Stuck On Socket Message Receive?

Feb 19, 2012

My client program gets stuck on NetworkStream.Read even though the server is reporting it's sending the message. The client and server are running on the same computer.Full server code (console application)

Imports System.Net.Sockets
Imports System.Text
Module Module1
Sub Main()

[Code]...

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Below is my code, but when i send the message thru client socket i receive Specified argument was out of the range of valid values. Parameter name: size

Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click

Dim serverStream As NetworkStream = clientSocket.GetStream()
Dim outStream As Byte() = _
System.Text.Encoding.ASCII.GetBytes("0800822000000000000004000000000000000920092126012345001")

[CODE]...

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I have these following lines to send bytes using socket

Dim server As New Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
Dim myIp As IPAddress = IPAddress.Parse("myIP")
Dim ip As New IPEndPoint(myIp, Int32.Parse("myPort"))

[Code]....

As in the code, I am supposed to retrieved "Halo". Instead I keep receiving sth like "[]".

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I coded a small tcp server/client software implementing the async methods of the socket object. In order to keep track and control of the transfered data on both sides, I decided to wrap the bytes to be transfered into small 65 000 bytes packets, sent one after each other, in varying order.In most cases, it works perfectly, and it is impressively fast. However, when I want to transfer larger data than my usual requests, say like a dozen megabytes, crippling problems start to appear, out of shit.Effectively, it seems that somehow when executed without pauses, the server sends the packets too fast, or that the client receives it too slowly. However, if I put the SendAsync method's thread to sleep for like 100ms before sendingthe next packet, everything arrives without problem on the client.[code]

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This is the code list;

Imports System.Net
Imports System.Net.Sockets
Imports System.Text

[code]....

Here is the Wire Shark (Network Protocol Anlyzer) screen shots; My computer IP is : 192.168.0.11 and device's IP is : 192.168.0.10.

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I am having trouble with a socket client application written in vb.net using Visual Studio 2005. The client connects to a C language socket server that is running on OpenVMS. The problem that I have is that when the server sends a packet, the client does not receive the last byte (of every packet!). I can dump the packets on the network and the data is all there. My current solution is to keep my socket messages short (247 bytes) and send one extra byte past the end of my data.

I would like to include more information in my messages and I cannot find a way to make this work. If I knew 100% how long the packets will be on the network, I could work around this by including an extra byte in just the right places. However, I don't want to make any assumptions about the length of the packets.

Here is a sample of my client receive code:

Private Sub ReceiveMsg()
Dim nTotalBytes As Integer
Dim nNumBytes As Integer

[Code]....

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I've looked through a lot of snippets online and I see a lot of things similar to

Dim bytes(tcpClient.ReceiveBufferSize) As Byte
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(if it is of any interest, the send protocol is asynchronious)

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Public Class Form1
Private WithEvents serialPort As New SerialPort
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[Code]...

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[Code]....

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[code].....

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[Code]...

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