Make Arrows Keys Move A Picturebox?
Jul 15, 2011
I have a way of moving a picturebox. I type either 1, 2, 3, or 4 in a textbox. Each number is assigned a direction. Then I click the mouse and the picturebox moves in that direction. This is a little cumbersome for a small video game. Is there a way to assign the four arrow keys to do this?
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Jun 1, 2011
in my program i have a timer, and every 5 sec (for example) i send a string by serial.i have to read every key pressed between each 5 sec and send a number that tells me what i am sending.what I've done is to send 1 as long as up key is pressed and send 8 as long as left key is pressed and send 9 as long as both are pressed.when i run my program, the first time i press up and left at the same time and i keep them pressed, the serial send me the first time 9 and then ignores the up key and send me 8 always.and sometimes send me 9 and after that always send me 1 and ignores the left key..the point is that vb ignores the first button i press even if i keep pressing it..what should i do to make vb.net takes two arrows keys at the same time?
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Dec 9, 2009
i am trying to get a picture box to move by using a key on the program microsoft visual basic.net this is my code and i know im wrong..
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Aug 20, 2009
Well I am trying to make a 2 player game but both players can't move at once unless they tap the keys (can't hold the key down or the other person can't move). How would I fix this as well as being able to go diagonally.Would this work?:Declare a bool value for each keypress below the public class thingy. Then use keyup to turn the bool off and keydown makes it go on. Then for the first player and second player I check if they are on and if they are than go to that direction...I think I would need a timer for that part but I dunno...
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Apr 18, 2012
there is this picture on the form How would you make arrow keys move the object around the screen?Also how would you make buttons correspond to arrow keys?
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Mar 21, 2012
by defauld the usercontrol can't detect the directions(arrows) keys and other special keys(using the keydown event). but using an function i can resolve the problem:
Protected Overrides Function IsInputKey(ByVal keyData As System.Windows.Forms.Keys) As Boolean
'Need to trap the following input combinations to prevent the(UserControl)
'from losing focus:
[Code]......
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Jun 3, 2010
I want the client to use the keyboard's up and down arrows to navigate inside a DataGridView in an existing VB program, but the DataGridView is created from "ComponentArt". At the moment I can only navigate left and right via the "tab" and "shift, tab" buttons on the keyboard..
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Aug 5, 2010
Is there anyway to make a picturebox move very smoothly, with my code it is very jerky and ruins the jumping effect i am currently using:
Private Sub Form1_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyDown
Select Case e.KeyCode
Case Keys.Left
[code]....
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Jun 3, 2010
I have a picturebox. Lets say i have 5 ,64 by 64 , squares that are evenly spaced out by 100 by 100. Is it possible to make it were if a pitcturebox finds a red square near it, it will move twords it and then if it finds another square that is red it will move twards that one, and so on ect , ect , ect.
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Mar 15, 2012
I draw my lines with arrows:
mypen.StartCap = Drawing.Drawing2D.LineCap.ArrowAnchor mypen.EndCap = Drawing.Drawing2D.LineCap.ArrowAnchor but I want a bigger (custom) arrows in start and and of line. It's not clear how to do. Perhaps with:
mypen.StartCap = Drawing.Drawing2D.LineCap.Custom Onenew
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Nov 11, 2009
Ok, so I have a new challenge for the D.I.C. Heads. I'm making a simple little game using VB controls. I know it's not the best idea in the world but it'll have to do for now!
Here is whats happening. I've created a class that inherits the PictureBox control that I want to use to place my game pieces on the playing field.
Dim pbArmyUnit(0) As ArmyUnit ' ArmyUnit is a Class that inherits Picturebox now I create the playing pieces at runtime as needed and append them to the array. Player currently buys the units and places them on the playing field.
[Code]...
On a side note how can I look at a stack of pictureboxes all created at runtime to determine whats at a particular location? Example. I move my army unit over top of the picturebox that shows my forest. How can I tell what picturebox I just moved on top of? does that make sense? I don't need code for this just directions on looking at the right info so I can figure it out.
I am creating my terrain at runtime as well since it's randomly generated. and I'm basically making an array of 192 pictureboxes with the appropriate terrain image as well as some other modifiers. Just like with my armies above I've inherited picturebox and created a terrain class array, this way I'm able to add my movement modifiers etc, directly to the picturebox I place on the screen. It's these pieces of terrain that I want to be able to check before allowing the unit to move into them! to get movement costs etc.
