Rendering Graphics Efficiently - DirectX - Graphics Card And Use Of DirectDraw Or OpenGL
Sep 23, 2011
We have a GIS application that has some performance issues. It creates and sends an image to a web browser. We start with a Bing Maps imager, add complex polygons (complete with transparent fill), save the finished image as a PNG, and send it to the browser.
The idea has come up that we could possibly install a graphics card and use DirectX or OpenGL to improve performance. I believe this would be the case even though we ultimately generate an image instead of sending the data the the screen. I believe our processes could still make use of the API and the hardware acceleration it provides. Our process is not unlike what CGI film makers do to render individuals frames of a film, though we simply render a single image and send it, as opposed to the hundreds of thousands of images needed for a single CGI film.
So my question is: would a powerful graphics card and use of DirectDraw or OpenGL provide us a worthwhile performance boost? It can take us 20-30 seconds to render a more complex map. Which is a long time to wait on a web page...
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Aug 28, 2009
I'm using DirectDraw to create a (very) simple little movement game... (so far not really a game, but hey, gotta start somewhere) And I'm having a little trouble with my collision detection... ok, it's probably not conventional collision detection, but I'm just learning so far...I have a few surfaces set up etcetc, and have animated a sprite on a tile based background... but the problem is whenever I collide with a certain tile (which I've set as unpassable) from the top or the left, it screws the position of my player immensely... this is quite a headache as I can't seem to see a problem...
ps. Another thing, I can't seem to be able to open my pictures without using the entire directory.
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Nov 28, 2008
I found a tutorial for DirectDraw online and can get a sprite shown on the screen. Problem is that when I try to make the edges transparent nothing I have tried works. Here is the code
Code:
Public Sub InitializeGraphics()
GraphicsCard = New Device 'This will initi
[code]......
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Jan 31, 2009
i want to do a graphics project in Vb.net but have to use OpenGl Libraries . How do i download compatible OpenGl package and how to use them in my .net code.
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Apr 30, 2009
I am trying to make a graphics program with mousewheel-controlled zooming using GDI+. My plan is to provide rapid feedback, such as a low resolution render or even just a bounding rectangle, followed by a full resolution render as soon as possible afterwards. It seems logical to me to try a BackgroundWorker for the latter task. This is my first attempt to use one of these, or any other way of multithreading for that matter. Mousewheel events can follow one another much more quickly than I can render to the screen. That means I need to kill any rendering process that is already running and start a new one with the latest value of the zoom scaling factor.[code]The above class coexists with a DrawingSurface class, a UserControl which listens for the ProvideFeedback and ScaledImageReady events and paints the image accordingly. It also raises mouse/keyboard events for the zoom and other tools to deal with. My problem arises in the DO loop waiting for Cancellation to finish. The zooming routine works for one or maybe half a dozen renders, depending on the image size, but then it hangs in that loop and never comes out.
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Dec 3, 2008
I am looking at using the better GDI++ font rendering in a web browser I'm making with VB2008. I want to retain the IE web browser component (the default one) but have all text rendered through GDI++ to give a more Safari-like look to the text.What I want to know is, is this even possible? And if so, how complex are we talking?
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Aug 20, 2009
I have found an example about how to create 2D Graphics in Visual Basic using DirectX here. I have created a new Windows Application, I have copied the code, but I get errors. The code seems to be OK, but the application refuses to start. I have the nVIDIA 7300LE Graphics Card and I'm using Windows Vista x64 with DirectX 10 and Microsoft .NET Framework 3.5 SP1. I have also downloaded the DirectX Redistributable Package (March 2009) in order to make my application work...
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Nov 24, 2008
I made a graphics program in VB6... I then wanted to remake it in VB.NET (I believed it would be faster).
To convert it I wrote both the VB6 and VB.NET versions from scratch side by side. What I have found it that the VB6 code is MUCH faster than the VB.NET program... which I can't understand... (Please note that when not rerendering it in VB.NET it is much faster than VB6)
Here is the VB6 code
[CODE]:...............................
How do you do this in VB.NET?
EDIT: Also... why do I have to multiply Me.ClientSize.Width by 3 for it to be the right size... it doesn't seem to add up.
EDIT2: The smaller the radsize the more efficient VB.NET is compared to VB6... so perhaps it has something to do with the setpixel in VB.NET
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Jun 6, 2010
I'm just having some difficulty with nitpicky details. To give you a gauge of the level of programming I'm at I'll just tell you about some of the work I've done. Of course, you can skip down to the last paragraph if you don't have the time.I've created an emulator for a programming language I call "Blue Code". It's kinda a spoof on Redcode, which you may have read about before. You load programs which use simple commands like add, divide, copy, jump, split (like making a new thread), etc. You can load multiple programs in and each instruction sits on a line of a circular memory. Then each program takes turns trying to get the other to run an illegal function, at which time it looses. I think it's quite a bit better than Redcode actually.I also wrote a program a couple years back (when I was 13?) that draws fractal trees, it's quite fun.
