I made a program that uses the graphics object to draw on a picture box. I used the graphics.fromhwnd(picbox) to draw on the control. The problem is if I minimize the window the drawing disapears. Might there be a way I can the image from the picbox and save it to a bitmap variable ?
I load my picturebox with a jpeg. If I put my DrawObjects() sub into picturebox paint event.When ever a picturebox.refresh or picturebox.visible = true (vb.net seems to draw my DrawObjects() first, then load the jpeg Image over my drawing - erasing drawing) Is there a way to get the picturebox to redraw the jpg image first then draw on it, in picturebox paint event?
I am working on a Windows application written in VB with Visual Studio 2005. I have a number of fields where the user needs to enter currency amounts. I am using a MaskedTextBox with the following currency mask. msktxtAssessedVal.Mask = "$ #######.99"
The problem that I am having is that when the users type in the value, the cursor always starts at the leftmost position and appears to force as many digits as the mask. The typical data values can vary anywhere between 9,999,999.99 and 20,000.00. If the users do NOT have a value that has 7 digits left of the decimal point, they need to move the cursor to the correct position before they start typing in the value. These users are used to quickly typing in their data, then tabbing to the next field so the current behavior is not acceptable. We previously used a ComponentOne MaskedTextbox, however, their controls now are no longer free and the boss will not pay!!!
Does anyone know if there is a way for the maskedtextbox or any text control to detect where the user types the decimal and format the data accordningly?
My tile-based map editor project. So far, it works really awesome. Here, look at a picture: [URL] And the screenshot is outdated: Now I got the Pencil, Rectangle and FloodFill tools too!, the tilesets are from that popular (well, not so popular) game engine called RPGMaker.
Currently, this is how the map is structured: One ArrayList represents the X coordinates. One ArrayList in each X represents the Y coordinates. One ArrayList in each X,Y represents the tile. The tile is an ArrayList containing three elements: The Image name (Tileset01 in the screenshot), the X coordinate in the image, and the Y coordinate in the image. Those coordinates are from the TILESET01 image, not map.
Getting the idea? How do you locate a tile in the map when it is clicked? First I get the cursor's position on the map picturebox, then convert it to a multiple of 32 (the tiles are 32x32, yes), divide the position X and Y by 32. The results are the indexes I need to get to the tile I clicked.
That method works just fine for me.
When the map picturebox invalidates and needs painting... When that happens, I iterate through each X and Y arrayList. When I get the arrayList that represents the tile, I use it to draw on the map.
For example: Iterating X arrayList.... step 8...... Iterating Y arrayList..... step 3....... Found arrayList with three elemetns: ("Tileset01",32,96) Draw image on the map picturebox, source is "Tileset01" on rectangle (32,96,32,32)... draw it on map picturebox's point (8 * 32) and (3 * 32)
And so on.
Now you understand how I am working with my map editor, how I am locating clicked tiles, and how I am drawing it. Everything goes fine, except for one problem: At some point, the user might want to make a 500x500 map.
That means, an arrayList with 500 elements representing the X tiles. Then an arrayList with 500 elements for each X tile, representing the Y tiles. Then an arrayList in each X,Y pair.
Then multiply that result by 5, because there will be 5 drawing layers. How am I supposed to handle such huge maps?! My app explodes when I set the map dimensions to 500x500! 500x500 is the max setting allowed in my app. I also know that 500x500 map editors are possible, because I have seen others before. With great performance.
