I maked application which can add few picture boxes on form. But there is a problem.veryone picturebox is called pb and i can move only latest added picturebox. Here is the video about that
Dim pb As PictureBox
Dim street As Integer = 0
Dim pbloc As New Point(0, 0)
I'm trying to make a program where three race cars move around a track. with randomizers and timers, I only want to do one lap. My "cars" are pictureboxes. so the starting line's location is (400, 150). Here's the coding for the inside car:
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click TimerRight.Enabled = Not TimerRight.Enabled
I have some operations of Picture Boxes etc being performed. After the user finishes with the formatting, I want to give the user an option to print the work.But its the work is not done on the Rich Text Box but on picture boxes. I am not even sure, how many of the picture boxes would be there after the user finishes the job, since I have provided option for dynamically creating picture boxes as well.
I'm building a simple game which involves many pictureboxes with which the player may collide. For instance, I'd have a hundred bricks spread throughout the level. In an old version of pacman I built in VB6 (and upgraded to .net), I implemented this like so:
Private Sub Inv_ItemDrag(sender As System.Object, e As System.Windows.Forms.ItemDragEventArgs) Handles Inv.ItemDrag If e.Button = MouseButtons.Left Then
[code]....
I want the picturebox2 image to change to picturebox1 image when a node is dropped there.
Im trying to make a program that allows the user to view additional information via moving the cursor over the label to view (make visble) additional information, in the form of text boxes and/or picture boxes. How will i go about doing this?
I have VS 2008 and use VB, not C#/C++ or whatever else. I'm trying to make a battleship game, and I've decided to use the only method I can think of to control the grid. A 2D boolean array for position marking. I have the array set up, and the grid set up in the design form, but I can't figure out with all my research how to link them together. I'm writing this program to shake off the rust before school starts again, and for fun. I took VB in school last year, a half year class, so I have a foundation, now I'm self-educating myself above and beyond the class. I've searched for a way to use a picture box array to use the coordinates of the ship to .Visible=True the picture boxes. I've been working on this for 2 days straight with no results. I just need a little nudge in the right direction. The exception I've been getting with my latest concoction of code is NullReferenceException was Unhandled. I think its referring to the fact that I have no idea how to link the picture boxes into the array. Here's my code, and I'll comment where the exception is thrown:
Private Sub cmdStart_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmdStart.Click 'label for GoTo statements is Tryline:
I am having some trouble moving labels up and down. I've gotten them to move left and right but cannot seem to get them to move up and down. Also I wanted to control a picture box by arrow keys. I'm not totally sure along which code I need to acquire that task.
There are 15 check boxes in a form. User wants to use tab key and space bar to make checking. The problem is when user hits tab key, there is no cursor moving.I want to add gotfocus and lostfocus to make backcolor changing for check box.
I need to move items between two list boxes, I've never used list boxes before so this is totally new to me and I don't know where to begin, all I know is they work kinda like arrays.
So what I need is to move one or more items, from ListBox1, and move them to ListBox2 and vice versa
p.s. sorry to the mods just realised I havent been selecting a category to make my posts in, won't happen again.
im making a game (board game) so i need to restrict the picture (character) from moving more than picture on a turn (alfter move is complete they have to press the end turn button, what would the code be for this? (the board is spread into box picturesI like
Image1 is a picture box in child window and vImage is a picture box in parent window. When I open the child window for the first time, I see a complete blank picture in Image1 while at the same time vImage is having a picture on it. When I Hide and reopen it again It has the picture on it. What is the problem and how can I fix it in my Code?
im slowly learning vb and basically i was searching around to find the code for moving a picturebox gradually to another picturebox at the other side of the form. (i search to find the code because i learn more easily playing with things myself) Anyway
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load movex = (PictureBox2.Location.X - picturebox1.Location.X) / 15
I would like to have a picture box, that contains something.. This then can be zoomed in on.. Moved around.. ect. What's the best, most effective way of doing this?
I am writing a game tenetivly labeled Code Invaders. It is similar to space invaders in which a space ship shoots out lasers at the incoming enemies. My problem is the lasers exiting the space ship. I can create them except they won't move...
