Im trying to send an image from the server to the client by using network stream. I have looked on google and found out that you can use memory stream and send it, but how do I use memory stream to get the image from the stream and display it on a picture box on the client side?
I have been able to find out how to send an email using smtp with an image as an attachment, but the problem with this, is that, as a txt message, it comes up as something like [Attachment removed] or something. I need to be able to send my cell phone a picture message, not just an attachment. [Code]
Well I'm start making a server and client program of chat and send image desktop. I have some questions i would like to make. 1 What is the best way to make a connection between machines?? Sockets??? 2 How can i send the image to other computer? With buffer stream?
I'm writing a Cleint/Host program that sends a image over tcp (from printscreen, not a file) to the host. Everything seems to work fine and the image is transmitted and displayed in a picturebox plus saved to a folder. The problem is when the printscreen is bigger than 176040 B. First the limit was 128000B but after setting the sendbuffersize and recivebuffersize to 1000kb the limit is 176040 B. Could it be a limit in the tcp protocol?
Here's the client code
Code:Imports System.NetImports System.Net.SocketsImports System.IOImports System.DrawingImports System.Drawing.Imaging Public Class capture
Now as you can see it is sending the textbox1 text and then pressing enter then sending textbox2 text! Theres quite a few problems in that but before i discuss note: This code is in a Timer. Problem #1: It does not send the keys fully correct all the time because its trying to send them all at once! So i want it to send them 1 letter after the other with 200 ms sleep in them! Problem #2: The sleep is not working: The reason i know is because even after it did the first textbox1 text it didnt wait that 2000 ms!
I have a filter that is used to populate a grid view and the url will conain: /example/grid?value1=1&value2=2
It will then have a link to page 2, which allows them to edit something.I then want them to click a link that will send them back to the gridview under the same parameters of: /example/grid?value1=1&value2=2
Is this possible? How do I hold on and fill in the URL values so it knows how to refill the grid view accordingly?
I'd like to verify if an image control has an image loaded . If it does , I want to unload that image (and load no image) , but if the image control has no image loaded , I want to load an image . Is it possible ?
If ImageMY.Image.Equals(Nothing) Then ImageMY.Image = System.Drawing.Image.FromFile("C:ImageBlaBlaBla.jpg") Else
I am writing a VB.Net application wherein I would like to be able to communicate with it from a remote computer. Specifically, I would like to be able to send (from a remote computer) both text data and also images (jpg, png, etc.) and then have the application use the sent information by displaying it to the user. How would I code the VB.Net app to be able to handle incoming data like this?
If possible I'd like to not be dependent on .Net technology on the "sending" side so I'm not sure if I would just use sockets or a web service or what.
I was wondering if there is an easy and fast way to send an image (or files in general) which is small, as in around 30KB, over the network using VB .NET. the most i was able to do at one point is to read the image (or file) as text, then send each character over the network, but it took way too much time for the file to get sent, and then translated from text to file once again on the other side. I don't know much about network programming, because i just started learning about the subject.
I have two programs running, a client and a server. They are connected through a socket, and a TCPListener. The server is pure VB.NET, but the server needs to take pictures of the desktop, which works, but then needs to send it to the client application.
I have a problem.. every program i make in VB.net 2008 express wont start on my friends PC or any other except for mine laptop and mine PC... Instead, they get the "Send/Dont send" error...
I need to send and receive a large image between programs running on different machines within the same network.
I've looked at using upd however ran into problems with the size of the packets and (after breaking the image into smaller pieces to get past this problem) the number of packets needing to be processed all at once - and ultimately packet loss.
I've also thought of sending the image by storing it in a common file folder and receiving it by using file watcher as a trigger. However, this just adds further complexities in setup where common folders don't already exist.
Assuming I'm barking up the right tree looking at tcp, can someone point me to/provide an example of how to send an image file using it (vb.net would be ideal). Also, are there practical limits to tcp package sizes?
