I'd like to verify if an image control has an image loaded . If it does , I want to unload that image (and load no image) , but if the image control has no image loaded , I want to load an image . Is it possible ?
If ImageMY.Image.Equals(Nothing) Then ImageMY.Image = System.Drawing.Image.FromFile("C:ImageBlaBlaBla.jpg") Else
How do get reference to the error image that is laoded by default if there is no image when using imagelocation I am trying to build an IF statement to only do something if picbox is not = error image
If PictureBox1.Image <> Image.error.system.drawing.Bitmap Then
I need a code that will load text, the correct image to match it and the command for each image. what i want to do is make a program that will download a swf and an image into to folders. then at startup the program will load all the swf and images and put the images into a listview so when you click on the image for the swf file it will give the link to the swf so it can be loaded.
I hoping to find a current and simple way to do this. I'm using VWD Express 2008 and SQL Express 2008.I'm able to get the client's path to the image file using an asp:FileUpload control on the web form.
How do I upload the client's image file and display it in the web form's image control?How do I save it to the sqlserver? The image table is already set up with a "Image" data type column. Can the image be saved to the database as simply as other data types?
find a current and simple way to do this. I'm using VWD Express 2008 and SQL Express 2008.I'm able to get the client's path to the image file using an asp:FileUpload control on the web form.How do I upload the client's image file and display it in the web form's image control?How do I save it to the sqlserver? The image table is already set up with a "Image" data type column. Can the image be saved to the database as simply as other data types?
This code resizes a jpeg image, but instead of saving it I simply want to display the result in a picturebox. I moused over the the image box and the value thumb and they seem to be different formats. How can i convert bitmap to image?
I'm trying to rotate a image/bitmap, i have a code to draw a image wit a rotation but only on a graphic, show do i make it into a image/bitmap?
Dim g = Me.CreateGraphics g.Clear(Color.White) Dim bmp As New Bitmap(My.Resources.RedStone_Line) RedStone.DrawRotateImage(g, bmp, 32, 0, 90) bmp.Dispose() g.Dispose()
bmp = New Bitmap(32, 32, g) 'This is giving me an error
I need to read a bitmap generated with paint or similar programs and interpert the picture to detect straight lines of black, larger squares in red and smaller squares of yellow, green or red. Which one of the Visual Basic environments are is best suited for this? WPF or Forms or..The lines represent walls and for start we have square objects as obsticles. I would like to create a maze and allow a dot to travel between obstacles leaving a trace of pixels and not hit any of the objects untill it exits.
I like to write the logic for it but I do not know how would I read a 500x500 pixel picture and decode the colors of each pixel. I like to assign a byte for each pixel's color (256color) but only use 4 bits of it to for start.
I am doing this as hobby. So please forgive me because I should only look at your answers during my free times.It will take some time before I could see it and mark your work as Helpful or Answer.
When I type a file with out a path it mean he is in: BIN/DEBUG folder. When I run this program I get a big red 'X' allover here.. Imports System.IO Public Class Form1 Dim SR As StreamReader Dim SW As StreamWriter Dim NumColumns, NumRows As Integer [Code] .....
I knew everything I needed to save an image, so I type in my code, and yet another error pops up. Here's the bit of code: screenshot.Save(CaptureMain.picLocation.ToString, Imaging.ImageFormat.Bmp, "Screenshot")
And, the error's kind of lengthly... Error1Overload resolution failed because no accessible 'Save' can be called with these arguments:
'Public Sub Save(stream As System.IO.Stream, encoder As System.Drawing.Imaging.ImageCodecInfo, encoderParams As System.Drawing.Imaging.EncoderParameters)': Value of type 'String' cannot be converted to 'System.IO.Stream'. 'Public Sub Save(stream As System.IO.Stream, encoder As System.Drawing.Imaging.ImageCodecInfo, encoderParams As System.Drawing.Imaging.EncoderParameters)': Value of type [Code] ..... The variable 'screenshot' is a bitmap.
Imports System.Drawing Imports System.Drawing.Imaging Public Class Form1 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click [Code] ...... I am using this, however I get a GDI+ Unhandled Error.
I am trying to verify that an image has been loaded into the picturebox1. I am loading the image from the web and need to verify it has arrived before I can save it to disk. If I save it to soon I will save nothing and that will crash the app. I have tried to use 'if PictureBox1.image = nothing then' ... 'End If', but that isn't a valid check. I can obviously not check picturebox1.image if it is empty or has an image.
