I want my picture1 to move automatic to the new location, once reach new location, picture1 disappear then my picture2 appear and start moving to new location automatic. This code did not make my picture move automatic and i need to keep clicking then the picture will move. And my picture1 will disappear before it reach the destination, then my picture2 appear.
im making a game (board game) so i need to restrict the picture (character) from moving more than picture on a turn (alfter move is complete they have to press the end turn button, what would the code be for this? (the board is spread into box picturesI like
Image1 is a picture box in child window and vImage is a picture box in parent window. When I open the child window for the first time, I see a complete blank picture in Image1 while at the same time vImage is having a picture on it. When I Hide and reopen it again It has the picture on it. What is the problem and how can I fix it in my Code?
im slowly learning vb and basically i was searching around to find the code for moving a picturebox gradually to another picturebox at the other side of the form. (i search to find the code because i learn more easily playing with things myself) Anyway
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load movex = (PictureBox2.Location.X - picturebox1.Location.X) / 15
I would like to have a picture box, that contains something.. This then can be zoomed in on.. Moved around.. ect. What's the best, most effective way of doing this?
I am writing a game tenetivly labeled Code Invaders. It is similar to space invaders in which a space ship shoots out lasers at the incoming enemies. My problem is the lasers exiting the space ship. I can create them except they won't move...
Public Class frmMainInvasion Dim activationCheck As Boolean = False Private Sub frmMainInvasion_FormClosing(ByVal sender As Object, ByVal e As System.Windows.Forms.FormClosingEventArgs) Handles Me.FormClosing
I maked application which can add few picture boxes on form. But there is a problem.veryone picturebox is called pb and i can move only latest added picturebox. Here is the video about that
Dim pb As PictureBox Dim street As Integer = 0 Dim pbloc As New Point(0, 0)
I need to get pictures of objects that move on conveyor band while they are passing by the hires camera. I know that algorithm sould check alpha channels to understand when object (medicine box) is roughly at the middle of frame and then get picture. but the problem is while object moves this algorithm must only get one photo and before one object leaves the scene, other object can appear at the other side of frame. so that makes everything complex. more basically I should get every medicine box's picture while they are on the move.
I'm trying to make a program where three race cars move around a track. with randomizers and timers, I only want to do one lap. My "cars" are pictureboxes. so the starting line's location is (400, 150). Here's the coding for the inside car:
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click TimerRight.Enabled = Not TimerRight.Enabled
ok this generates the boxes. I have another set of pictureboxes and i was wondering how i would be able to move those pictureboxes to the pictureboxes that were generated based on the row,column, letters, direction(left,right,horizontal etc.) they pick
For i = 1 To 15 For j = 1 To 15 buttonnum = (j - 1) * 15 + i
I'm currently working on a project for university, basically we were given an incomplete program to finish off with bonus points for adding addition features in.Part of the program is to move an image (a monkey) around the picture box (pen). Now to move the monkey we use 4 buttons on the form called Up, Down, Left and Right, however as we need to move the monkey around to test other parts of the program it gets annoying having to click on the button. As such I was able to get some code which allows me to move the monkey around using the arrow keys (I think you can all see the benefit of this). When I use the code in a blank form it works fine, however when I add a button onto the form the arrow keys will instead highlight the buttons.basically set up a button to disable all buttons on the form until a certain key is pressed, however I would prefer not to have to do this.
I create my fisrt game for a school project, it's a music game very simple and fun. We have a picture of a guitar, a song that play in background and we need to shoot some picture of note in the right time.My problem is that I don't understand how to move the picturebox by itself. I have doing this code and that don't work.
Dim intX As Integer Dim intLargeurFeuille As Integer = Me.Width Dim intLargeurImage As Integer = picNote.Width
[code]...
I want to make move a sequence of note, i have begin for just one but that not great. I want to, when in a specific moment of the song that paying, to make move a group of note. Also, the group of note need to move to a place in a specific time.
So what I need is
- Move note to a place in a specific time - Begin the movement of the note at a specific time. - The note move only on the X, to right to left
i am try to create a game when i move a picture box around my form with a timer control i almost done every thing but the problem is avoiding the flikkering effect ?is there any way to avoid it?
