I am successfuly connecting to an FTP server and have no problems with uploading / downloading files and initiating general file transfers. However, when attempting to list the directory I get a strange exception and it seemed to just start happening of its own accord.
Cannot access a disposed object. Object name: 'System.Net.Sockets.NetworkStream'. This is confusing! I am certainly not manually disposing any of the connection of stream reader objects, nor am I disposing anything else in this entire sub routine. On setting breakpoints, it seems that the array list is filled correctly but then the error fires when the status code is 226 despite me clearly specifying that the while loop should not run under these circumstances. (226 is equal to FtpStatusCode.ClosingData)
Im making a desktop player for a online web radio, and for the program I wanna make it show all the stream info. Like the stream name, and such. However I dont know how to do this? I looked everywhere
The server url is setup like this "[URL]" And it has all the stream info and that there. So is there a way I can get the info from there onto like say a label? Live updates btw.
I just converted the following code from c# to vb.net. It is functional and works correctly with my company's firmware/devices. My next challenge. Previous serialport code used much more readable structs which where then converted (after building a packet) into byte() automatically as part of the serialport encoding. (this is my understanding)How could I
1. morph byte arrays 'ToSocket' and 'ToMTP' below into structs and
2. convert into byte array for Socket.BeginSend(byte(),.....) to stream out to remote devices?
I wrote a Socket Client which will send the Socket Server some data and get some response from Server. This process will be running once in every 2 seconds.
Now what I need to know is How we can identify the connection lost between Server and Client?
I need this to be implemented in the Client side. If there is no connection then Client should automatically close the connection. Once the connection with the server is available in the next attempt it should connect automatically.
i can connect socket well but i want to ask how can i determine that socket has received data i want to create sub or function that handles socket.receive byte the code i have is
Dim byteData(100) As Byte Dim size As Integer = soc.Receive(byteData) 'receiving the data from socket and reading its size For i As Integer = 0 To size Console.Write(Convert.ToChar(byteData(i))) 'Convert.ToChar will convert the byte value into character Next
i want to start this code each time when socket receives something?
I am making a contact management program that works like a chat conversation. First, the client connects with his/her name and says: GIVE_INFO. Then, the server sends the client's info that it gets from a csv. Finally, when the user makes all desired changes, the client "tells" the server the info separated by commas and the server replaces the information in the old csv with the new info.So, the program worked for 2-3 times then all of a sudden when I made some changes it stopped working[code].......
i'm creating an IRC server and I already have a few base classes complete like logging and Config. I was about to start with programming the socket class(es) when I realized that I have no idea how to make such a complicated socket system. I do not under any circumstance want to use any other code than my own since that would not help me learn sockets. I am familiar with a single connection socket system like most tutorials use.
i need to check if a port is open, apparently i can't ping ports so i need to use sockets, and it seems that there is no option for timeout on the connecting... how can i put a timeout on connect?
in an winForm app in VS2010 win 7 compiling to x86, I try to do what Alvas.Audio seems to work. See (c# ex: [URL] for reference.
Dim data() As Byte = wr.ReadData(second * i, second)
The result give me data.length()=0. I do not have any exception, I can read format from it and whatever reader I use I got this problem.EDIT : After some tests, it seems like the uncompressed file I create in the first step (in PCM format, with .wav extension) can not be recognized by the Alvas.audio library for the second step. I must miss something around Audio file markups or something alike.
Here is the code that might be the source (basically this is step 1):
Dim functOut As String = String.Empty Dim wr As Alvas.Audio.IAudioReader = Nothing Dim fs As IO.FileStream = Nothing
[code]....
How can I write the resulted stream to be sure I can read it again later?
I have codes which is written with python. I am not good with python and i want to convert this python codes to VB 2010.This python function searching local network and finding my LG TV's local IP adress. I want to find my TV's local IP with VB 2010.
I make a lot of programs that require an internet connection to download things from the web.At the very beginning, I used WebClient, as I didn't know Socket & how it worked.But now, I use Socket all the time, altough it's more lines of code. It seems to work faster then WebClient.I am interested if this is really true & why WebClient is slower (so is HttpWebRequest) then just a Socket.I've setup 2 threads which starts on the click of a button (WebClient thread starts first), the Socket beats the WebClient by just some milliseconds, but still.Each way has it's advantages & disadvantages, e.g.: if you use Socket, you need to write the header yourself & parse the response header.My question is, which one do you prefer & why ?Do you know why WebClient & HttpWebRequest are slower then Socket, as I assume, WebClient & HttpWebRequest both use tcp to download the things.
I've looked through a lot of snippets online and I see a lot of things similar to
Dim bytes(tcpClient.ReceiveBufferSize) As Byte networkStream.Read(bytes, 0, CInt(tcpClient.ReceiveBufferSize))
but what I am unsure of when to call such a thing? How do I know when there is data to receive...in visual basic 6 with winsock, there was a specific routine which was called upon data arrival, but I see nothing of the sort for vbNet.
I am making a java chat server, and a guy was able to connect to it no problem (however, he logged off for the night before I ran into any problems, so I couldn't see what he did). Here is my code on the VB form:
Below is my code, but when i send the message thru client socket i receive Specified argument was out of the range of valid values. Parameter name: size
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Dim serverStream As NetworkStream = clientSocket.GetStream() Dim outStream As Byte() = _ System.Text.Encoding.ASCII.GetBytes("0800822000000000000004000000000000000920092126012345001")
I'm trying to find source code for vb.net(2010). i want to stream video file (picture and sound) from my computer(server) over lan to another computer(client). on the server side i open the video into "Windows media player controller". how i stream the picture and sound over lan network?