So the question is, how do I verify that the file has finished loading?
Back when I used to use an 8 bit home computer I dabbled in machine code with an old version of BASIC which allowed you to POKE values into memory and then call the 1st memory location to execute that code. I used the equivalent HEX values for the processor which ran a series of ROR ( ROtate Right ) or ROL ( ROtate Left )commands through the carry bit as each line of the bitmap consisted of a series of bytes which were an 8 bit BYTE followed by the next BYTE in memory. The effects that I manage to create "in assembly language" as it were:
Scroll leftScroll right By manipulating full bytes in memory I created routines to:Flip the image horizontallyFlip the image verticallyTurn the image upside down Anyway, if you were to try this with the BASIC equivalent to GET and SET pixels, obviously the BASIC was a LOT slower. I am also interested in creating animated bitmaps from one or two images such as the following:Page turn effect.Sliding-in of an image in any direction.Ripple effect.Scratch effect.
I am trying to display a bitmap image and am having a bit of trouble. I am new to VB.net and its functions. Here is a few lines of code I am using REM load the bimap file
I am trying to convert from a text file to an image(bitmap) file. For example, test.txt: 01 23 34 56 78 90
[Code]....
The first step will be reading the data, so I created some VB codes:
Dim openFileDialog1 As New OpenFileDialog() openFileDialog1.Filter = "Text Files (*.txt)|*.txt" openFileDialog1.Title = "Select a text File" ' Show the Dialog.
' If the user clicked OK in the dialog and ' an image file was selected, open it.
If openFileDialog1.ShowDialog() = DialogResult.OK Then ' Open file. [Code]...
The second step will be converting the data to some data format which can be used in a bitmap image. This part is making me confused. Some codes I made is listed below:
I am attempting to create a class library that can either search a bitmap to determine whether or not it contains an exact match to a second bitmap or if it contains a partial match. Currently it only returns true if i search the image for itself or if the sensitivity is below around 15%, even when i search with an image that i know should return true. The images I am using are simply a screenshot saved in paint and a section of that first screenshot also saved in paint. Here is my current .dll coding for VB 2008 Express
I am trying to get a small bitmap from a larger image. something like
Dim bmp As New Bitmap(PictureBox2.Image)
However this just gets the entire picture not just a portion of it, I would like to do something like this where I can specify the starting and stoping points
Dim bmp As New Bitmap(PictureBox2.Image, StartX, StartY, EndX, EndY)
I would also like to take these smaller images and paste them into a single larger image. Is there any way to paste it in starting a a certain point. Such as
I think that changing from WinForms to WPF just because the blur effect is easier to do in WPF is the stupiest thing i can do right now it took me time to understand how the windows form application works i dont even how change the source of an image in WPF so here we are again. how to blur a speciefied image using CODE ONLY ?
See what im trying to do:
1. Imagine that you turn on your pc. takes some time to load. 2. Finally for the first time you are on the desktop. 3. Before you do something after every icon is loaded my program takes a picture of the desktop and blurs it. 4. then it runs fullscreen showing the desktop behind as blurred and not giving you access to the desktop. 5. a login/register border pops up 6. if you login the program closes if you dont it stays there waiting for you to login or register.
I wont use it that way im planning to do it on the startup of my program only blur the window not the screen (i mean the content of my window) untill you login or register then it clears again. What i need to learn:
1. How to take a screenshot of my program (only yhe content of the window) [Progress: 1% (cause i know how to take a screenshot of the desktop)]
2. How to blur that image [Progress: 100%]
No need for third party programs or dlls i mean isnt there a default function in vb.net the stupiest way to do it?
my goal is to copy the content of a picturebox, to a System.Drawing.Bitmap object, called tempBMP. but i didnt even use it i just tried to declare it there's an error: Object reference not set to an instance of an object.
here's my
Private Sub Button4_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button4.Click Dim colors(sizeX - 1, sizeY - 1) As Color
What i'm trying to do is fill a non rectangular region (actual build up out of 6 points) and draw a bitmap in such a way that it stretches with the region. Now for drawing a normal bitmap or even a trapezoid bitmap there are examples on the net. but drawing anything more then that with GDI+..