I am writing a program in VB express 2008 which I want to be able to receive input from an xbox controller as well as activate the rumble on the controller. I am using the XBCD drivers for the controller [URL].Basically I want to say "the further forward the thumbstick is pushed the more the controller should vibrate".
I'm working on a project where I have to send data to the serial port through a radio modem onto a servo controller. Everything works fine but since I use a timer to detect joystick changes (directX). Even if I don't touch the joystick, because of the timer it still sends data thru which is killing my battery on the receiver side.
I've been using DirectX SDK libraries (Specificaly DirectInput) to use a joystick with an desktop program, but I haven't been able to make the program get the input form the joystick (X and Y Axis). This is the code I'm using on Main Form:
When I plug in the USB joystick, I'll have to go to the control panel and select game controllers. I click on the properties and a pop-up is displayed. On the top left hand corner of it, there's this small square 'picture' with a plus sign at the middle indicating the joysticks' movement. As I moved up, the sign moves up as well and as I move down it does too. It depicts the movements of the joystick in use.
I was wondering how to code the exact same thing as I'm planning to place the square thingy in a 'question' image which will change after every submitted answer of the image using the joystick.
i want to read the joystick input?is it somewhat like keyboard input?
Private Sub form1_keydown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyDown Select Case e.KeyValue Case Keys.Right TrackBar1.Value = TrackBar1.Value + 1
I have a VB 6 SP6 application that uses DirectX 7 to interface to a USB joystick (Logitech Extreme 3D Pro).The application works under Windows XP Pro (32-bit).I've got Visual Studio and the application running under Windows 7 Pro SP1 (32-bit).
I've calibrated the joystick under Windows 7.The VB 6 application does not find any DirectX 7 joystick device to connect to.Otherwise, the VB 6 application works (GUI, embedded video, serial channel, Ethernet connections).The VB 6 application must be accessing the dx7vb.dll or it would crash.The joystick disc did not provide a driver.I installed the latest joystick Profiler vendor software from the Web.This is my first attempt to use Windows 7 as a platform.I'm not sure what to try from a Windows 7 perspective.
I have made a small program that reads the input of a joystick/GamePad and passes it on to a serial port. It works great I can see all the buttons pressed ect ( in a textbox). But When I minimize the form and press some buttons they are no longer passed on to the serial port and not shown into the textbox?
What I am trying to do now is design a program that will play 4 different sound files depending on the position of a joystick. I am not looking for any kind of gradient to be involved. Any kind of forward position should play the file associated with "forward". Any kind of left position should play the file associated with "left". And the same for "back" and "right".
I have only started using VB yesterday and have managed to make some very basic programs run. What I am trying to do now is design a program that will play 4 different sound files depending on the position of a joystick. I am not looking for any kind of gradient to be involved. Any kind of forward position should play the file associated with "forward". Any kind of left position should play the file associated with "left". And the same for "back" and "right".
I use DirectInput to control a joystick. Now I use a timer to continuously runs a sub Private Sub timer1_Tick(ByVal sender As Object, ByVal e As System.EventArgs) Handles Timer1.Tick UpdateUI() End Sub Public Sub UpdateUI() ' This function updated the UI with ' Joystick state information. [Code] .....
The problem is this is not very efficient. Now I would like to know if its possible to trigger a sub as soon a button D-sub of analog stick is pressed/moved. I've seen the following: [URL] How to implement this?
I wrote an application to handle a joystick with directinput. It works fine if it uses the handle of the main window but it doesnt happen the same if the handle is the one of the component that contains the joystick's operation.
I mean:
main form handle: 15
component handle (which is inside the window and the joystick needs the focus of this component to work): 25
It always work if the handle i initilizate the device is the main form (15).How can i use only the handle of the component?