VS 2010 Make Shoutcast Stream Info Like The Stream Name
May 5, 2011
Im making a desktop player for a online web radio, and for the program I wanna make it show all the stream info. Like the stream name, and such. However I dont know how to do this? I looked everywhere
The server url is setup like this "[URL]" And it has all the stream info and that there. So is there a way I can get the info from there onto like say a label? Live updates btw.
in an winForm app in VS2010 win 7 compiling to x86, I try to do what Alvas.Audio seems to work. See (c# ex: [URL] for reference.
Dim data() As Byte = wr.ReadData(second * i, second)
The result give me data.length()=0. I do not have any exception, I can read format from it and whatever reader I use I got this problem.EDIT : After some tests, it seems like the uncompressed file I create in the first step (in PCM format, with .wav extension) can not be recognized by the Alvas.audio library for the second step. I must miss something around Audio file markups or something alike.
Here is the code that might be the source (basically this is step 1):
Dim functOut As String = String.Empty Dim wr As Alvas.Audio.IAudioReader = Nothing Dim fs As IO.FileStream = Nothing
[code]....
How can I write the resulted stream to be sure I can read it again later?
I have a problem with the cryptostream, if i write the stream to a memorystream the memory that the stream used is still alocated and i have no way of unalocating it.what am i missingdoing wrong? im using-using on the streams,readers and crypto stuffs so the framework should shut them all down right? i tryed calling .close and .dispose but nothing ,in fact i moved it all over I have provided the sub that im using for the encrytion im in .net 4.5 so there is a lil async stuff but i know thats not the problem coz i moved this code out of my main app(.net 4) for testing to see if i could fix the problem.[code...]
I am needing to take an image from my Picturebox and make it into a stream so I can send it to a website. In otherwords, I have an image in my picturebox, and I am trying to pass it along to a server without actually downloading it to my computer. I am trying to do this in a JPG format if possible as well.
I am successfuly connecting to an FTP server and have no problems with uploading / downloading files and initiating general file transfers. However, when attempting to list the directory I get a strange exception and it seemed to just start happening of its own accord.
Cannot access a disposed object. Object name: 'System.Net.Sockets.NetworkStream'. This is confusing! I am certainly not manually disposing any of the connection of stream reader objects, nor am I disposing anything else in this entire sub routine. On setting breakpoints, it seems that the array list is filled correctly but then the error fires when the status code is 226 despite me clearly specifying that the while loop should not run under these circumstances. (226 is equal to FtpStatusCode.ClosingData)
I'm trying to find source code for vb.net(2010). i want to stream video file (picture and sound) from my computer(server) over lan to another computer(client). on the server side i open the video into "Windows media player controller". how i stream the picture and sound over lan network?
im trying to get a memory stream to a textbox, the memory stream is of a .txt or .ini file that is extracted from a archive to a memory stream.Heres what ive got so far:
vb Dim MSData As New System.IO.MemoryStream() Dim Infile As String = ComboBox10.SelectedValue 'The input archive Dim passww As String = TextBox1.Text 'Archive password Using extr As New SevenZipExtractor(Infile, passww) extr.ExtractFile("02.ini", MSData) End Using Dim sr As StreamReader = New StreamReader(MSData) Dim textSsS As String = sr.ReadToEnd() ini02.Text = textSsS
I am trying to capture a stream from a website into my vb.net application. I was able to do it before, but the site is now updated and I cannot play the file again!!!ere is the link:I tried using several methods. looked at the source, flash capture programs, even fiddler to check the requests, but it didn't work at all
I was taking code called from an event and making a function of it
Public Function asyncPostMS(prefixes() As String, ms As MemoryStream) As Stream Dim request As WebRequest = WebRequest.Create(prefixes(0)) request.Method = "POST"
[Code]....
Now when I call this using the new function the stream is already closed. How do I pass out a stream object from a function as an already "read" object.
Or do I need to create the stream outside the function?
I have a Socket application that, when data is received (on the Server side) and the client is recognized, the data is passed onto its own socket and stream, and the previous socket and stream is discarded.
The data is serialized with a binary formatter before sending and deserialized on receiving the data.
is this possible to do in memory (so i can get rid of any disk IO)?:
If File.Exists("c:MyImage.png") Then File.Delete("c:MyImage.png") End If
[Code]....
This above code works great the first time then errors out on any successive attempts after that with the file being used by another process at the File.Delete line. The image is being generated for use as a mail attachment and i've only ever done it via a phyical file on the disk.
Basically, I need to transmit data across a network from point A to point B using a Binary Serialization System. I'm doing this to make sure that the system can't have outside listeners read the data being sent easily and to keep results secure and confidential.What is an easy way that I can encrypt, say, a generic object? Would it be easiest to serialize it to file, read the bytes in, encrypt the bytes, then store the bytes in a serialized structure and send that across the stream and reverse the process?
