Word Guess Game In VB?

Mar 3, 2011

first poster here. I'm working on a word guess program for one of my classes, similar to Hangman, and for some reason my counter is counting correct guesses as incorrect. I've stared at this for the past week and for the life of me cannot figure out where I've gone wrong.

[Code]...

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Guess The Number Game - Background Color

Sep 21, 2009

I need to make a "Guess The Number Game." It needs to choose a random number between 1 to 1000. I need to change the color of the background to red if the number guessed gets closer to the correct answer. And if you are farther away the background color changes to blue. Basically hot if you are close and cold if you are far away. I also need to know what the default color of the background is so that when I press the start game or if I get the number correct the background color changes back to the default color. I though that the default color was WhiteSmoke but it is off a little bit.

Also, if I get the correct number the text box needs to be disabled. Then, when I press the start game button the text box needs to be enabled. I can't get the Hot and Cold part to work. I was just going to use something like if the number was either 50 off of the random number the background color would turn red. All other number would make it turn blue. Then when the correct number is entered the background color would change to Green.

Below is the code that I have.
Public Class Form1
Dim randomGenerator As New Random
Dim number As Integer
Private Sub exitButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles exitButton.Click
[Code] .....

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Vb 2008 Number Guess Game - Operator '<' Is Not Defined For Types 'System.Windows.Forms.Button' And 'Integer'

Oct 29, 2011

I am getting Errors: Operator '<' is not defined for types 'System.Windows.Forms.Button' and 'Integer'.

Operator '>' is not defined for types 'System.Windows.Forms.Button' and 'Integer'.
Value of type 'Integer' cannot be converted to 'System.Windows.Forms.Button'.

And my program does not work!

Below is my code..............

Private Sub ProgressBar1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles ProgressBar1.Click
ProgressBar1.Value = TextBox1.Text
End Sub

[CODE]...

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Number Guessing Game - Allows A User 10 Attempts To Guess A Random Number Between 1 And 50

Nov 9, 2009

I am attempting to create a game in Visual Studio 2008 that allows a user 10 attempts to guess a random number between 1 and 50. I have a label box in which I would like to display the remaining guesses as they decrement. The code so far appears below.

My two (I am sure very basic) questions are:

1. How would I pass the random integer generated through the Generate Integer function to the AmIRight button's click function? I was trying to decrement the counter each time the "Am I Right " button is pressed.

2. I would also like to evaluate each "guess" when the "Am I right button is pressed. Is it possible to nest a Select Case statement in a For Next Loop?

vb.net Option Explicit OnOption Strict OnOption Infer Off Public Class frmMain Private Sub btnExit_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnExit.Click Me.Close() End Sub Private Sub txtGuess_Enter(ByVal sender As Object, ByVal e As System.EventArgs) Handles

[CODE]...

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Make A "guess The Musical Interval" Game - Playing It With Random Numbers?

Apr 30, 2009

I'm trying to make a "guess the musical interval" game, which will play two separate random audio files in succession.So far, I've got it doing that quite well. Here's my issue:I have a list of check-boxes listing off the different intervals that I want potentially hear when I click btnPlay. i.e., if every musical interval's checkbox is checked, I want it to potentially play any interval (unison - octave). Easy.However, if I uncheck "unison" I want my random number x to be not equal to my random number y (x <> y)If I uncheck minor 2nd, I want random number x and random number y to never be 1 number apart (x - y <> 1)?

Here's my code, I'm sort of getting lost here. I can't get inequalities to work, it says "expression is not a method."

Public Class Form1
Dim x As Integer
Dim y As Integer

[code]....

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.net - Gems Game Step Calculation In Other Word Some Math?

Feb 28, 2011

I have a program that scans an image and converts gems to specific numbers. Look at the picture below:So i have a table with numbers. Number 1 is for yellow gem, 2 for blue, etc...

Like:

A B C D E
1 | 1 2 3 4 5
2 | 3 5 2 4 1

[code]....

I want to calculate a step, to get 3 equal numbers (gems) horizontally or vertically. For example, in this table if i swap E2 with D2, D2 will be 1, and D2,D3,D4 creates a valid step, because it's all 1. I'm using VB.NET 2010.My table is 8x8 size, it's just an example above.At now i'm just have the values in multiple variables (A1=1, A2=3, so on..)

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Generates A Random Number And Validates The Users Guess To See If Its Correct?

