I'm trying to make a sort of 2D turn based battle system using GDI+. I'm calling the animation through a Game loop, the animation itself works fine however I have found that both animations play at the same time. I was wondering if anyone could tell me a way around this or a way to fix it?
I'm developing a media player app and upon looking at it for a week now, it seems really bland. I would really like to add some animations for it (besides just moving forms with x,y locations) but have no idea where to start.
Are more complex apps/designs/animations better suited for a language like c#/c++? I've never done animations before (except simple form moving) and I think now would be a great time to get some opinions!
You could probably say this would linger more so on 3d images and 3d animations
So I can display a gif as a still image but it only shows the first frame if you use image.fromfile and I couldn't figure out how to use imageanimation or whatever it is. Do I have to use a timer or is there some class that does it? The same with the video - there is my.computer.audio.play, but no video equivalent, so what do I do?
Where can I find standard (licence free) animations like "Copy" for self implemented windows applications (avi,animated gif)? Visual Studio has only few animations in its image library (unfortunately not the "Copy" animation).
WPF question here, I'm using VB.NET as the code-behind so I figure I might get away with posting it here :P Just in case anyone has any ideas.I've got a StoryBoard that runs on MouseEnter and MouseLeave, basically all it does is scales the control up a bit to make it larger and moves it accross the screen slightly (on MouseEnter) and then on MouseLeave it just sets it back to how it was.
The problem is that the animation lasts for about 1.5 seconds, but if the user just passes their mouse over the control and then half way through the animation they move the mouse off the control then the second StoryBoard kicks in but starts with the control in its final position from the MouseEnter animation. Obviously this results in a "skipping" or "jumping" effect in the animation and is less than ideal.So I'm just wondering how you are supposed to make it so that if an animation is half way through and then another event is triggered so another animation starts then it kind of 'gracefully' hands over to the animation that is starting.
So far i have tried to animate the pictures and it works but could not move with keydown event. I also then tried a different way and managed to move the first picture by using drawimage but could not animate it in frames.
I use GetClickIndex when I receive a Powerpointall_SlideShowOnNext event to move the selected index of a list of animations (built previously from the Timeline object). The first animation returns 1, the second 2 and so on.
This works fine until I manually move animations up or down the Animations Pane list using the PP Animations ribbon and re-start the slide show. Now GetClickIndex returns 1 for each SlideShowOnNext event I receive.
I have been trying using activeX animations in a VB2005 app. Continually having trouble with the interopt dll. What can one use for animations in .NET? I am trying to use the standard file copy avi.
I only started using visual basic earlier this year so I'm still a newbie but I've been wondering some things:
1. When you have a picturebox back color to transparent, objects under it still get hidden. Is there a way around this?
2. I've been trying to make a program where you can control an object, and it has multiple animations, but I can't figure out a way of doing this other than having a bunch of picture boxes together and making them visible/not visible as needed. Is there a better way to do this?
3. (I think) I know how to make global variables (dim whatever as global.system.integer ? I don't have it on the computer I'm posting with), but how do I make another form use them?
4. Is there a way to have multiple sounds play at the same time? Whenever I play a sound it stops whatever else is playing.
I have been trying now for about 4 hours to get my vb.NET MD5 function to generate the same hash as PHP's This is my vb.net function:
Public Function MD5(ByVal input As String) As String Dim x As New System.Security.Cryptography.MD5CryptoServiceProvider() Dim bs As Byte() = System.Text.Encoding.UTF8.GetBytes(input) bs = x.ComputeHash(bs)
[code]....
However, the hashing of some wtrings ("paSsword1" for example) work perfectly fine.Any ideas why? I have tried multiple methods of MD5 in vb.net. I can;t change the way it works in PHP because I'm writing a library to interface with a commercial application - I just need the hashes to be generated the same!
I'm trying to simply play a .mp3 file from my resources in my AxWindowsMediaPlayer. It works fine, up until I publish the project and try to run it. Then the player activates, says "Opening media", then "Ready", and then proceeds to do nothing. I'm using Visual Basic Express Edition 2008.
If System.Diagnostics.Debugger.IsAttached() Then ResourceFilePath = System.IO.Path.GetFullPath(Application.StartupPath &
Is it possible to download a pls file and play it? it's basically streaming music, and I need to know if I can develop a way to play it through an application.
