
I am creating a game for my class, it is above the level that I know a bit, but I have learned a lot from creating it.
This is how it it works:
-Every time a timer ticks a picturebox is created and displayed on the form, the picturebox is added to a collection. These enemies then move down the form
-My character fires bullets, and when they hit the enemy the enemy and the bullet gets disabled and removed, but not from the collection
-I have another timer that when it ticks, a random number is generated between 1, and the enemy collection count, so that a enemy missile can randomly come out of an enemy
This all works, but after the enemies are hit and removed from view, bullets still get generated from spots where the enemies once where, so to me that means that the destroyed enemies still remain in the collection.
If I try to remove the picture box from the collection I get an error.
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Nov 24, 2009
I am creating a game for my class, it is above the level that I know a bit, but I have learned a lot from creating it.My problem is that when my user (doctor) sends out a bullet and it hits the enemy (the enemies are generated into a collection), the picturebox is disabled and no longer visible, but that picturebox spot in the collection for all the enemies is still there.
So when I generate a bullet and shot it from a random enemy in the enmCollection, sometimes that random enemy is one that is already been killed.I tried using enmCollection.Remove(..) whenever the collision with the enemy and a bullet occurs, but it gives me an overflow error or another error.
I've been trying for a day now.Everything in the game works correctly except for this.
[Code]...
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Apr 22, 2011
I am making a 2D game that has a player (me) that shoots bullets (pictureboxes) and kills other enemies. The problem is that when there are many bullets on the screen it gets very slow because it has to move every picturebox.
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Apr 2, 2008
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
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Oct 3, 2011
Im new to VB. how do I get to add the score.my code is
[Code]...
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May 4, 2011
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
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Feb 16, 2011
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
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Apr 18, 2012
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code:
Public Class Form1
Dim Myturn As Integer
Dim Computerturn As Integer
[CODE]...
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Apr 30, 2011
Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?
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Feb 4, 2011
So here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.
[Code]...
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Apr 19, 2011
I currently have a who wants to be a millionaire game that I have made in visual basic 2010. Each question is in its own form. Form1 opens at the start, and question 1 is opened by a button click on Form1. The user has to click on the picture box at the side to show the text for the question each time. If they answer incorrectly, it displays a message box, opens an input box asking for their name, and goes to the form with the high score list, Form17.
Upon opening Form17, I want the scores to load and be displayed in the list box. The high scores are saved in a text file at C: est.txt . Upon clicking menu or end, the high scores are saved to the text file.
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Apr 1, 2009
I m writing a video poker style game. the form consists of the player's 5 cards, a deal button, a hold button for each card, a button to select amount to play that hand. im using Visual Basic 2008 Express Edition.
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Apr 18, 2010
im struggling to work out the code for 3 of a kind in my yahtzee game, i think that if i can work this out i can sort my everest of the full house code!
can someone tell me where ive gone astray?
code:
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Jun 4, 2012
I am all new to Visual Basic 2008, I am trying to create a picture shuffle game, the problem is I cant seem to be able to move one picture from PictureBox1 to PictureBox2 onClick, here is a Code I written earlier:Sub ChangePicture(ByRef P1 As PictureBox, ByRef P2 As PictureBox)
[Code]...
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Sep 11, 2009
Is there any visual basic 2005/2008 RPG games with the source code available for download.Could you possibly reply to this post with a link to the website with the game.Or is there a template i could use to try create a zombie style RPG game text or graphical.
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Jun 3, 2010
I am developing a very simple game in visual basic 2008: a roulette. And yet I found problems in develop it.My question is this: I have an image ,containing all the roulette's numbers and I want to associate the spaces of the different numbers to different buttons, so that which time I click in a certain number on the image it dos some action.How can make this association of the different spaces in the image and different buttons?
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May 14, 2012
basically i'm trying to move the Player by rotation.I have a perfect rotation system that works with a custom picturebox control that supports rotation that i have.
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Jun 10, 2012
So I pretty much built the game, that was the easy part. I am having trouble entering a name on my first form(startup) and keeping track of the score on second form(game) and displaying it both combined on the first page with the current users score. Also the way it set up now if you are running the game for the first time it says can't find LowScores.Text. Start Up
CODE:
CODE:
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Jun 6, 2011
I just finished my own snake game, and I need some recommendations on how to make this game better.If you see a problem, please tell me.The only problem with this game is that I can't get the code to get longer, other then that its good.EDIT: Sorry I meant : The only problem with this game is that I can't get the SNAKE to get longer, other then that its good.
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Nov 16, 2008
I have been making a game similar to mario for learing perposes. I got the sprite to move left right up down but I still have no gravity nor can I jump. But i need to know how to make it so that my sprite dosent go through objects?
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Mar 31, 2009
I'm making a game engine, its coming along pretty nicely, but I'm having trouble with collision detection.. This will be a platform game..I'm using GDI+ for my rendering.My rendering engine, basically draws upon a sprite class I wrote, this class is getting pumped into a collection, then I'm using a for loop to draw the images in the collection..
Code: Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint Try For i As Integer = 1 To SCollection.Count Step 1 Dim Image As New Bitmap(DirectCast(SCollection.Item(i), clsSprite).Filename)
[Code]...
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May 21, 2010
I am trying to create a card game on microsoft visual studio 2008. But i am finding it tricky to get the right codes for the generating button. The button wiill display three random playing card suites and when all three match the user is declared the winner.
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Jun 3, 2011
Have attached the code so far and would like to be able to rotate my car sprite through 360 degrees and have it move in diagonal fashion.
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