Make The Enemy Shoot Bullets?
Apr 13, 2012
I am currently making a game like the worlds hardest game but with a difference. I have made 9 levels so far and am doing the boss level and i cant figure out how to make the boss shoot "bullets".there are two types of bullets the boss can shoot bullet1 - moves in a constant speed to the left after being shot bullet2 - moves in a constant speed to the left after being shot and follows the player on the y-axis The boss only follows the player on the y-axis(I have done this)The boss only shoots bullet1 until his health is below 50 then he increases the rate at which he shoots and randomly shoots bullets between bullet1 and bullet2The only way to win this game is to collect coins which randomly appears in the map, after you get the coin you decrease the bosses health by 5 (I have done this)If the player touches bullet or the boss then the level restarts (I have done this)
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Nov 18, 2009
I have my character moving across the screen, I have enemies that randomly came at the character, and I have it so when the enemy collides with the character you loose a life.
But how do I have the character shoot bullets.
I know how to do the keypress, and make the bullets move with a timer. But I don't know how I can create an infinite amount of bullets that can fire.
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Nov 26, 2009
I am creating a game for my class, it is above the level that I know a bit, but I have learned a lot from creating it.
This is how it it works:
-Every time a timer ticks a picturebox is created and displayed on the form, the picturebox is added to a collection. These enemies then move down the form
-My character fires bullets, and when they hit the enemy the enemy and the bullet gets disabled and removed, but not from the collection
-I have another timer that when it ticks, a random number is generated between 1, and the enemy collection count, so that a enemy missile can randomly come out of an enemy
This all works, but after the enemies are hit and removed from view, bullets still get generated from spots where the enemies once where, so to me that means that the destroyed enemies still remain in the collection.
If I try to remove the picture box from the collection I get an error.
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Nov 24, 2009
I am creating a game for my class, it is above the level that I know a bit, but I have learned a lot from creating it.My problem is that when my user (doctor) sends out a bullet and it hits the enemy (the enemies are generated into a collection), the picturebox is disabled and no longer visible, but that picturebox spot in the collection for all the enemies is still there.
So when I generate a bullet and shot it from a random enemy in the enmCollection, sometimes that random enemy is one that is already been killed.I tried using enmCollection.Remove(..) whenever the collision with the enemy and a bullet occurs, but it gives me an overflow error or another error.
I've been trying for a day now.Everything in the game works correctly except for this.
[Code]...
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May 26, 2011
up to now I've have been running my bullets on automatic fire, through 4 separate timers.My Nxt major task is to make my space bar shoot bullets. I have tried attempting to code the spacebar, for the first bullet. I was thinking that when the spacebar is pressed it turns on a timer, thus the bullet is fired. Then when the bullet hits the top of the screen or an alien the timer is turned off and bullet location is reset. Now the bullet1 no longer fires.I find the logic complicated but it should work.
my variables:
Code:
Public BulletMovement As System.Drawing.Point
[code].....
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Mar 22, 2010
How can I make use of Bullets in Labels and Textboxes? I want the user to enter text into a Textbox and after he/she is finished hit the Enter key, then a Label must display a Bullet followed by the text entered in the Textbox. Hendri Bissolati (Novice programmer)
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Feb 1, 2010
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
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Jun 9, 2011
how to make 45 angle shoot or 45 angle movement of bullet in vb.net
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Aug 12, 2011
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Jul 25, 2009
I am making this game where you have to protect objects from the enemy trying to capture them. I have a loop where a number is randomized from 1 to the current level the person is on. If that number is 50 then a new enemy is created and sent out to get an object. But my problem is if the level is getting higher and higher then the game will get easier and easier. I want it to get harder and harder.
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Aug 11, 2010
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On Error Resume Next
Dim myElement As HtmlElement = CType(TabControl1.SelectedTab.Controls.Item(0), WebBrowser).Document.ActiveElement
Dim target As String = myElement.GetAttribute("href")[code]....
I am having problems loading login forms (asking for username and password to connect to the internet) and any window that uses javascript commands in the href to load the popups.For example:If anyone has encountered such a problem before and knows how to fix it it would be great if you could post up some code or a link to a walk through so I can see how its done.
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Oct 12, 2011
Text needs to be copied from 1 wordprocessing document to another wordprocessing document. The source document is not always accessible when inserting the text in the target part. The text is serialized and retrieved later on.
They way I currently do this is by copying the paragraphs elements and then appending them into the other document. This works fine unless bullets are involved. The bullets are not copied from the source to the target document.[code]...
I know that bullets are stored in the NumberingDefinitionsPart of the MainDocument part but my problem is how do I know which AbstractNum and NumberingInstance to insert in this NumberingDefinitionsPart?
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Feb 16, 2011
This is my assignment for tonight. If anyone can enlighten me as to why it doesn't work. I
know I haven't finished the timer, I trying to get results in the labels.[code...]
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Mar 11, 2008
i have a problem with my graduation project, i need to take a picture shoot automatically based on a signal from the parallel port, and save the picture on the harddisk , so the MATLAB will read this picture to process it.
[Code]...
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Mar 6, 2008
So for my final project in my Visual Basic.net class I am making a airplane game quite similar to Space Invaders.I think I have a good idea as to how to get the bullet from the planes to shoot. However, I was wondering where exactly the bullet picture box is going to be placed. I don't understand it. Is it going to be under the picture box of the plane or what?
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Jun 18, 2009
While using SelectionBullets in a RichtextBox I am experiencing some issues with FontColor and the SelectionBullets Color. For example I am selecting the entire text in the RTB and set it to FontColor Yellow - the font color itself is fine; the problem: some Bullets turn Yellow, some stay black. Would there be a way to have those Bullets permanently colored in black?
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Apr 22, 2011
I am making a 2D game that has a player (me) that shoots bullets (pictureboxes) and kills other enemies. The problem is that when there are many bullets on the screen it gets very slow because it has to move every picturebox.
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Jan 13, 2010
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Private Sub btnAnswer_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnAnswer.Click[code]........
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