So, I have a pretty good grasp on VB, but recently I got into 3D graphics using the Direct3D library. Unfortunately, the function I'm using to save meshes is not working. I know the rest of my program works just dandy because I've loaded quite a few sample meshes. Now, I've come to the conclusion that my saving code is irreparably broken, so I won't even show it to you. What I need is somebody to write an outline of what I need in a saving function, or, better yet, actually write a saving function which I can customize to my purposes. The parameters are, a somewhat unconventional List(of List(of CustomVertex.PositionNormalTextured)), List(of Material), and List(of String). List of lists includes a bunch of lists of vertices I wish to use, where each list represents a subroutine. The list of strings and list of materials represent texture file names and surface materials respectively.
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Jan 7, 2010
I use GDI+ graphics in vb.net (express 2008). A simple ball animation was fast using an old computer and video card, but very slow after upgrading to a new computer with a hi-end GeFoce GFX 260 video card.Windows 7, 64 bit.I have tried adjusting all the video card settings I can find, but still slow.
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Sep 13, 2011
I wanted to install visual Basic or C++ (but Basic really seems easyer to use) with DirectX or OpenGL but I can't get it to work!I've tried Visual Basic Express 2008 and 2010 and i'm getting the same type of errors...
-> Directx
When I try this program [URL]with VB I either get
with 2008 : just a red cross on a blank screen
with 2010 : an unlimited waiting time, and when i click i get an error message that tells me to continue waiting, im forced to CTRL -ALT - DEL to shut down VB.
-> OpenGL:So i've tried a lot of times! they tell me that it's already installed on windows so i don't need any installation but then VB gives me alot of errors, telling me that some part of code isnt recognized!!
i've tried tutorials with Csgl or Tao, but none seem to work...I already got some knowlege of OpenGL but not DirectX, so could anyone please tell me which one does work on my computer and is best for creating a graphics window inside an API that i create, for instance a mob maker?
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Jul 26, 2011
Does anybody know how I can render openGL into a Visual Basic 2010 picture box?If you havent already done so please delete the abusive posts that responded to my original enquiries. I have decided to start a new thread on this subject rather than in an existing thread because it's more convinient for me.
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Nov 19, 2010
Im working on a project that needs to print a report of one client.Everything went smooth untill i came across my multiline input text data.When i display it in the PrintPagePreview the text go's outside my page. Even when im printing it only the halve of my text is displayed. I googled and looked everywhere but i can't get a clear fix for it.
[Code]...
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Jan 22, 2011
I used to program with Visual Basic 6, so I have alot of old programs that I'm updating, plus I'm learning the new VB2008 methods. I'm writing a program that replaces the old "BitBlit" function which is no longer supported by Visual Basic 2008. It involves three picture boxes, one holds the sprite bitmap, a second holds the mask (silhouette) of the sprite bitmap, and a third has a background image.
[Code]...
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Aug 14, 2009
drawing text on a window which is not the current form's window.I remember doing this in Win32 api with getwindowdc(handle) to obtain a DC for the Window, then textout() on the DC.
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Jan 12, 2011
Ok, I want to create a class that will handle a special rectangle graphic.In my form, I want to have two of these special rectangles. So, basically, I need two instances of that class in my form, right?I manage to initialize two, alright. But, how exactly am I supposed tomanage drawing/graphics etc in a class, and the results to be displayed in my form?
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Oct 29, 2008
Using graphics paths for designing...but am getting an error when trying to add a shape to : _shapelist.add(createshape())
It says : Value of type 'system.drawing.drawing2d.graphicspath' cannot be converted to '1-dimensional array of system.drawing.drawing2d.graphicspath'
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Sep 27, 2010
[code]...
ok, i know the code is a little rough, but it should be good to give you an idea of what im trying to do, if not i will still explain.simply draw 2 lines one from left to right, another from top to bottom, intersecting through the tip of the mouse.ok, theres no problem there the lines draw perfectally the way i want them.... BUT! now heres the issue im having.i cant get rid the previous lines.i did a bit of good old "Google'ing" and ran across a few links that all pointed me to the ReDrawWindow API, so i tried (as you can see in the above code) but i just cant seem to get it worked out.
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Jan 19, 2011
So I decided to make my famous tile selector project, but instead of drawing in a form's graphics, do it inside a tabpage.Well, I managed to get it working, but it seems to... flicker.Normally, setting the form's DoubleBuffered property to True would help a lot there, but apparently, the tabpage has no such property.
When I invalidate the tabpage, I draw two images and fill one rectangle.Following past advice, those two images were created before, just once, and are stored in a variable so I don't create them every time I invalidate the tabpage.
