Game Programming :: Make An Object Move?
Aug 13, 2009something like this
pctObject.horizontalPosition += 5
I just dont know the right syntax
something like this
pctObject.horizontalPosition += 5
I just dont know the right syntax
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
View 4 Replieshow to make a collision between the player object and the wall which is a picturebox
i can move the player object (which is also a picture box) with the arrow keys and i've made it move inside the form border, but the porblem is how to make it stop when it touches the wall (picture box) if im moving left and the left border of the player touched the right border of the wall then it should stop and only the up, down and right keys will be working!!!
I have a button named cmd_Grunt and a picture box named pb1_Grunt. I want to click the button and have a picture box created.
"Public Class Form1
Dim grunt = (50)
Private Sub cmdGrunt_Click(ByVal sender As System.Object, ByVal e As
[Code].....
This is the code I have so far. I get an error message, "Expression expected." It wants the expression between "CreateObject" and "('pb1Grunt', grunt))".
ie cmdGrunt_Click(CreateObject HERE ('pb1Grunt', grunt))
im currently making(or trying) Turbo Tanks from vb Express edition 2005 and I cant get my tank to move a full 360. I can only make it move 90degrees make a object move 360 and btw is it possible to actually make this game from VB 2005 [URL]
View 3 RepliesI am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
I have been working on an rpg for a while now and iv been experimenting with different ways to get the background to move with the character. I dont have any directx experience at all so im trying to stay away from using it so my question is, if i design a 2d background in photoshop is there any way id be able to insert the entire picture in a picture box and have the character always remain in the center of the screen as the background follows him. my one idea is to make the background image bigger than the picture box and have the picture box some how follow the character.
View 4 RepliesI want a picbox to move across a screen then back to where it started (for a space invader game:
the following code is what I have for this task.
Code:
Private Sub AlienMovement_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles AlienMovement.Tick
If Alien1.Location.X > 20 Then
[Code]....
I can't make it < because thats not logical, can't make it = becasue that doesn't work, can't make it > becasue then it will only bounce back once. Is there another variable I could use?
(Visual Studio 2008 - Visual Basic 2008 - 3.5 .Net Framework) I have few objects on my form and i would to like scan objects' names by my cursor. I wish to get name of object, which is under my cursor. (only one object is under cursor, and form)..
View 2 RepliesI have few objects on my form and i would to like scan objects' names by my cursor. Bad english, so again: I wish to get name of object, which is under my cursor. (only one object is under cursor, and form)
View 1 RepliesWhen my picHero enter a room where a picEnemy exists I should make the picEnemy follows picHero no matter how it moves up, down, right, left and as picHero is moving 5 px i want to make the picEnemy moves 4 px. I've tried to do use a condition as
Code:
if(picEnemy.location.X <> picHero.location.X) then
location = new point (picEnemy.location.X+4, picEnemy.location.Y)
picEnemy.location = location
endif
Also for the Y axis, but it didn't work.
Im New To VB and i was wondeing how do you make a picture box bounce from the sides of the form.
View 8 RepliesI am making a game in vb.net and was wondering how to make question box eg. if a person clicks on a button he gets a message boxs which asks him a question he has to answer. the msgbox should have a text box or something for input and if their answer is the same as the one i have specfied then the message box says correct. if not then says it is wrong.
View 6 RepliesI'm trying to make a manabar that will drain, using this code
Code:
Public Class Form1
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Timer1.Start()
End Sub
[Code]...
I am having some trouble working out how to make the ghosts chase PacMan. I have made all the code and stuff work with needing a grid maker thingy. I have do in all by placing the walls (pb's) myself and also with the pelets (food). Though I have a problem with getting the ghosts doing their job, they only just change image with a timer tick. Any simple way of making the ghosts chase you?
View 4 Repliesis ther any way to make my screen follow my sprite? I want the visable area of my game to change when my sprite moves past this X value 284 but i can not figure it out ill post my VB Express code below
Code:
Public Class Form1
Dim Y As Integer
[code].....
So my question is, I'm wiriting a VERY basic dice rolling program for my computer programming class in high school. I'm using a randomize function to generate numbers but I only want it to do numbers 1 - 6....how do I do this?