I have decided that I want to learn a bit about sound and how it works so I thought that I would make an application that reads and plays MP3 files. I know that this will be very difficult and that I will be re-inventing the wheel, but it's all for the educational purpose. So my questions are; How does it work, how does Windows Media Player plays the data from the MP3 file? How can I, with the data provided in the MP3 file, know what to play, how it should sound? Which method would I have to approach to play the sound provided in the file? If you think that I have too little knowledge on the subject
I have the following code in my project: [code]The problem is, when I click the button, if the wav is not PCM I get the error: "Sound API only supports playing PCM wave files".This is fine but I want to play all wavs, mp3s and other types of files in my project. I read about using Flash but the only one example I found was for C#. My project is in vb.net. Is there no way to do this in vb.net? I absolutely do not want a player to appear in my application.
How i can play Byte OGG and Byte Wav from buffered byte?for example, There are one file contain some data and 1 wav file, the size of wav stored in offset 30 and wav sound started in offset 35, I buffer the byte like this:
I want to play a video on a VB form but not sure how to go about it All I want is to play a video that takes up the whole form and make a button that plays it
i need to decrypt a file by calling an exe.when i call this i need to supply password to that exe how can i supply the password programtically [code]this is what iam using to decript that file named V4933001.txt when i use this code a command promt will be poped up there i need to supply password.but i need to supply that password programatically
I embeded many audio file (.wav) in resources. I can inluded the following code to play a audio file My.Computer.Audio.Play(My.Resources.testWav, AudioPlayMode.Background)
But this command play only one audio file(testWav) I have two questions
1) Is there any way to play all audio files no matter how many files in Resources included in VB 2005 without typing all embeded audio file name? (using something like For Next statement)
2) Can I pass parameter to My.Computer.Audio.Play( , ), which means that when I choose one of files embeded in Resource, I just pass the chosen audio file to this command not specific file name(like testWav.wav)
I need a function for my new project, the application I'm making for the PC is going to communicate with a PIC through USB. The problem I'm having is that I can't find a way for my .NET application to get the song that is currently playing like MSN can. I've been searching alot all over google but all I get is "how to play music in vb.net" and that is not what I'm looking for.
I'm new to VB and have over the last week or two been looking at the different ways to play audio (mp3's). Windows Media Player, Microsoft Multimedia Control, Bass.dll, SndPlaySound, MCI SendString and DirectX (including audiovideoplayback, direct3d and directsound.) I originally decided to use windows mediaplayer, mainly because it seemed the logical choice but quickly found out I couldn't get it to work properly.
So I installed the Directx SDK but now I'm completely overwhelmed about what to use and why. I need to be able run the compiled code on a win 2k box, play an mp3 from start to finish then load and play another mp3 from start to finish and so on. Whats the difference between the varied choices and which would be the best for me to use?
Is it possible to get the currently playing song. For example I am trying to make an app that will get the current song playing and get more info about that song. My problem is I am not sure how to do this as I want this to work in any music playing program not just in windows media player
i need the code for playing a mp3 file what is in the resources. i don't have a clue of where to start. i've tried so many times but i always get an error.
I'm recreating an old 16 bit game. I'm creating the chat normally displayed at the bottom.Each sentence transitions in character-by-character.Every time a character is added, I wanted to have it make that little bleep noise. I've got a wav file that contains a short 'blip' that sounds just right, problem is, when I have it do the blip every time, it usually messes up.
Based on a thread earlier today, and in particular an answer that Cor gave wherein he pointed to this article, I thought that I'd do some investigation. Many times here the question has come up about playing .mp3 audio files and NOT using the Windows Media Player object. In the article referenced above, he shows how this can be done via DirectX.
I've looked at DirectX before and it seemed ambiguous so I never really dug into it but it turns out to be pretty simple actually! I thought that I'd write this as a step-by-step of what I did so that maybe some of you will find use from it. The whole thing stems around using DirectX and to begin with, you'll need to download and install the SDK for it. If you haven't already,
try this link. Do be aware that it's a large download (about a half gig)! Once that's installed, create a form and add a reference to the class that we need for this. You can do this several ways, but the way I usually do is to right-click on the name in the Solution Explorer, then choose "Add Reference":
I'm currently programming a music software which plays notes which are listed. as timer ticks, the notes change and so it plays a different *.wav file. The problem now is that the previous sounds stops when a new sound starts. i want them to overlap each other until each one has finished. Code: my.computer.audio.play("file.wav")