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Aug 1, 2010
Ok I have this: This makes a sub called 'graphicspaint' then writes "demo version" to a picturebox1
Code:
Imports System.Drawing
Imports System.Windows.Forms
[code]......
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Dec 5, 2011
i whant do my own shadow effect. i can do the shandow. but how can i plus 2 bitmap images(1 above the other)?
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Oct 20, 2011
My application is all centered around one form with lots of graphics drawings on it.All these drawings take place from within a paint event handler. However, the amount of code within that sub is becomming unwieldy.I have been trying to move sonme of it to another class and use the "dim temp as Graphics = e.graphics" construction to continue to draw graphics. However, I get all kind of argument exception runtime arreors when doing so (and I do not get these with the same graphics operations directly from the original paint event handler. I have also tried to pass on the original e argument, but with the same result.Is my conclusion that there is no solution to this so to continue with the unwieldy amount of code,correct, or am I mistaken somewhere. the "dim temp as graphics = e graphics" is recommended.
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Oct 28, 2011
I load my picturebox with a jpeg. If I put my DrawObjects() sub into picturebox paint event.When ever a picturebox.refresh or picturebox.visible = true (vb.net seems to draw my DrawObjects() first, then load the jpeg Image over my drawing - erasing drawing) Is there a way to get the picturebox to redraw the jpg image first then draw on it, in picturebox paint event?
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Aug 21, 2008
In a Previous Thread, I asked some questions about how to create graphics. Everything was OK, until I realized that the graphics are really slow. While I was trying to find out what the problem was, I realized that the processor load was about 50% and my graphics card was not used at all. So doesn't Visual Basic use the Graphics Accelerator to process graphics? What I made is not a real program. It's like an experiment (I tried to make an image flip). Here is the Code:
[Code]...
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Apr 7, 2011
I am trying to do a game application similar to chess, where i need to move the game peaces(graphics) over another graphics which is the game board. using the mouse. How can I do multiple layers of graphics and control their movement(without using direct x, i know nothing about it)? Note: I have visual basic 2010 express, windows xp home
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May 4, 2012
I am trying to work out whether when I create a variable of type Graphics and assign it (is assign the correct word?) to the Graphics part of a PaintEventArgs instance I also need to Dispose of it, since I *think*Dim g As Graphics = e.Graphics is areference that that part of PaintEventArgs not a new instance of a Grpahics object, but I'm not sure.
Class A
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
MyBase.OnPaint(e)
[code].....
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Jun 6, 2012
First part of a huge block will contain some text. That block is not always visible. it will be visible when the user is inputing a control. It is drawn in a bitmap image which will later be a part of the final image of the form.The second part consist of several small bitmap images most probably will contain a letter. These images will not change but there position will keep changing by time. These images will be free to move even beneath the huge block (If visible).I used a timer with 1 sec. interval to redraw form, but when the block is visible it keeps flickering because the timer clear the form and redraw the block.
I tried to use different container for the block like the PictureBox but when the small image goes beneath the block it just disappear.The block color code is "Color.FromArgb(100, Color.Black)" I tried lower Alpha components and that didn't make any difference.My explanation is that the background of the picturebox is not transparent. If I'm right how to make the picture box transparent?
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Mar 4, 2009
How Can I Draw an Image in a Picturebox (Specific Location X = 10, Y = 10) ?[code]...
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Aug 21, 2010
Running VB/Studio? 2010 on XP. I draw on full screen resolution of 1920 wide x 1080 hi.I have set FormBorderStyle to NONE & WindowState to Maximize which seems to be the only way to get rid of the task bar.but w or wout this setting, My graphics draws a full screen twice - mostly repeatably.When I have [code] parameters set to use 9/16th of screen horizontally, the pattern is drawn once the first time I run it and usually once if I hit F5 quickly enough after hitting Alt-F4. But if I wait long enough [a second or 2] after 'Ready' appears at teh lower left of the IDE screen, then it draws the pattern 3 times.for wider patterns, 10/16th, 11/16 up to 16/16, which is 1920 pixels wide, it usually draws the pattern once after I make this parameter change and twice from there on. The 'twice' is repeatable; it 'doing it once' the first time is not a sure thing.
There are more peculiaraities than this, but if we can find causes for what I"ve given you, it might get them all wout making it seem more complicated than it is.I don't think it's in my code; it works - it draws the right thing the right number of times w no compiler errors. But here is the guts of it:
Public Class Form1
Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint
e.Graphics.SmoothingMode = Drawing2D.SmoothingMode.HighQuality
[code]....
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Nov 18, 2009
I have a panel in my form, with several controls that are added at runtime.I want to be able to create graphics that appear on top of those controls. Right now when I use my code, the graphics appear fine on the panel, but are hidden underneath the controls within that panel.
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