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Oct 10, 2010
I have been trying to figure this out all night, so I figures it's time to ask you guys.
I can't figure out how to make a picture box move when a key is pressed. It works fine if I use a button.[code]...
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Sep 13, 2009
I have been searching all over the internet for the answer to my problem; How do I move an object according to the arrow keys pressed? I have this code;[code...]
It builds all right, but nothing happens. I have the KeyPreview on, but it still doesn't do anything.
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Jun 20, 2008
Ok well just started to learn Vb 2008 and im trying to make an image move using the arrow keys..im trying to make a little game just for practicing and im having trouble getting my sprite to move.
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Jan 13, 2010
Is there any way you can move a panel using the arrow keys during runtime?and is tehre a way of popping random objects in a game. Like you have this spaceship moving and your "Alien foes" or whatever attacks you. So you want them to pop up randomnly every few seconds or so. How?
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Feb 2, 2010
How do i make it so when an arrow key is pressed, it will move a picture in that direction?
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Aug 6, 2011
I am trying to move a Rectangle Shape using the arrow keys and i have done multiple codes and none of them work. Can anyone help me with the coding.[code]also I am not sure if the code goes in Form1_KeyDown or RectangleShape1_KeyDown
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Mar 27, 2010
I need to be able to move it up with the up arrow key, down with the down arrow key, left with the left arrow key, and right with the right arrow key.I know my "Player" works by the way:
Private Sub PlayerPic_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles PlayerPic.Click
MsgBox("test")
[code].....
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Feb 25, 2011
How would I go about doing this? I was thinking I could possibly use Tab index?
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Apr 15, 2012
I cannot find these anywhere despite googling for quite a while. There's just about everything else but not these seemingly. I want to be able to go back to the top of a (long) procedure and then back down to the bottom, without scrolling or paging down etc.
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Jun 30, 2011
Using arrow keys to move a shape also changes the value of trackbars elsewhere in the program?
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Oct 18, 2009
I am currently working on a game that I want to add squirrels running around at random for me to kick off the form.
Ex..
picturebox.location=200,200
And I set a new location for it, as 5,5, how can iIget the picturebox to move to that coordinate, a few pixels at a time until it gets there, so it looks like my squirrel is running to that location?
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Apr 27, 2012
I am creating a vending machine that has moving items. My issue is making a certain picturebox move left/right to a specified point, then down to the " Item return" label. I'm using a timer to make the items move. I just cant figure out how to get this item to stop then go down then stop again.
After that I'll display a message telling the user the item is ready. How would i get the item I moved to go back to it's original place?
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May 17, 2009
I want to move a picturebox in my form.[code]I get an error saying: Cross-thread operation not valid: Control 'PictureBox1' accessed from a thread other than the thread it was created on.
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Jan 25, 2011
I'm making a very simple space invaders game using pictureboxes.The goal is to have the space ship move with the mouse.I tried this code but the space ship simply disappears when I mouse over the form.I only want the spaceship to move along the x axis.[code]
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Aug 28, 2009
I have a form with a picturebox and I want to be able to drag the picturebox up and down with my mouse. I'm currently using a trackbar to move the picturebox up and down like this[code]...
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Jun 11, 2011
I'm using KeyDown to get the picturebox to move around, but I don't know how to keep the boat within the boundaries of the form. So if it hits the side of the form, I want it to just stop.
What control/procedure should I use to do this?
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Jun 29, 2010
Ok i got a problem when ever i move a panel and a picturebox at the same time. Ok well them bolth move but the panel has a image in it and when ever i move it with the picturebox it creates a balck square behind the picturebox and the panel and how can i see it, well it on the top like picturebox.location(20,20) well balck quare.location(0,0) same size as picturebox how do i fix this cause it messes up the image. Here is my code:
[Code]...
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Jan 15, 2012
Here is my code to save image in a folder,but i am getting this error(a generic error occurred in gdi+).[code]...
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Aug 17, 2009
I made the formborderstyle=None and put a pixturebox in the place of "Title Bar" that gone. I want the PictureBox to act exactly like the title bar, so when move cursor while clicking left button of the mouse inside that PictureBox the form move.[code]....
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