Jul 31, 2010

I've created code that generates a random number and validates the users guess to see if its correct. I think the code is good but i'm not 100% sure. I need to add additional pieces to the code and i'm not sure where or how to do it. allow the user 10 guesses. after 10 guesses disable the ability to make more guesses if the 10th guess is wrong count each guess entered & display the count as it increments display each guess along with its returned messaeg into a list box. when the user gets correct answer provide a box to allow them to play again. Re-initialize variables back to their starting status.

a. If the user correctly guesses the number in less than 5 guesses display "Either you know the secret or you got lucky!" in a message box. b. If the user correctly guesses the number in 5, 6, or 7 guesses, display "Ah Ha! Do you know the secret?" in a message box. c. If the number of guesses is 8 to 10, then display "Try to do better next time." d. If the number of guesses exceeds 10, then display "You have taken too many guesses."

[Code]...

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Apr 2, 2008

im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?

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VS 2010 Game Multi-Client - Program That Enables A Game To Have More Than One Instance Running

Nov 18, 2011

I want to make a program that enables a game to have more than one instance running, where it would otherwise be unable to be done. How should I go about this? A sandbox? Hack?

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Game Programming :: Adding Score To Rock Paper Scissor Game?

Oct 3, 2011

Im new to VB. how do I get to add the score.my code is

[Code]...

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Repeat Cards Showing Up In Game And Win Evaluating Code For Poker Game?

Jul 2, 2009

I am working on a poker game and I have the game setup the way I want it in terms of graphics and I have the code programed to deal the cards out exactly how I want them. Granted, the code is very simplistic, but functional for a new programmer like myself. I'm sure there are other more efficient ways to code my game, but I like mine so far because I can at least understand the majority of it. With that being said, here are a few problems and questions that I have.

1. How come when all 12 cards are dealt out I have some cards repeating in the game? For example, I get queen of diamonds in more than one picture box when I only want the card to be dealt once and then removed until the next game.

2. I was hoping to have a button 3 to clear all the boxes, basically resetting the game to the next game. When I hit button 3 it only clears the contents of picturebox 10 and 12.Other notes: I have the deal down the way I want it. It deals the first 10 picture boxes and a second button deals the 11 and 12 picture boxes.

3. I know this is my next step so I want to post it with the code I currently have. I want to start taking my project one step further by evalutating each of the three rows of cards (3 rows of 3 cards each - I'm not worried about the dealers hand (picture box 10, 11, 12 yet). So I want to evaluate a row of pictureboxes against a "pay scale" and display the win in a text box or label next to the 3 card hand. For example, Q of diamonds, Q of Clubs, Q of spades would win 15, etc. ( have a weird feeling I may have to change the names of the cards (I have them named card1, card2, etc. right now) to something that identifies them in order to evaluate the hands.

Here is the code that I currently have. I'm using visual basic.

Public Class Form1
Dim Rndm As New Random
Dim myPB(11) As PictureBox
Dim HiddenCards As New List(Of String)

[code]....

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I have created a scrabble game that generates random letters. For the user to type in a word using the random letters they have to type it in a text box.

I want my program to prevent users from typing in letters that are not provided in the text box and to allow them to type in the random letters that are provided.

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Feb 16, 2011

I'm trying to make a simple fruit machine game for windows mobile device.

I can create the game easily enough and flip through pictures in a picture box to display the correct symbol.. but what I'd like to do is do a proper spinning reel, but have no idea where to even start.

What I have is a list of images in an imagelist (or individual files) - what I'd like is them attached to each other and moving downwards, preferably as though it were going around a drum but just them moving would be a start.

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My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.

Below is an image to illistrate my problem

I have tried adding transparent background, transparant key etc

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Code:
Public Class Form1
Dim Myturn As Integer
Dim Computerturn As Integer

[CODE]...

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Check Score: The winner is the one with the highest score less than or equal to 21If both scores(player total and computer total) are over 21, or if both are equal but under 21, the game is declared a draw.

There is something wrong with this line:
If intPlayerCardTotal < intScore And intComputerTotal < intScore Then
MsgBox "Draw"

[code]......

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So here is my problem. I have a vb game with animated sprites and all, and the character even jumps. However it only works in the y direction. So if i'm moving, he stops in place and jumps, instead of jumping forward. I was wondering if someone knew how to make him move at the same speed forward during the jump.

[Code]...

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Upon opening Form17, I want the scores to load and be displayed in the list box. The high scores are saved in a text file at C: est.txt . Upon clicking menu or end, the high scores are saved to the text file.

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code:

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[Code]...

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CODE:

CODE:

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