I'm using Bitmap to show picture box like slideshow using Timer. For each timer interval, I've to go for new instance of Bitmap, there System memory increases to 1MB, How to resolve this, 'BG is picture box
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tic Dim img As Bitmap
img = New Bitmap(System.Drawing.Bitmap.FromFile(FileIO.FileSystem.GetFiles
I need an accurate timer to interface a Windows application to a piece of lab equipment.I used System.Timers.Timer() to create a timer that ticks every 10 msec, but this clock runs slow. For example 1000 ticks with an interval of 10 msec should take 10 wall-clock seconds, but it actually takes more like 20 wall-clock sec (on my PC). I am guessing this is because System.Timers.Timer() is an interval timer that is reset every time it elapses. Since it will always take some time between when the timer elapses and when it is reset (to another 10msec) the clock will run slow. This probably fine if the interval is large (seconds or minutes) but unacceptable for very short intervals.Is there a function on Windows that will trigger a procedure every time the system clock crosses a 10 msec (or whatever) boundary?
UPDATE: System.Timers.Timer() is extremely inaccurate for small intervals.I wrote a simple program that counted 10 seconds several ways:
Interval=1, Count=10000, Run time = 160 sec, msec per interval=16 Interval=10, Count=1000, Run time = 16 sec, msec per interval=15 Interval=100, Count=100, Run time = 11 sec, msec per interval=110 Interval=1000, Count=10, Run time = 10 sec, msec per interval=1000
It seems like System.Timers.Timer() cannot tick faster that about 15 msec, regardless of the interval setting.Note that none of these tests seemed to use any measurable CPU time, so the limit is not the CPU, just a .net limitation (bug?)For now I think I can live with an inaccurate timer that triggers a routine every 15 msec or so and the routine gets an accurate system time. Kinda strange, but...I also found a shareware product ZylTimer.NET that claims to be a much more accurate .net timer (resolution of 1-2 msec). This may be what I need. If there is one product there are likely others.
I have a windows application that need to process som quite time consuming jobs. In my first try i did all processing under the form thread. The result was bad response and update of the form due to the heavy jobs.To get around the problem with bad response from the form i created a new class "processing" where i put all the data processing. Then i instanciated a background worker where i in the "doWork" sub created a new instance of "processing".The "processing" class creates a timer from system.timer, and the timer drives the processing.On the Timer event Elapsed the timer starts a new thread from the thread pool.
My problem is now when i want to asynchronously close the background worker (with the corresponding function call what ever it is called ...) there is still a timer thread out there that causes exceptions for me.
1. How can i close my background worker and at the same time have the timer to be stopped?
2. Is there a way to synchronize the timer event so that the timer executes from the background worker thread?
I want to create an array of timer in vb.net. My problem is that how will i raise the tick event for a particular timer, say mytimer(x).tick and inside the tick event there is also a button, say mybutton(x) which changes location every interval. for example:
public class blah dim mybuttons(20) as button dim mytimer(20) as timer private sub form_load(....) handles me.load for x as integer = 0 to 20
[Code]...
i dont know what to do next, all i want is to pass the button mybuttons(x) to mytimer(x) tick event, in which their index number are the same. i want to create one timer per button. how to do that? please help me and post example codes. i've researched the net but i cant understand passing variables, addhandlers, etc. i'm just new to programming object oriented.
How can I incorporate the timer so once a page loads the timer activates, waits a few seconds then I tell my program what to do next.I tried this code but it didnt work:
Everything is nice and dandy on my pc, then I compile, move it to its final destination and I doesn't work! At first I thought it was a OS problem, but both machines has win7, I then thought it was a compilation problem, installed visual studio on the other pc, recompiled still with no luck, then it dawned on me, may it be a problem of 32bit vs 64bit?The piece of code is this:[code]....
By the way is not a problem of mouse_event, is the timer that doesn't work
I have a timer in vb.net and it's interval is 1000ms ,. i have placed in it's timer_tick event a code that will print screen the screen and save it to a database.The problem is when i click outside of the form, or loosing the focus of the mouse to the form containing that timer/printscreen, the timer stops. As a result the printscreen also stops.here are it's properties:
generate member = true interval = 1000 modifiers = friend
I recently switched my code from using the windows.forms.timer to the systems.timer.timer and it has resulted in a multithreading error. I'm using the timer to trigger just one event so multithreading shouldn't be an issue. To give more detail I have implemented the timer at follows: At the top of the class I have: Private Shared timr1sec As System.Timers.Timer
When the program loads (Private Sub Test_load): timr1sec = New System.Timers.Timer(1000) AddHandler timr1sec.Elapsed, AddressOf OnTimedEvent
In OnTimedEvent I call several subroutines, and write some data to the screen using a ListView object.VisualExpress throws the multithreading error on the last line of this code, which is in OnTimedEvent
I have a routine which is controlled by a timer. It works perfectly. The problem is that now, I need to run this routine several times, so I need to start differents threads so that my program doesn't get hung up. I've been trying to start my timer inside a thread, but it doesn't work!