Make An Image Follow Cursor Even Outside An Application?
Oct 5, 2010
In VB.Net with Winforms how do I make an image follow the cursor even when it leaves the form? I want to do this during a drag and drop operation. BCL and/or GDI is better for my usecase than P/Invokes.
If you are familiar with PeaZip, it does something of this sort when dragging a file from it's interface.
I have a short little program that has an image follow my mouse cursor. But the problem is that the image keeps drawing itself over and over. I only want 1 image following my mouse.
Public Class Form1 Private Sub Form1_MouseMove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles Me.MouseMove Dim myBitmap As System.Drawing.Bitmap Dim myGraphics As Graphics [Code] .....
I am try to make a character that follows the mouse, but I cannot find any way in vs 11 to get the mouse coordinates? It is a vb application, could someone please help me out? I tried pointer.location, pointer.margin, but still cannot do it.
I've uploaded in SkyDrive my project to give a better picture of my problem:Cascading Combobox works just once in _SelectionChangeCommitted, and, DataGridView do not follow 3rd Combobox filter?
i want to make a custom mouse cursor but I found that can be hard so I want to go the next best route. I want to see how you make an image follow the mouse pointer. I assume it would use some kind of image = mousepinter new point (x, y) or somethign like that. Suggestions or samples? In the end i want to take this code snippet and make a duck hunt game and a whack a mole type game
In a game i am making, as the mouse cursor i have crosshairs (like those in FPS games) and i would like an image box to change images as the mouse moves so that it appears that the character in the picturebox is following the mouse cursor.
i thought i would do something along the lines of first finding out which side of the picture box its on (left or right) then finding out exactly where with some maths equations and then assigning 1 of 60 pictures so that it appears that the picture is rotating.
I'm making a minigame where the user moves their mouse around a picture and a little image of a stick figure follows that image. I've got part of it to move, but it only moves up and down. I've tried to change the code to go by width and height but it wont go into debugging even though it shows know error.[code]...
In my application, i want to make the user write the code by himself. Like, he have a textbox, there he is going to put the code like, msgbox("Hello") then when he press the button, the msgbox will open.
How Can I make a PictureBox follow my mouse when a MouseDown happens? When I click the left button of the mouse on the picture I want it to move with the mouse until the MouseUp.
is ther any way to make my screen follow my sprite? I want the visable area of my game to change when my sprite moves past this X value 284 but i can not figure it out ill post my VB Express code below
I'm working with a project that is WPF and VB.net. I want to visually simulate "dragging" an object (though I do not want to use standard drag and drop for reason of purpose).Basically, I have a label object that, on its MouseDown event, I want it to follow the mouse cursor inside a 640x480 solid-size grid (but not outside of it!). Mind you, this grid is centered inside a full-screen window. Again, the object should not follow the mouse outside of the grid (I'm guessing a "ClipToBounds = True" here)Then, on the label's MouseUp event, I want it to either stay in its current position or return to its original position, as determined by the value of a boolean variable set by another object's MouseEnter property.Note, if it would be easier to work with, I can change the grid to a canvas in a cinch. I'm guessing that would be desirable.
How do I make the object (label) follow the mouse cursor inside the grid/canvas, but not outside of it? This needs to happen on the MouseDown event of the label.How do I make the object "stick" in its current position? (From this, I can probably figure out how to make it return to its original position on my own.
I created a new cursor (it works properly, I tried it in windows 7) but is not working for me in the program.I took the Windows cursor (aero_helpsel_xl, from C:WindowsCursors) and it appears to me the same error.i use with this code:
Me.Cursor = New Cursor("Patch..")
The problem say:: "{"Image format is not valid. Image file may be corrupted.
Parameter name: stream "}"
edit: I realized what the problem ... It can read only cur files with 24-bit color and lower - but it shows only two colors: black and white.
I've come across a very basic problem which I'm sure has a basic answer.Forgive me but I haven't programmed in years and this just a hobby of mine..My problem is that I need a drawn object (say an ellipse) to move to the cursors location when I click. Imagine an adventure quest style game where you view your character in birds eye view, and it moves according to where you click on the map.I can draw the image fine, and move the image around fine - it's more so the formula I'm using which I'm a little stumped on.I have certain requirements though.
