Graphics & RedrawWindow API, Clearing Graphics On The Desktop?

Sep 27, 2010

[code]...

ok, i know the code is a little rough, but it should be good to give you an idea of what im trying to do, if not i will still explain.simply draw 2 lines one from left to right, another from top to bottom, intersecting through the tip of the mouse.ok, theres no problem there the lines draw perfectally the way i want them.... BUT! now heres the issue im having.i cant get rid the previous lines.i did a bit of good old "Google'ing" and ran across a few links that all pointed me to the ReDrawWindow API, so i tried (as you can see in the above code) but i just cant seem to get it worked out.

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I've problem with clearing all the drawings I've created in my PictureBox. In fact I've created animation which stops after certain time and remains on the screen. The animation is created/painted with collection of about 25 TextBoxes - input of a user. Now I've added a button which clears all that info in TextBoxes and also should clear PictureBox -ictureBox.Refresh(). The problem is when I add new info in 25 TextBoxes nothing appears in PictureBox and I can't start an animation. Wondering why...

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Rendering Graphics Efficiently - DirectX - Graphics Card And Use Of DirectDraw Or OpenGL

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[Code]...

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Interface And Graphics :: Passing Bitmaps & Graphics To Subroutines As Arguments

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[Code]...

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Interface And Graphics :: Error - Graphics Paths For Designing

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Interface And Graphics :: Draw On Tabpage's Graphics?

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Interface And Graphics :: Save Graphics As Png With Transparency?

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Ok I have this: This makes a sub called 'graphicspaint' then writes "demo version" to a picturebox1

Code:
Imports System.Drawing
Imports System.Windows.Forms

[code]......

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Interface And Graphics :: [VB2010] - Some Graphics Effects?

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"Dim Temp As Graphics = E.graphics/

Oct 20, 2011

My application is all centered around one form with lots of graphics drawings on it.All these drawings take place from within a paint event handler. However, the amount of code within that sub is becomming unwieldy.I have been trying to move sonme of it to another class and use the "dim temp as Graphics = e.graphics" construction to continue to draw graphics. However, I get all kind of argument exception runtime arreors when doing so (and I do not get these with the same graphics operations directly from the original paint event handler. I have also tried to pass on the original e argument, but with the same result.Is my conclusion that there is no solution to this so to continue with the unwieldy amount of code,correct, or am I mistaken somewhere. the "dim temp as graphics = e graphics" is recommended.

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Interface And Graphics :: Keep Graphics Over Image

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Use The Graphics Accelerator To Process Graphics?

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[Code]...

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VB 2010 Move The Game Peaces (graphics) Over Another Graphics Which Is The Game Board

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Class A
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
MyBase.OnPaint(e)

[code].....

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Animated Graphics Using GDI+?

Jun 6, 2012

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Dim MyGraphics As Graphics?

Mar 4, 2009

How Can I Draw an Image in a Picturebox (Specific Location X = 10, Y = 10) ?[code]...

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There are more peculiaraities than this, but if we can find causes for what I"ve given you, it might get them all wout making it seem more complicated than it is.I don't think it's in my code; it works - it draws the right thing the right number of times w no compiler errors. But here is the guts of it:

Public Class Form1
Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint
e.Graphics.SmoothingMode = Drawing2D.SmoothingMode.HighQuality

[code]....

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Graphics On Top Of All Other Controls?

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I have a panel in my form, with several controls that are added at runtime.I want to be able to create graphics that appear on top of those controls. Right now when I use my code, the graphics appear fine on the panel, but are hidden underneath the controls within that panel.

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How do you use the e.graphics functions? I have visual studio 2010 professional installed. I opened a windows form project, in the code window I type e., there's only End. or Enum., no e.! Do I need to import something at the beginning, or do I need to open certain type of project to use the e. graphics class of functions?

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Loading Graphics In A Box?

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how to Load graphics in a Box?

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I am relatively experienced with vb.net. I am currently creating a program that outputs an image, but the image being outputted consists of text and other graphical elements.

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graphics.DrawString(text, variable, variable, variable, variable)

My problem is that I cannot create more than one set of each element that I am creating. And then put that into the code that creates the image.

Is there a way of creating this line of code and then putting it into say a variable and then putting the variable into the code where the image is created?

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Two Layers Of Graphics?

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I am trying to do a game application similar to chess, where i need to move the game peaces(graphics) over another graphics which is the game board. using the mouse. How can I do multiple layers of graphics and control their movement(without direct x)?

Note: I have visual basic 2010 express, windows xp home

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Using E.graphics In A Module?

Oct 11, 2009

I have a module where I have the code to paint bmp's to the screen, I only have two issues with it so far - here is the code for the module:

Public Sub PaintMap(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint

'Code for the bitmaps in here

End Sub
End Module

In the above there is an error for '...Handles Me.Paint' saying " 'Handles' in modules must specify a 'WithEvents' variable qualified with a single identifier..."And the second error is coming from the following bit of code:

Private Sub GameForm_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint
mMapDrawer.PaintMap()
End Sub

The error says "Argument not specified for parameter 'e' of 'Public Sub PaintMap(sender As Object, e As System.Windows.Forms.PaintEventArgs)'..."

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Private Declare Function GetWindowDC Lib "user32.dll" (ByVal hwnd As IntPtr) As IntPtr
Private Declare Function ReleaseDC Lib "user32.dll" (ByVal hwnd As IntPtr, ByVal hdc As IntPtr) As Integer
Dim hdc As IntPtr = GetWindowDC(Me.Handle)

[code]....

Why did they do it this way?Should the DC be released before or after Graphics.Dispose?It is possible that the wrong order can cause resource leaks or memory corruption?

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Jun 18, 2012

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