How To Detect If Sprite Is Going Up Or Down
Mar 31, 2012
I Use the following code to detect if a sprite should be going up or down and the response
If (pos.Y + 100) >= Sprite.BottomY Then
Going_up = True
pos.Y = Sprite.BottomY - 130
End If
[Code]...
but it's pretty terrible. It only works when the sprite starts at the top, and when I want to change the BottomY and TopY, it just starts glitching. What is a better to detect if the sprite should be going up or down?
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May 7, 2010
I need some advice on a game I created. The game bounces a Sprite around a Panel and the user clicks the sprite to catch the sprite What I want to do is introduce a dificulty level easy medium and hard the level puts more sprites in the panel, the higher the dificulty level example
[Code]...
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Jun 29, 2011
I've been trying to figure out how to create transparency in a sprite, i.e. with the use of a mask. Problem is, every tutorial I could find was either completely irrelevant or for freaking Visual Basic 1858.
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I'm using a class which lets me retrieve the a System.Drawing.Image by specifying a Sprite ID... I'm wondeirng, after I get the image, how do I draw it onto the form? Heres what I got so far
Dim img As Image = Util.SpriteReader.GetSpriteImage(3367)
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Mar 31, 2012
my character is able to move right and left i want to be able to make the character collide with objects for objects i used picturebox option i hope thats right to use my problem is how to make a sprite have collision with a picturebox here is how i set up my sprite just in case u need the info because ive seen other sprite codes differently
ElseIf _ObjectState = ObjectStates.RunningRight Then
Select Case _SpriteAnimation
Case 1
[Code].....
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I am creating a 2D RPG game similar to the pokemon interface. After solving my problem with walls, I came across another problem. If I make the panel show the whole map, it would be too small. Thus, I tried to increased the size to 1200,1200, but it wouldn't let me because my screen is smaller than that. Then I thought about it and realized that most games limit the sight of the map to the characters surroundings.
[Code]...
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I have been searching the internet for a few days now, looking for ways to solve my problem, but I can't find anything. What I am trying to do is make my sprite walk. The way I did this was I made multiple GIF's with my characters different movements, but when I try to switch which ones are showing by releasing an arrow key, it does not do anything. Does anyone have a solution for this? My code so far is below, but it only lets me switch to the running GIF and not to the standing one.
[Code]...
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I can't seem to find a way to get the Transparency of the character sprite to work. It always seems to take the background image of the form no matter how I tweak it.
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I made a game in VB 08 and I have sprites and a background but I need to know how to make the background of the sprites transparent.I'd like to note that I'm using a picture box for my sprite, and the game is animated (I read that those things are relevant).I've read a lot on bitblting but I don't understand it, and when I found a helpful article it mentioned to use the .hdc. This article though was made before the introduction of GDI+ which now makes it harder to obtain said .hdc.
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Nov 18, 2008
is ther any way to make my screen follow my sprite? I want the visable area of my game to change when my sprite moves past this X value 284 but i can not figure it out ill post my VB Express code below
Code:
Public Class Form1
Dim Y As Integer
[code].....
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I am currently making a small flood runner like game, I completed most of it, but I can't seem to get the jump action right. I got it to jump straight up and back down again, but it doesn't work when I use a left/right arrow key with it to perform a left/right jump. The sprite goes straight up if I only press space.What I want- The sprites goes up and right or left when I press space while holding right or left.
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I have been making a game similar to mario for learing perposes. I got the sprite to move left right up down but I still have no gravity nor can I jump. But i need to know how to make it so that my sprite dosent go through objects?
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CurrentSong = SongPaths.SelectedItem
WMP.URL = CurrentSong
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Songs and SongPaths are both listboxes (SongPaths is hidden) As you might have guess, Songs has the song names in it, and SongPaths has their directory path, the two listboxes are in-sync (Choosing "SongA" in Songs, will select the directory of it in SongPaths)What I need to do, is detect when a song is over, so I can call this code:
i = i + 1
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'Will select the corresponding item in SongPaths as well.
[code]....
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I guess no need for further description... here's my other post for app that i'm makeing
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