I'm a VB beginner.I've been playing with Graphics.DrawString by watermarking a picture with a text string. The picture below to the left comes from PictureBox with a text string drawn with Graphics.DrawString. The font style used is Arial 48 points, regular, I think. The picture in PictureBox shows just as I configure. Great... The resolution of the original Terri Hatcher picture is 300 dpi (300 x 300). Exporting this picture with Graphics.DrawString, I get the picture below to the right. The text string appears a lot bigger than previously shown in PictureBox. It turns out that the text size varies, depending on the resolution of the original picture. That's kind of odd. I develop several graphics applications in a different environment and have never seen this sort of graphics.drawstring thing. Anyway, my sample application seems to draw a text string at an image resolution of
I have a very annoying problem, I am trying to draw an image with the Graphics class but when I do DrawImage, it automatically scales it up! heres some example code
I am creating an application where when I click on an image I need to mark the place using the x and y co-ordinates given by the click and then after marking I put a red dot/circle on that spot and then I need to save this image to a file including the dot/circle I marked. I have tried saving the image to the file but to no avail, I have been able to only save the PictureBox image and that doesn't include the graphics. It is only the base image. I have tried to save it as a bitmap but have not gotten anywhere with that either. It seems whenever I call the image.save it takes only the value of the underlying image and saves it.
Private Sub BtnCreate_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles BtnCreate.Click pointmarked = False
I am building a program which offers solutions to the travelling salesman problem (finding shortest tour between a set of cities while visiting each only once).
My program loads a bitmap image of a map into a picture box. From there, graphics which point out the cities as well as tour paths are drawn onto the map. My problem is that when the option to plot ALL cities is enacted, the user may choose to pinpoint a specific city with a separate control. When the user erases that pinpoint via an invalidation routine, though, it erases all graphics beneath it, which is undesirable. How can I make my tour graphics and city plots semi-permanent by drawing them directly on the image? I tried drawing them on a separate bitmap, but it 'covered up' the map image.
When working with small images, the graphics interpolation does bad work.the result image in the following code does ignore second half of image to draw.Draw something on the image by using loadimage from JPG or whatever you want.
Dim GrayImage as system.drawing.Bitmap(640,480) Dim bmTmp As New System.Drawing.Bitmap(GrayImage.Width, 1) Using gr As System.Drawing.Graphics = System.Drawing.Graphics.FromImage(bmTmp)[code]....
The second half vertical is not drawn by using the DrawImage methode. I want to have the image as result as you see on first picture. Stretched image with source on whole content.
I have an application that downloads a .jpg snapshot from an IP camera, writes it to the server hard drive, attaches it to an email and sends it out to my users. Pretty simple until one guy had to mount his camera upside down and that's how he received the image via email.
It gets a bit annoying after a while, so he asked me if I could rotate it 180 degrees before attaching it to the email. I have absolutely no idea - hence my post. The app is on a hosted ASP.Net v3.5 web server.
get the raw data of zoomed image in a picture box. But I am zooming the image using,e.Graphics.DrawImage(Picturebox.Image, New Rectangle(ZoomXCordinate, ZoomYCordinate, ZoomWidth, ZoomHeight)).Now I am not getting how to get the raw data of zoomed graphics image displayed on the Picturebox.I am actually trying to get the image data into a byte array.
I am using VB.NET to try and capture a portion of the screen so I found this code in several places to capture the whole screen:
Dim screenSize = SystemInformation.PrimaryMonitorSize Dim bitmap = New Bitmap(screenSize.Width, screenSize.Height) Using g As Graphics = Graphics.FromImage(bitmap) g.CopyFromScreen(New Point(0, 0), New Point(0, 0), screenSize) End Using bitmap.Save("c:scratchscreenshot.png", System.Drawing.Imaging.ImageFormat.Png)
This works with no error throw and the file is created successfully but the resulting image is completely transparent (it is the correct size) - This question relates to the same error but the solution is to use Win32 GDI which I want to avoid if possible
I have 1 image in picturebox. Now I draw some rectangles. I'm trying clear the image (only rectangles and left the image) without success.
Private Sub btnImageSelection_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnImageSelection.Click Dim intImages As Integer = 0 Dim intImagesLine As Integer = 0 Dim intImagesColune As Integer = 0 picImage.Image = PictureBox1.Image [Code] .....
The cycles for is for show the rectangules and works fine. but i.Clear(Color.Blue) The image is clear but the rectangles are showed and then unshowed.