I'm currently patching an asp.net program where I need to be able to send an image to an SQL Server 2005 DB. It works fine when I use the asp:fileupload control, but the trick is that when the user deletes the image, I'm supposed to replace it with an image from the server saying "empty", in code-behind. I know how to open, use and save text files in vb, but I can't find any information anywhere on how to open an image / binary file in a similar manner so that I can use it as an sql-parameter on the update query. Below is an example of how easy it is to use a file from the fileupload control.
I want to send image from server to client via .net Sockets and assign it to a picturebox. but I got problem in receiving data, it's 'Server' side code:
I'm trying to send an image to Imgur's server.Everything went fine and I'm getting the URL of the image from the parser but when I'm trying to open it on the web browser, I'm not getting the image... only a "broken image" icon.I think it's a problem in the convertion to the byte array.... but I don't get it.
Dim image As Image = image.FromFile(OpenFile.FileName) Dim ms As New MemoryStream() ' Convert Image to byte[] image.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg)
Although im using this simple logic the image that is being displayed on the remote machine the one that i send is not the same as you can see. In fact 90% is missing! The Image Size is 256KB JPG
I am testing an server-client application which captures a desktop's screenshot, saves it on a directory and then sends it to the server. But i am facing a problem. It sends me 0 bytes :S. Here is the client's
Dim i As Integer Dim ReadData(2047) As Byte Dim ReadLength As Long
I convert a SVG to canvas using canvg to an image and then vb.net client side I convert the image to bytearray() and saved it to a folder on my server so I can attached by email :
Protected Sub Button1_Click(ByVal sender As Object, ByVal e As EventArgs) Handles Button1.Click Dim path = Server.MapPath("PDFs") Dim fileNameWithPath As String = path + DateTime.Now.ToString().Replace("/", "-").Replace(" ", "-").Replace(":", "") + ".jpeg" Dim fs As FileStream = New FileStream(fileNameWithPath, FileMode.Create) Dim bw As BinaryWriter = New BinaryWriter(fs) [Code] .....
This code works fine and it send the image. Actually I don't need to save this image to my server I just wanted to send it without saving, this is what I have done so far. Protected Sub emailSend_Click(ByVal sender As Object, ByVal e As EventArgs) Handles emailSend.Click Dim customerChoice As String = DropDownList1.Text Select Case customerChoice Case "pdf" [Code] .....
I want to send a image file from server to client?i am using this code for sending but i can't send the image....... and i also need some receiving code.
1.Public Sub SendImage(ByVal sndImg As String) 2.Try 3.Dim ns As System.Net.Sockets.NetworkStream 4.Dim client As System.Net.Sockets.TcpClient
Im making image uploader that connects to my ftp and send them in to public_html.This is the
Public Class upload Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click Dim request As System.Net.FtpWebRequest = DirectCast(System.Net.WebRequest.Create("ftp://ftp.my.details.com/public_html/photos/"), System.Net.FtpWebRequest)
I'm implementing a client server from Atheist's thread about the TCP connection. I have set up a host that stores all the user details and when the user connects to the host, the specific user details will be sent to the client. One of the details include an avatar image. Since the example is sending data via text, how do I send an image from the host to the client and vise versa?
below is my code for copying an image from a form to send it to the printer.it works but it tends to be a little blurry. is there anyway to make it sharper?
Bmp = New Bitmap(Me.ClientSize.Width, Me.ClientSize.Height) Bmp = New Bitmap(800, 500) Dim G As Graphics = Graphics.FromImage(Bmp) G.CopyFromScreen(Me.PointToScreen(Me.ClientRectangle.Location), New Point(0, 0), Me.ClientSize)
In VB6 you could BITBLT things around before refreshing the screen. In .NET, I'm aware of DrawImage, but that can only be done on a paint event rather than before anything gets painted. The issue I have is, I need to open several files with image data in them and then build a bigger image with those smaller images. Before I could open them, BITBLT them to a Buffer. As far as I can tell .NET offers no way to do this as the only function I've been able to find (DrawImage) only works within the paint event. Is there still a way to do this in VS08 or no?