Dim x As Integer
Randomize()
x = CInt(10 * Rnd())
Dim Y As Integer
Randomize()
Y = CInt(10 * Rnd())
That is my code for my x and y (each die) to generate code, but how do I make it do 1 - 6 ONLY? Develope a game that in which a player rolls two dice. Each die has 6 faces. Each face contains 1, 2,3,4,5,6 after the dice have come to rest the sum of the spots is calculated, if the sum is 7 or 12 on the first throw, the player wins. If the sum is 2,3, or 11 on the first throw, the player loses, and the house wins. If the sum is 4,5,6,8,9,10 on the first throw the sum becomes the player's point. To win, a player must roll the dice until the plater rolls the point value. The player loses by rolling a 7 before rolling the point. I also have another question, How would I set this up to keep up with points and stuff? and the part that says "The player loses by rolling a 7 before rolling the point." I have no clue what to do on that. I'm not asking for code hand outs. I'm just asking what functions and such I'd use to write the code.
I'm not positive if this should be here or in graphics so I'm sorry if I'm posting it in the wrong section.I'm trying to make a program for the game Go. Now before getting upset that I want to make the game go I just want to say that I have looked for months for this specific thing and I still have yet to find it. I want to make something to simulate go so that two people can play on the same computer. The problem I ran into was capturing stones. Stones are captured when surrounded and then they are taken from the board. The problem is that I don't know how to make the program know when a black stone is surrounded.
I have thought of a grid detecting but the possibilites on a 19x19 area are too high for anybody to sit down and program. I have also thought of using picture boxes and the edges to detect other pictures, but there are ways for stones to group together and the opponent must surround all stones to capture them.
does anyone know how to make an hpbar that changes color with respect to percent health?ive been trying to come up with an algorithm that would give me r g b values depending on how much the character has left (%).
Supposedly if the character is near death or has low hp, the algo would out put r=255 g=0 b=0 and if mid health r=0,g=255,b=255 (or watever yellow is), and if full g=0. but i need a smooth transition
im trying to make snake in visual basic.net for my major year 12 project in Australia and i cant get it to work?
View 5 RepliesWell this is a re-post now as nobody replied in the gaming section, and i believe this question could go as a normal VB question, therefore I'm asking in this category instead.I have decided to pick up on programming and want to make a text based RPG Game i will "upgrade" as my programming knowledge grows.I got some ideas that i think i should use, but i want you guys' opinions on it.I assume I'll use different classes for each monster, which will have properties.Should those monsters then be inside a list of all possible monsters, or would i have a monster class which i would use and generate the enemies when needed? And would i use the same approach on items and character stats?
View 4 RepliesI need to make a matching card game in VB 2010. i have generated my cards but now need to show the cards for 10 secs then change the cards to (AppPath & "Cards ed.png"). then when a user clicks on the card the card will flip over.*How would i set a timer to turn all my cards into*(AppPath & "Cards ed.png") after 10 secsbut still have the values from the array and when i click the cards they flip over (from red card to numbered card)
Code:
Private Sub Place()
Dim Counter As Integer = 1
For Row As Integer = 1 To Int_Grid_Size
[CODE]..........................
I have a login in system that i'm creating for a game. I have this code for checking to see if the username and password are correct in the text file.[code]I want to know how to make the for loop stop once the username and password have been found correctly.Also, where would I put a message box saying that the username or password are not correct if they don't match up or they're not in there at all?
View 3 RepliesWell I am trying to make a 2 player game but both players can't move at once unless they tap the keys (can't hold the key down or the other person can't move). How would I fix this as well as being able to go diagonally.Would this work?:Declare a bool value for each keypress below the public class thingy. Then use keyup to turn the bool off and keydown makes it go on. Then for the first player and second player I check if they are on and if they are than go to that direction...I think I would need a timer for that part but I dunno...
View 3 RepliesIm new to VB. how do I get to add the score.my code is
[Code]...
I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.
I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.
I'm trying to make a simple fruit machine game for windows mobile device.
I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.
What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.
On programming assignment without having any real experience in vb. I guess I don't understand subroutines that well. When the program runs it never goes to the computer's turn and does not update the users score either. This assignment is already in but would like to know what is going wrong. Using VB 2010, and this is windows application.
Code:
Public Class Form1
Dim Myturn As Integer
Dim Computerturn As Integer
[CODE]...
Upon changing the field size a game should restart. Upon trying to do so I see the previous grid (e.g. 10x10) displayed on top of the new one (e.g. 4x4). How would I prevent this and indeed start the game fresh?
View 10 RepliesSo here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.
[Code]...