Public Class frmMainInvasion Dim activationCheck As Boolean = False Private Sub frmMainInvasion_FormClosing(ByVal sender As Object, ByVal e As System.Windows.Forms.FormClosingEventArgs) Handles Me.FormClosing
I want my picture1 to move automatic to the new location, once reach new location, picture1 disappear then my picture2 appear and start moving to new location automatic. This code did not make my picture move automatic and i need to keep clicking then the picture will move. And my picture1 will disappear before it reach the destination, then my picture2 appear.
I need to get pictures of objects that move on conveyor band while they are passing by the hires camera. I know that algorithm sould check alpha channels to understand when object (medicine box) is roughly at the middle of frame and then get picture. but the problem is while object moves this algorithm must only get one photo and before one object leaves the scene, other object can appear at the other side of frame. so that makes everything complex. more basically I should get every medicine box's picture while they are on the move.
ok this generates the boxes. I have another set of pictureboxes and i was wondering how i would be able to move those pictureboxes to the pictureboxes that were generated based on the row,column, letters, direction(left,right,horizontal etc.) they pick
For i = 1 To 15 For j = 1 To 15 buttonnum = (j - 1) * 15 + i
I'm currently working on a project for university, basically we were given an incomplete program to finish off with bonus points for adding addition features in.Part of the program is to move an image (a monkey) around the picture box (pen). Now to move the monkey we use 4 buttons on the form called Up, Down, Left and Right, however as we need to move the monkey around to test other parts of the program it gets annoying having to click on the button. As such I was able to get some code which allows me to move the monkey around using the arrow keys (I think you can all see the benefit of this). When I use the code in a blank form it works fine, however when I add a button onto the form the arrow keys will instead highlight the buttons.basically set up a button to disable all buttons on the form until a certain key is pressed, however I would prefer not to have to do this.
I'm trying to create an animation with 5 picture boxes (labeled picturebox0 - picturebox4) but I have a specific order I want them to display. I made 5 picture boxes, added images to them, and stack them on top of each other.
I want the order to show this: picturebox 0, 1, 4, 3, 2, 4, 2, 3, 1, 3... etc
The code I have using if-else statements which would work if I wanted to repeat the same display pattern but I need to manually right the pattern... I have at timer set to change the pictures every 2.5 seconds.
Code: Private Sub Timer3_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer3.Tick System.Threading.Thread.Sleep(1000)
I need an indexed set of picture boxes. The number, n, of these objects is determined at run-time.Migrating from VB6!! I had used the load command n times to create a control array from a "seed" picture box. In code the individual pictureboxes are accessed as formula(k), where formula was the name of the control array and k is an integer. Examples can be seen at url... the chemical formulae, Ni2+ etc., are draggable picture boxes (curve captions if you like), so that they can be placed wherever the user wants.How can I implement something similar in VB.NET?
I want to creat a photo hunt for 6-8th grades summer computer camp. all I want to do is have them change the image in paint, then load the two images in picture boxes on a form. When I create the ovals to identify the differences in the images, they automatically are behind the picturebox.I can't figure out how to get the ovals to be in front of the picture box. I click the picture box and say send to back but the ovals are still behind the picture boxes. There is no right click on the ovals to send to the front. there has to be a simple answer for this. I also tried putting the images on the background but when I make the ovals invisible, they are not clickable and I cant set the border to 0.This was a no brainer in vb6.0
So, I need the user to be able to, say import 5 images, and then 5 image boxes to be created at a certain position. (To the right of the last created picture box, preferably.)
I'm building a simple game which involves many pictureboxes with which the player may collide. For instance, I'd have a hundred bricks spread throughout the level. In an old version of pacman I built in VB6 (and upgraded to .net), I implemented this like so: [Code]
As I understood, the brick(I) array exists thanks to the naming of the bricks, which ranges from _brick_0 to _brick_217 (as nowhere in the project a brick array is declared implicitly, at least not that I could find). I'd like to do the same in my current project, but even when I duplicate an existing brick it automatically renames it to "PictureBox123" instead of _ExistingName_NextID.
I saw a method of declaring a picturebox array and adding the bricks one by one, but since I have so many pictures this would best be avoided (especially due to the fact that not all pictures are bricks, so I cant just loop through every picture in the form). In short, my question is: How do I duplicate pictureboxes so that they'd be serialized in a way vb.net would interpret as a picturebox array? As you can see, i'm a really newbie to vb.net and wf in general, just started studying wf a couple days ago for my B.Sc and even that was accomplished with c#.