I am working on a chat client and server, and so far it works well, but when I close the client, the server throws an exception because it continues to try to do processes on the disconnected client. I have tried adding clientSocket.Close() in various places throughout the client and server with no luck. Does someone know how to add the disconnect code to either the server or client with this code?Server:
im trying to get a memory stream to a textbox, the memory stream is of a .txt or .ini file that is extracted from a archive to a memory stream.Heres what ive got so far:
vb Dim MSData As New System.IO.MemoryStream() Dim Infile As String = ComboBox10.SelectedValue 'The input archive Dim passww As String = TextBox1.Text 'Archive password Using extr As New SevenZipExtractor(Infile, passww) extr.ExtractFile("02.ini", MSData) End Using Dim sr As StreamReader = New StreamReader(MSData) Dim textSsS As String = sr.ReadToEnd() ini02.Text = textSsS
I am trying to capture a stream from a website into my vb.net application. I was able to do it before, but the site is now updated and I cannot play the file again!!!ere is the link:I tried using several methods. looked at the source, flash capture programs, even fiddler to check the requests, but it didn't work at all
I was taking code called from an event and making a function of it
Public Function asyncPostMS(prefixes() As String, ms As MemoryStream) As Stream Dim request As WebRequest = WebRequest.Create(prefixes(0)) request.Method = "POST"
[Code]....
Now when I call this using the new function the stream is already closed. How do I pass out a stream object from a function as an already "read" object.
Or do I need to create the stream outside the function?
I have a Socket application that, when data is received (on the Server side) and the client is recognized, the data is passed onto its own socket and stream, and the previous socket and stream is discarded.
The data is serialized with a binary formatter before sending and deserialized on receiving the data.
is this possible to do in memory (so i can get rid of any disk IO)?:
If File.Exists("c:MyImage.png") Then File.Delete("c:MyImage.png") End If
[Code]....
This above code works great the first time then errors out on any successive attempts after that with the file being used by another process at the File.Delete line. The image is being generated for use as a mail attachment and i've only ever done it via a phyical file on the disk.
Basically, I need to transmit data across a network from point A to point B using a Binary Serialization System. I'm doing this to make sure that the system can't have outside listeners read the data being sent easily and to keep results secure and confidential.What is an easy way that I can encrypt, say, a generic object? Would it be easiest to serialize it to file, read the bytes in, encrypt the bytes, then store the bytes in a serialized structure and send that across the stream and reverse the process?
Private Function EncryptClass(ByVal obj As Object) As Byte() Dim key() As Byte = {52, 15, 85, 150, 45, 12, 78, 120,
I have a user interface app that allows you to drag/drop in files - and it turns them into HttpListener request POST's to another EXECUTABLE that I have running - let's call it BACKEND1. BACKEND1 will be running on a SERVER when this gets ready for production use. Lots and lots of users running the UI - all dragging in files - all getting POST'ed to BACKEND1 - with the file included as a memory stream in the POST. BACKEND1 responds to the UI with a "sequential" file number assigned to the file centrally on the server.
On the SERVER is also running another EXECUTABLE - let's call it BACKEND2. It's job is to work with the DRAG'd in files. Both BACKEND1 and BACKEND2 sit on the same SERVER. At the moment I am writing the memory stream to DISK in BACKEND1 - and POSTing the FILENAME to BACKEND2 for it to work on. Would it be better to not write the file in BACKEND1 but instead include it in the POST to BACKEND2 - where it can be written to DISK? Is having LARGE HTTP REQUEST's a burden when sent between two EXECUTABLES on the same machine?
My primary goal is to have a really available BACKEND1 talking the the UI instances running out in the world. I'm concerned that doing the file i/o in BACKEND1 is "expensive" - and I don't care about the performance of BACKEND2 as much. just looking for opinions. I guess ultimately I'll have to bench mark this myself in a production environment to get a real answer.
I have a user interface app that allows you to drag/drop in files - and it turns them into HttpListener request POST's to another EXECUTABLE that I have running - let's call it BACKEND1.BACKEND1 will be running on a SERVER when this gets ready for production use.Lots and lots of users running the UI - all dragging in files - all getting POST'ed to BACKEND1 - with the file included as a memory stream in the POST. BACKEND1 responds to the UI with a "sequential" file number assigned to the file centrally on the server.
On the SERVER is also running another EXECUTABLE - let's call it BACKEND2. It's job is to work with the DRAG'd in files.Both BACKEND1 and BACKEND2 sit on the same SERVER. At the moment I am writing the memory stream to DISK in BACKEND1 - and POSTing the FILENAME to BACKEND2 for it to work on.Would it be better to not write the file in BACKEND1 but instead include it in the POST to BACKEND2 - where it can be written to DISK?
Is having LARGE HTTP REQUEST's a burden when sent between two EXECUTABLES on the same machine?My primary goal is to have a really available BACKEND1 talking the the UI instances running out in the world. I'm concerned that doing the file i/o in BACKEND1 is "expensive" - and I don't care about the performance of BACKEND2 as much.
I have a problem with the cryptostream, if i write the stream to a memorystream the memory that the stream used is still alocated and i have no way of unalocating it.what am i missingdoing wrong? im using-using on the streams,readers and crypto stuffs so the framework should shut them all down right? i tryed calling .close and .dispose but nothing ,in fact i moved it all over I have provided the sub that im using for the encrytion im in .net 4.5 so there is a lil async stuff but i know thats not the problem coz i moved this code out of my main app(.net 4) for testing to see if i could fix the problem.[code...]
Anyone have any examples, or source code or SDK's that are FREE?I'd like to setup a simple voip program to play with.Was curious whats the simplest way of doing it, using UDP across an IP.I planned on having a server program, as i'd want multiple clients.My question is, how can i stream voice, without using alot of bandwidth with minimal delay between talking?