Private Function EncryptClass(ByVal obj As Object) As Byte() Dim key() As Byte = {52, 15, 85, 150, 45, 12, 78, 120,
I have a user interface app that allows you to drag/drop in files - and it turns them into HttpListener request POST's to another EXECUTABLE that I have running - let's call it BACKEND1. BACKEND1 will be running on a SERVER when this gets ready for production use. Lots and lots of users running the UI - all dragging in files - all getting POST'ed to BACKEND1 - with the file included as a memory stream in the POST. BACKEND1 responds to the UI with a "sequential" file number assigned to the file centrally on the server.
On the SERVER is also running another EXECUTABLE - let's call it BACKEND2. It's job is to work with the DRAG'd in files. Both BACKEND1 and BACKEND2 sit on the same SERVER. At the moment I am writing the memory stream to DISK in BACKEND1 - and POSTing the FILENAME to BACKEND2 for it to work on. Would it be better to not write the file in BACKEND1 but instead include it in the POST to BACKEND2 - where it can be written to DISK? Is having LARGE HTTP REQUEST's a burden when sent between two EXECUTABLES on the same machine?
My primary goal is to have a really available BACKEND1 talking the the UI instances running out in the world. I'm concerned that doing the file i/o in BACKEND1 is "expensive" - and I don't care about the performance of BACKEND2 as much. just looking for opinions. I guess ultimately I'll have to bench mark this myself in a production environment to get a real answer.
I have a user interface app that allows you to drag/drop in files - and it turns them into HttpListener request POST's to another EXECUTABLE that I have running - let's call it BACKEND1.BACKEND1 will be running on a SERVER when this gets ready for production use.Lots and lots of users running the UI - all dragging in files - all getting POST'ed to BACKEND1 - with the file included as a memory stream in the POST. BACKEND1 responds to the UI with a "sequential" file number assigned to the file centrally on the server.
On the SERVER is also running another EXECUTABLE - let's call it BACKEND2. It's job is to work with the DRAG'd in files.Both BACKEND1 and BACKEND2 sit on the same SERVER. At the moment I am writing the memory stream to DISK in BACKEND1 - and POSTing the FILENAME to BACKEND2 for it to work on.Would it be better to not write the file in BACKEND1 but instead include it in the POST to BACKEND2 - where it can be written to DISK?
Is having LARGE HTTP REQUEST's a burden when sent between two EXECUTABLES on the same machine?My primary goal is to have a really available BACKEND1 talking the the UI instances running out in the world. I'm concerned that doing the file i/o in BACKEND1 is "expensive" - and I don't care about the performance of BACKEND2 as much.
Anyone have any examples, or source code or SDK's that are FREE?I'd like to setup a simple voip program to play with.Was curious whats the simplest way of doing it, using UDP across an IP.I planned on having a server program, as i'd want multiple clients.My question is, how can i stream voice, without using alot of bandwidth with minimal delay between talking?
I have this code that was working in a proof of concept app I had - but now will not work.
For Each ddfile As String In ddfiles Dim MyThread As Thread ' simple new thread Dim newFS As FSObject = New FSObject() 'new FSObject which is a file object I made up' used because i needed to keep the name and index matched so the callback function had something to work with
Currently I am saving data from my applications by saving a text file via a stream reader as a string. I have come to a problem. In my current application, I have an array of the following structure:
I'm loading blobs out of a database as a byte array and I put them in a memory stream so that I can load them into an xmldocument for parsing.However there are blobs that have multiple root nodes, this causes the parser to blow up.My solution is to just make a new root node that encompasses the whole blob. I can add onto the end just fine with a streamwriter however I can't figure out how to add onto the beginning.How can I prepend to a stream?
Update:I was having too much trouble getting this to work. The "XML" I was extracting was not proper XML and I kept on having to add more and more regexes to remove bad XML before the XmlDocument Load. I ended up using the HtmlAgilityPack to parse out my valid sections of XML and I put those inside their own xml documents.
I'm writing a VB.net application (but you can answer in C# if you want, no problem) that uses a 3rd party .NET library. In particular, one method in this library takes an IO.Stream as input (among other things) and writes the results of its processing to said stream. My problem is that the method CLOSES the stream after writing to it, so I can't read back the data that it wrote in it!To be more specific: it works, of course, if the stream is a FIeStream , since it writes the data on disk, but what if I want to read the data directly to memory? I tried using a MemoryStream, but as I said, when the method returns the stream is already closed, and I can't read back anything from it.
Imports System.IO Public Class CloseHijackedMemoryStream Inherits MemoryStream
Dim request As WebRequest = HttpWebRequest.Create("http:www.mysite.com/") Dim response As WebResponse = request.GetResponse() Dim stream As Stream = response.GetResponseStream()
How can I get the html elements from it? (I DO NOT WANT TO USE WEBBROWSER CONTROL)
Then I will do something like...
For Each element As HtmlElement In XXXXXXXX ListBox1.Items.Add(element.GetAttribute("href")) Next
If the element is between a start tag and end tag such as
<status>RUNNING</status>
Then I can access the value ok. I have been using Select Case xmlnodetype but using this when the nodetype is a whitespace I can't get to the element beyond the whitespace.So that in the following line