Make The Enemy Shoot Bullets?

Apr 13, 2012

I am currently making a game like the worlds hardest game but with a difference. I have made 9 levels so far and am doing the boss level and i cant figure out how to make the boss shoot "bullets".there are two types of bullets the boss can shoot bullet1 - moves in a constant speed to the left after being shot bullet2 - moves in a constant speed to the left after being shot and follows the player on the y-axis The boss only follows the player on the y-axis(I have done this)The boss only shoots bullet1 until his health is below 50 then he increases the rate at which he shoots and randomly shoots bullets between bullet1 and bullet2The only way to win this game is to collect coins which randomly appears in the map, after you get the coin you decrease the bosses health by 5 (I have done this)If the player touches bullet or the boss then the level restarts (I have done this)

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Make My Character Shoot Bullets?

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I have my character moving across the screen, I have enemies that randomly came at the character, and I have it so when the enemy collides with the character you loose a life.

But how do I have the character shoot bullets.

I know how to do the keypress, and make the bullets move with a timer. But I don't know how I can create an infinite amount of bullets that can fire.

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I am creating a game for my class, it is above the level that I know a bit, but I have learned a lot from creating it.

This is how it it works:

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This all works, but after the enemies are hit and removed from view, bullets still get generated from spots where the enemies once where, so to me that means that the destroyed enemies still remain in the collection.

If I try to remove the picture box from the collection I get an error.

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Game Is Generating Enemy Bullets From Already Killed Enemies?

Nov 24, 2009

I am creating a game for my class, it is above the level that I know a bit, but I have learned a lot from creating it.My problem is that when my user (doctor) sends out a bullet and it hits the enemy (the enemies are generated into a collection), the picturebox is disabled and no longer visible, but that picturebox spot in the collection for all the enemies is still there.

So when I generate a bullet and shot it from a random enemy in the enmCollection, sometimes that random enemy is one that is already been killed.I tried using enmCollection.Remove(..) whenever the collision with the enemy and a bullet occurs, but it gives me an overflow error or another error.

I've been trying for a day now.Everything in the game works correctly except for this.

[Code]...

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my variables:
Code:
Public BulletMovement As System.Drawing.Point

[code].....

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Below is an image to illistrate my problem

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[Code]...

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