1. I need a timer that constantly updates the drawn object's (lets say character from now on) location. Each tick will essentially be the character taking 1 step towards the cursor's location.2. At the end of each tick of the timer, it'll will invalidate the form/control to invoke the paint event, and of course, the objects location will be be updated.It sounded simple enough to create a linear equation based on the objects original location and the location of the cursor when I click.However, that will not give it a fixed speed.If say for example, the gradient (rise/run) between the cursor location and objects location is very steep, the object's y-velocity will be greater than that of the x-velocity
I was asked to make an application that zooms an image in and out. It sound easy but here's the twist: the image must not lose it's quality. The image must still be the same and not pixelated (meaning the pixels are not visible when you zoom it in). Would you guys please help me out. What should I do? I need to finish the project in order for me to graduate this March.
i want to work on a shooting game,and i already have a code for the rotation of the image but i have a few problemFirst problem(for the tank /ship): i want the image to AUTOMATICALLY rotate facing the mouse cursor,i know how to rotate but but i dont know how to convert the location of the mouse to an angle that the image will face,,
is there anyway to change the image of a cursor or are we only allowed to set the cursor to one of the ones in Cursors.[etc]i've been thinking of faking it in a way that i set Cursor.Hide then track the Mouse Move and make an image follow the Mouse,
I am currently creating a program that will change the cursor's image and let it stay like that until the user clicks use default image button. I do not mean like Me.Cursor = New Cursor("C:\cursor.ico") I mean as in even if the user's cursor leaves the form, it will still display the custom cursor only.
I have got only this much done so far, and the code is not 100% working either. Private Sub ChangeCursorButton_Click() System.Windows.Forms.Cursor.Hide() 'only hides the cursor when your mouse is on the form, need to fix that Me.Cursor = New Cursor("cursor.ico") 'had no choice but to use this for now, even if when your cursor is out of the form it will revert to the original. [Code] .....
The code only works if your cursor is on the form. If its not, it doesn't work as intended. I need the code to work that the cursor will hide the original cursor and let the custom cursor I declared shown.
I am trying to send clicks to a webbrowser in my form. Will it work if I tell the program to click on the form XY over the webbrowser? Also, how can I find the XY over the webbrowser?econdly, is it possible to search a webbrowser and find an image inside an SWF? In other words, if I have an image, is it possible to find it in an SWF? Sort of like Imagesearch in AHK.
It is very easy to move your cursor to a specific coordinate but my question here is how do you move your cursor to an image? Now what this would involve doing is importing an image so the program understands it, then finding that image on your screen (maybe through RGB colors). How exactly do you do this? What is the procedure?
Say I want to import this image: Now I want the program to find that image on the screen (THE START BUTTON) and then move my cursor on it. so cursor.position = new point(the image)
First and foremost,there's a problem occur in my system. the cursor image wont disappear after i point to other button. the cursor still can move freely,but it will left the image of cursor after i pointed to another button print screen of my sytem [url] on the picture above,you can see the problem.i dont know how to state more,but can you rescue me with the greatest solution?!the main probs are the button and cursor.
The coding:
Private Sub mnuallsale_Click() RptAllsales.Show vbModal End Sub
I am using Cursor.Draw to draw the default cursor on an image however this does not draw the alpha levels - they just draw the alpha pixels with a black backing how can i draw a cursor to an image and KEEP THE ALPHA channel?
in my program were ever you click on a picturebox it draws a image, that works, but the picturebox it in a panel so that when the picturebox gets to big scroll bars appear, that works, but when i scroll down the picturebox and click it wont put a image exacly were i clicke, but if i did not scroll at all and click it works just fine.
I got an issue again, Im using a program which automatically does the work I normally have to do, but it uses my mouse to click on a java application. Normally I would have to do it myself but now the program does it. I was wondering wether there was a way to create a second mouse cursor, to not interrupt the main mouse cursor, so I could do other work while my program is still doing its work. Like 2 mouses, 1 is the main cursor, the other one is programmed to do its work even if the form is not focused.