I have a scanned document in my system. It's a tiff file. You will see below the code i have written. The problem is that i get an error message. The message is like this "A Graphics object cannot be created from an image that has an indexed pixel format." [Code]
How do I flip the image upside down (below the first image) Like as if a house were at the waters edge and you can see the house, and the reflection in the water?
code for drawing the image (which is a battery)
VB 'Finding center' Dim batX As Integer = 160 - (imgDct(cbo_Battery.Text).Width / 2) Dim batY As Integer = 200 - (imgDct(cbo_Battery.Text).Height / 2) 'Draw Battery
In VB.NET, I need to create an Image based on a Graphics object I have. However, there is no method such as Image.fromGraphics() etc. What should I do then?
I'm creating a Image viewer and was wondering if anyone could help me with resizing an image, and converting the image to grayscale? My knowledge of visual basics is very limited so any code snippets.I am wanting to resize the original image to a 3 x 3.
I'm using below code 2 add image into a picturebox during the run time. i could add image but when i clicked the picture to make it become smaller, the picture quality is blur which not as the initial picture.
how do i change the picture inside a picture box.I wanna make 5 dice that change when you press roll.. the number generator is easy i just wanna use graphics rather than a label to display the numbers.
anyone know how to do this, but wit a browse for folder aspect..like i open up my browse for folder window, select the folder i want and it displays the .png file in picturebox..i'm trying to figure it out..here is what i have so far..i have it setup where i'm opening up a folder and loading certain files in my checkedboxlist..but i also want a .png file that is in the subfolders(the only .png file in the entire directory) to be displayed in the picturebox..but the folder is going to be changed depending on which folder is selected..so it can't be a set directory or path..basically has to change like the checkedboxlist.
I am trying to draw an image from a MS Access database by use of e.Graphics.DrawImage(New Bitmap()). In my database Row 0 Item 1 holds the path to the image I want to draw.
My current code looks like this:
Code: Private Sub pnlStart2_Paint(ByVal sender As Object, ByVal e As_ System.Windows.Forms.PaintEventArgs) Handles pnlStart2.Paint e.Graphics.DrawImage(New Bitmap(ds.Tables("Track1").Rows(0).Item(1)), 3, 3) End Sub
When I run my program I get the following message in my code: Illegal characters in path how I can draw the image from the database?
What am i doing wrong on this code? im trying to get my form into a jpeg picture, but everytime it only saves a black screen of what im doing
Code: Private Shared Function BitBlt(ByVal hdcDest As IntPtr, ByVal nXDest As Integer, _ ByVal nYDest As Integer, ByVal nWidth As Integer, ByVal nHeight As Integer, _ ByVal hdcSrc As IntPtr, ByVal nXSrc As Integer, ByVal nYSrc As Integer, ByVal _
I am trying to verify that an image has been loaded into the picturebox1. I am loading the image from the web and need to verify it has arrived before I can save it to disk. If I save it to soon I will save nothing and that will crash the app. I have tried to use 'if PictureBox1.image = nothing then' ... 'End If', but that isn't a valid check. I can obviously not check picturebox1.image if it is empty or has an image.
So the question is, how do I verify that the file has finished loading?
I am trying to incorporate in my vbdotnet application a form in which I would like to make a thumbnail from an image. So what I have is two picture boxes, one with the source image and the other with the destination image, I would like to crop the image from picture box 1 and display it on picture box 2, but the way I wan to crop it is not giving the coordinates of the selected area box but to simulate a selection area box in which the mouse can move the box and select the area of the picture to be cropped. This selection area box would give me the coordinates i need in order to proceed the cropping. The problem is I don't know how to create this selection area box. It is like doing the cropping on a graphic design software like Macromedia Fireworks, Adobe photoshop, even paint.
I vagely understand how to edit an image using Graphics. I can rescale an image using scaletransform but I want to be able to use a dynamic scale i.e., given an image with (x,y) coordinates, I want x_new = x_old + y*Factor so that when the image is stretched one end is stretched more than another.